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Add hospital revival, Robbie bandit, MW/shop fixes, float64 scoring
- St. Guildmore's Memorial Hospital: !hospital command with Nurse Joy, procedural itemized billing, same-day revival, 6-hour dead timer, hospital ad after death, 2-hour nudge follow-up - Robbie the Friendly Bandit: automated inventory cleaner, random daily visits (8-21 UTC, 40% chance), collects sub-tier gear at €50/item, donates to community pot, drops Get Out of Medical Debt Free card - Fix MW auto-equip: T1 MW no longer replaces better equipped gear - Fix shop MW block: allow purchasing upgrades over lower-tier MW - Float64 equipment scoring: advEffectiveTier and advEquipmentScore return float64, no mid-calculation truncation (MW 1.25x, Arena 1.5x) - Fix markdown rendering: convert *asterisk* to _underscore_ italics across all flavor text files (shop, blacksmith, rival, hospital) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -191,14 +191,11 @@ var ClosingFailure = []string{
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var ClosingDeath = []string{
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"─────────────────────────────\n" +
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"That's your day. Healthcare has the rest.\n\n" +
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"A separate DM is inbound with the details.\n" +
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"The details are not good. You already know the details.\n\n" +
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"Next action: after recovery\n" +
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"Morning DM: {morning_time} UTC — subject to medical clearance.",
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"🏥 A DM from St. Guildmore's is on its way.\n" +
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"Type `!hospital` for same-day revival.",
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"─────────────────────────────\n" +
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"Day over. Healthcare is involved.\n" +
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"Expect a DM shortly with the full situation.\n\n" +
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"The full situation: {location} won today.\n" +
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"Tomorrow is pending insurance confirmation.",
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"🏥 St. Guildmore's has been notified.\n\n" +
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"Check your DMs, or type `!hospital`.",
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}
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