mirror of
https://github.com/prosolis/gogobee.git
synced 2026-07-15 08:32:41 +00:00
Add market plugin, arena, holidays, UNO stacking fix, and multiple UX improvements
- Market plugin (#49): daily index snapshots (Yahoo Finance + Finnhub fallback), Ollama-generated summaries, !howsthemarket, !marketstatus, !marketreport commands, exchange hours with DST support, 30-min room cooldown - Adventure arena: 5-tier combat gauntlet with 20 monsters, risk-reward cashout, death lockout changed from 24h to midnight UTC across all code and flavor text - Adventure holidays: double daily actions on holidays - Adventure DM fix: 15-minute response window prevents bare numbers from triggering adventure during UNO games - Adventure scheduler: jitter between morning DMs to avoid Matrix rate limits - Adventure revive: wire up adv_revived achievement on admin revive - Column migration system for existing databases (holiday_action_taken) - Fix italic markdown rendering after newlines - Fix holdem DMs broken by space groups including DM rooms - UNO No Mercy: remove stacking escalation rule (any draw card stacks on any other) - UNO multiplayer: add turn announcements after stack absorption and turn passes, jitter between rapid-fire messages with safe mutex handling - Birthday: add €1,000 gift and 10 XP + €100 community celebration bonus - Market: guard against division by zero, nil pointer, and timezone errors - README updates: plugin count 48→49, all new commands, feature flags, architecture Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
838
internal/plugin/adventure_arena.go
Normal file
838
internal/plugin/adventure_arena.go
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@@ -0,0 +1,838 @@
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package plugin
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import (
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"fmt"
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"log/slog"
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"math"
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"math/rand/v2"
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"strconv"
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"strings"
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"time"
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"gogobee/internal/db"
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"maunium.net/go/mautrix/id"
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)
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// ── Arena Run State ─────────────────────────────────────────────────────────
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type ArenaRun struct {
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ID int64
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UserID id.UserID
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RoomID id.RoomID
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StartTier int
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Tier int
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Round int
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Status string // "active", "awaiting", "completed", "dead", "cashed_out"
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Earnings int64
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RoundsSurvived int
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LastMonster string
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StartedAt time.Time
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EndedAt *time.Time
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}
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// ── Command Dispatch ────────────────────────────────────────────────────────
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func (p *AdventurePlugin) dispatchArenaCommand(ctx MessageContext) error {
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args := strings.TrimSpace(p.GetArgs(ctx.Body, "arena"))
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lower := strings.ToLower(args)
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switch {
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case args == "" || lower == "menu":
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return p.handleArenaMenu(ctx)
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case strings.HasPrefix(lower, "tier "):
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return p.handleArenaTier(ctx, strings.TrimSpace(args[5:]))
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case lower == "fight" || lower == "f":
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return p.handleArenaFight(ctx)
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case lower == "descend":
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return p.handleArenaDescend(ctx)
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case lower == "cashout":
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return p.handleArenaCashout(ctx)
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case lower == "cancel":
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return p.handleArenaCancel(ctx)
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case lower == "status":
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return p.handleArenaStatus(ctx)
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case lower == "stats":
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return p.handleArenaStats(ctx)
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case lower == "leaderboard" || lower == "lb":
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return p.handleArenaLeaderboard(ctx)
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case lower == "help":
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return p.SendDM(ctx.Sender, arenaHelpText)
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}
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return p.SendDM(ctx.Sender, "Unknown arena command. Type `!arena help` for available commands.")
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}
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const arenaHelpText = `**Arena Commands**
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` + "`!arena`" + ` — Show tier menu and eligible tiers
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` + "`!arena tier <1-5>`" + ` — Preview a tier (requires confirmation)
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` + "`!arena fight`" + ` — Confirm entry or fight current round
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` + "`!arena cancel`" + ` — Cancel pending tier entry
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` + "`!arena descend`" + ` — Descend to next tier after clearing (earnings stay at risk)
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` + "`!arena cashout`" + ` — Take your earnings and leave
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` + "`!arena status`" + ` — Current run state
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` + "`!arena stats`" + ` — Your personal arena stats
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` + "`!arena leaderboard`" + ` — Top arena players
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` + "`!arena help`" + ` — This message
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The Arena is independent of your daily adventure action. You can run both on the same day. Death in the arena locks you out of both arena and adventure until midnight UTC.`
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// ── Handlers ────────────────────────────────────────────────────────────────
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func (p *AdventurePlugin) handleArenaMenu(ctx MessageContext) error {
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char, err := loadAdvCharacter(ctx.Sender)
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if err != nil {
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return p.SendDM(ctx.Sender, "No adventurer found. Type `!adventure` to create one first — the Arena is no place for the unregistered.")
