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Add hospital revival, Robbie bandit, MW/shop fixes, float64 scoring
- St. Guildmore's Memorial Hospital: !hospital command with Nurse Joy, procedural itemized billing, same-day revival, 6-hour dead timer, hospital ad after death, 2-hour nudge follow-up - Robbie the Friendly Bandit: automated inventory cleaner, random daily visits (8-21 UTC, 40% chance), collects sub-tier gear at €50/item, donates to community pot, drops Get Out of Medical Debt Free card - Fix MW auto-equip: T1 MW no longer replaces better equipped gear - Fix shop MW block: allow purchasing upgrades over lower-tier MW - Float64 equipment scoring: advEffectiveTier and advEquipmentScore return float64, no mid-calculation truncation (MW 1.25x, Arena 1.5x) - Fix markdown rendering: convert *asterisk* to _underscore_ italics across all flavor text files (shop, blacksmith, rival, hospital) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -79,6 +79,8 @@ func runMigrations(d *sql.DB) error {
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`ALTER TABLE adventure_characters ADD COLUMN babysit_active INTEGER NOT NULL DEFAULT 0`,
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`ALTER TABLE adventure_characters ADD COLUMN babysit_expires_at DATETIME`,
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`ALTER TABLE adventure_characters ADD COLUMN babysit_skill_focus TEXT NOT NULL DEFAULT ''`,
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`ALTER TABLE adventure_characters ADD COLUMN hospital_visits INTEGER NOT NULL DEFAULT 0`,
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`ALTER TABLE adventure_characters ADD COLUMN robbie_visit_count INTEGER NOT NULL DEFAULT 0`,
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}
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for _, stmt := range columnMigrations {
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if _, err := d.Exec(stmt); err != nil {
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