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Add masterwork rework, arena combat log, Death's Reprieve fix, and wordle improvements
Adventure — Masterwork Rework: - Expand from 3 generic items to 15 tiered masterwork items across mining (weapon), fishing (armor), and foraging (boots) with per-tier drop rates (5%/4%/3%/2%/1.5%) and location gating - Skill-specific cross-skill bonuses replace flat masterwork check - Auto-equip if better, silent discard for duplicates, inventory for rest - Add !adventure equip command for manual masterwork equipping - Tiered room announcements: T1-2 DM only, T3 quiet, T4-5 full - First-drop detection with special message - Character sheet shows ⭐/⚔️ markers for masterwork/arena gear - Sell protection for special gear in shop Adventure — Arena Combat Log: - Turn-based Dragon Quest style narrative for arena fights - Outcome-first design: roll determines win/loss, log assembled backward - No-repeat flavor text via actionPicker with per-pool tracking - 60 participation XP on arena loss Adventure — Death's Reprieve Fix: - All equipment set to 1 condition instead of death-level degradation Wordle: - Refactored word sourcing and expanded fallback word list - Simplified Wordnik integration Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -227,7 +227,7 @@ func (p *AdventurePlugin) distributeTwinBeeRewards(result *TwinBeeResult) TwinBe
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return summary
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}
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// Find eligible players: alive + took action today
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// Find eligible players: anyone who took action today (including dead)
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chars, err := loadAllAdvCharacters()
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if err != nil {
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slog.Error("adventure: twinbee rewards failed to load chars", "err", err)
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@@ -236,7 +236,7 @@ func (p *AdventurePlugin) distributeTwinBeeRewards(result *TwinBeeResult) TwinBe
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var eligible []id.UserID
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for _, c := range chars {
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if c.ActionTakenToday && c.Alive {
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if c.ActionTakenToday {
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eligible = append(eligible, c.UserID)
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}
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}
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