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}
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if !char.Alive {
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return p.SendDM(ctx.Sender, renderAdvDeathStatusDM(char))
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}
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// Clear any pending tier selection when viewing menu
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p.arenaPending.Delete(string(ctx.Sender))
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// Check for active run
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run, err := loadActiveArenaRun(ctx.Sender)
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if err == nil && run != nil {
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return p.SendDM(ctx.Sender, renderArenaAlreadyInRun(run))
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}
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stats := loadArenaPersonalStats(ctx.Sender)
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return p.SendDM(ctx.Sender, renderArenaTierMenu(char, stats))
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}
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func (p *AdventurePlugin) handleArenaTier(ctx MessageContext, arg string) error {
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tierNum, err := strconv.Atoi(arg)
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if err != nil || tierNum < 1 || tierNum > 5 {
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return p.SendDM(ctx.Sender, "Invalid tier. Use `!arena tier <1-5>`.")
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}
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char, err := loadAdvCharacter(ctx.Sender)
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if err != nil {
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return p.SendDM(ctx.Sender, "No adventurer found. Type `!adventure` to create one first.")
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}
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if !char.Alive {
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return p.SendDM(ctx.Sender, renderAdvDeathStatusDM(char))
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}
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// Check active run
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existing, _ := loadActiveArenaRun(ctx.Sender)
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if existing != nil {
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return p.SendDM(ctx.Sender, renderArenaAlreadyInRun(existing))
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}
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tier := arenaGetTier(tierNum)
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if tier == nil {
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return p.SendDM(ctx.Sender, "Invalid tier.")
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}
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// Level gate
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if char.CombatLevel < tier.MinLevel {
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return p.SendDM(ctx.Sender, renderArenaLevelGate(tier, char.CombatLevel))
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}
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// Store pending tier selection — run is NOT created yet
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p.arenaPending.Store(string(ctx.Sender), tierNum)
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monster := arenaGetMonster(tierNum, 1)
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text := renderArenaTierConfirm(tier, monster)
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return p.SendDM(ctx.Sender, text)
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}
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func (p *AdventurePlugin) handleArenaFight(ctx MessageContext) error {
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userMu := p.advUserLock(ctx.Sender)
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userMu.Lock()
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defer userMu.Unlock()
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// Check for pending tier confirmation first
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if val, ok := p.arenaPending.LoadAndDelete(string(ctx.Sender)); ok {
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tierNum := val.(int)
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return p.confirmAndStartArenaRun(ctx, tierNum)
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}
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run, err := loadActiveArenaRun(ctx.Sender)
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if err != nil || run == nil {
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return p.SendDM(ctx.Sender, "You don't have an active arena run. Start one with `!arena tier <1-5>`.")
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}
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if run.Status != "active" {
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if run.Status == "awaiting" {
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return p.SendDM(ctx.Sender, renderArenaAlreadyInRun(run))
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}
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return p.SendDM(ctx.Sender, "Your arena run is not in a fightable state.")
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}
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char, err := loadAdvCharacter(ctx.Sender)
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if err != nil {
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return p.SendDM(ctx.Sender, "Failed to load character.")
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}
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equip, _ := loadAdvEquipment(ctx.Sender)
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tier := arenaGetTier(run.Tier)
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monster := arenaGetMonster(run.Tier, run.Round)
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if tier == nil || monster == nil {
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return p.SendDM(ctx.Sender, "Arena data error. This shouldn't happen.")
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}
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// Resolve combat
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deathChance := arenaDeathChance(monster, char, equip)
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roll := rand.Float64()
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died := roll < deathChance
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if died {
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return p.resolveArenaDeath(ctx, run, char, tier, monster)
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}
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return p.resolveArenaSurvival(ctx, run, char, tier, monster)
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}
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func (p *AdventurePlugin) confirmAndStartArenaRun(ctx MessageContext, tierNum int) error {
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char, err := loadAdvCharacter(ctx.Sender)
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if err != nil {
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return p.SendDM(ctx.Sender, "Failed to load character.")
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}
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if !char.Alive {
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return p.SendDM(ctx.Sender, renderAdvDeathStatusDM(char))
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}
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// Re-check active run (could have changed since tier selection)
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existing, _ := loadActiveArenaRun(ctx.Sender)
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if existing != nil {
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return p.SendDM(ctx.Sender, renderArenaAlreadyInRun(existing))
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}
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tier := arenaGetTier(tierNum)
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if tier == nil || char.CombatLevel < tier.MinLevel {
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return p.SendDM(ctx.Sender, "You are no longer eligible for this tier.")
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}
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// NOW create the run
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run := &ArenaRun{
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UserID: ctx.Sender,
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RoomID: ctx.RoomID,
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StartTier: tierNum,
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Tier: tierNum,
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Round: 1,
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Status: "active",
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Earnings: 0,
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StartedAt: time.Now().UTC(),
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}
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if err := createArenaRun(run); err != nil {
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slog.Error("arena: failed to create run", "user", ctx.Sender, "err", err)
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return p.SendDM(ctx.Sender, "Failed to start arena run.")
