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Add masterwork rework, arena combat log, Death's Reprieve fix, and wordle improvements
Adventure — Masterwork Rework: - Expand from 3 generic items to 15 tiered masterwork items across mining (weapon), fishing (armor), and foraging (boots) with per-tier drop rates (5%/4%/3%/2%/1.5%) and location gating - Skill-specific cross-skill bonuses replace flat masterwork check - Auto-equip if better, silent discard for duplicates, inventory for rest - Add !adventure equip command for manual masterwork equipping - Tiered room announcements: T1-2 DM only, T3 quiet, T4-5 full - First-drop detection with special message - Character sheet shows ⭐/⚔️ markers for masterwork/arena gear - Sell protection for special gear in shop Adventure — Arena Combat Log: - Turn-based Dragon Quest style narrative for arena fights - Outcome-first design: roll determines win/loss, log assembled backward - No-repeat flavor text via actionPicker with per-pool tracking - 60 participation XP on arena loss Adventure — Death's Reprieve Fix: - All equipment set to 1 condition instead of death-level degradation Wordle: - Refactored word sourcing and expanded fallback word list - Simplified Wordnik integration Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -190,6 +190,7 @@ func (p *AdventurePlugin) postDailySummary() {
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CombatLevel: c.CombatLevel,
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MiningSkill: c.MiningSkill,
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ForagingSkill: c.ForagingSkill,
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FishingSkill: c.FishingSkill,
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}
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// Holiday action count from log entries
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@@ -237,9 +238,9 @@ func (p *AdventurePlugin) postDailySummary() {
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// Check party bonuses and add to summary
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for i := range players {
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if players[i].Location != "" && !players[i].IsDead && !players[i].IsResting {
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if players[i].Location != "" && !players[i].IsResting {
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for j := i + 1; j < len(players); j++ {
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if players[j].Location == players[i].Location && !players[j].IsDead && !players[j].IsResting {
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if players[j].Location == players[i].Location && !players[j].IsResting {
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players[i].SummaryLine += fmt.Sprintf(" (Party bonus with %s!)", players[j].DisplayName)
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players[j].SummaryLine += fmt.Sprintf(" (Party bonus with %s!)", players[i].DisplayName)
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}
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