Adv 2.0 L5g: DnDCharacter mass-backfill + drop CombatLevel fallbacks

backfillDnDCharactersFromAdv walks adventure_characters rows that have no
dnd_character row and inserts an auto-migrated character (race/class
inferred from archetypes, Level seeded from dndLevelFromCombatLevel).
Idempotent via LEFT JOIN — pending-setup drafts and existing rows are
skipped. Wired into Init after the L5f backfill.

With every legacy player guaranteed a D&D row, the soak-window fallbacks
in dndLevelForUser, rivalLevelForUser, and hospitalCostsForUser are
retired (they now floor at level 1). dndLevelFromCombatLevel itself
stays — still used by autoBuildCharacter and the !setup seed paths.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-09 11:41:46 -07:00
parent df886ab86f
commit 0d2e554e22
7 changed files with 186 additions and 23 deletions

View File

@@ -255,6 +255,14 @@ func (p *AdventurePlugin) Init() error {
if err := backfillPlayerMetaMiscState(); err != nil {
slog.Error("player_meta: misc state backfill failed", "err", err)
}
// Adv 2.0 Phase L5g — one-shot DnDCharacter mass-backfill. Every legacy
// player without a D&D row gets an auto-migrated character seeded from
// their CombatLevel, retiring the dndLevelFromCombatLevel fallbacks in
// dndLevelForUser / rivalLevelForUser / hospitalCostsForUser. Idempotent
// (skips users who already have any dnd_character row).
if err := backfillDnDCharactersFromAdv(); err != nil {
slog.Error("dnd: L5g character backfill failed", "err", err)
}
// Phase L3 — cancel any open/active legacy coop dungeon runs and
// refund member contributions + unsettled bets. Idempotent.
closeAndRefundLegacyCoopRuns(p.euro)