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}
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// Resolve round 1 immediately
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equip, _ := loadAdvEquipment(ctx.Sender)
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monster := arenaGetMonster(tierNum, 1)
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deathChance := arenaDeathChance(monster, char, equip)
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roll := rand.Float64()
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died := roll < deathChance
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if died {
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return p.resolveArenaDeath(ctx, run, char, tier, monster)
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}
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return p.resolveArenaSurvival(ctx, run, char, tier, monster)
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}
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func (p *AdventurePlugin) handleArenaCancel(ctx MessageContext) error {
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if _, ok := p.arenaPending.LoadAndDelete(string(ctx.Sender)); ok {
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return p.SendDM(ctx.Sender, "Tier entry cancelled. The Arena will wait.")
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}
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return p.SendDM(ctx.Sender, "Nothing to cancel.")
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}
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func (p *AdventurePlugin) handleArenaDescend(ctx MessageContext) error {
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userMu := p.advUserLock(ctx.Sender)
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userMu.Lock()
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defer userMu.Unlock()
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run, err := loadActiveArenaRun(ctx.Sender)
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if err != nil || run == nil || run.Status != "awaiting" {
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return p.SendDM(ctx.Sender, "You don't have a pending tier decision.")
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}
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if run.Tier >= 5 {
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return p.SendDM(ctx.Sender, "There is nothing deeper. You've reached the bottom.")
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}
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char, err := loadAdvCharacter(ctx.Sender)
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if err != nil {
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return p.SendDM(ctx.Sender, "Failed to load character.")
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}
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nextTier := arenaGetTier(run.Tier + 1)
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if nextTier == nil {
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return p.SendDM(ctx.Sender, "Invalid next tier.")
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}
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// Level gate for next tier
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if char.CombatLevel < nextTier.MinLevel {
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return p.SendDM(ctx.Sender, renderArenaLevelGate(nextTier, char.CombatLevel))
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}
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// Clear auto-cashout deadline
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p.arenaDeadlines.Delete(string(ctx.Sender))
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// Update run: advance to next tier
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run.Tier = nextTier.Number
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run.Round = 1
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run.Status = "active"
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if err := saveArenaRun(run); err != nil {
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return p.SendDM(ctx.Sender, "Failed to update arena run.")
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}
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// Grant descend achievement
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if p.achievements != nil {
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p.achievements.GrantAchievement(ctx.Sender, "arena_descend")
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}
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monster := arenaGetMonster(nextTier.Number, 1)
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text := renderArenaRoundStart(nextTier, 1, monster, run)
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return p.SendDM(ctx.Sender, text)
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}
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func (p *AdventurePlugin) handleArenaCashout(ctx MessageContext) error {
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userMu := p.advUserLock(ctx.Sender)
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userMu.Lock()
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defer userMu.Unlock()
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run, err := loadActiveArenaRun(ctx.Sender)
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if err != nil || run == nil || run.Status != "awaiting" {
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return p.SendDM(ctx.Sender, "You don't have a pending tier decision.")
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}
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return p.arenaCompleteCashout(ctx.Sender, run, false)
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}
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func (p *AdventurePlugin) handleArenaStatus(ctx MessageContext) error {
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char, err := loadAdvCharacter(ctx.Sender)
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if err != nil {
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return p.SendDM(ctx.Sender, "No adventurer found.")
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}
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run, err := loadActiveArenaRun(ctx.Sender)
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if err != nil || run == nil {
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return p.SendDM(ctx.Sender, "No active arena run. Start one with `!arena tier <1-5>`.")
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}
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return p.SendDM(ctx.Sender, renderArenaStatus(run, char))
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}
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func (p *AdventurePlugin) handleArenaStats(ctx MessageContext) error {
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char, err := loadAdvCharacter(ctx.Sender)
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if err != nil {
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return p.SendDM(ctx.Sender, "No adventurer found. Type `!adventure` to create one first.")
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}
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stats := loadArenaPersonalStats(ctx.Sender)
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return p.SendDM(ctx.Sender, renderArenaPersonalStats(char, stats))
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}
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func (p *AdventurePlugin) handleArenaLeaderboard(ctx MessageContext) error {
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entries, err := loadArenaLeaderboard()
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if err != nil {
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slog.Error("arena: failed to load leaderboard", "err", err)
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return p.SendReply(ctx.RoomID, ctx.EventID, "Failed to load arena leaderboard.")
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}
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return p.SendReply(ctx.RoomID, ctx.EventID, renderArenaLeaderboard(entries))
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}
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// ── Combat Resolution ───────────────────────────────────────────────────────
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func (p *AdventurePlugin) resolveArenaSurvival(ctx MessageContext, run *ArenaRun, char *AdventureCharacter, tier *ArenaTier, monster *ArenaMonster) error {
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// Calculate reward
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reward := arenaRoundReward(tier, run.Round, char.CombatLevel)
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run.Earnings += reward
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run.RoundsSurvived++
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run.LastMonster = monster.Name
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// Award battle XP
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char.CombatXP += tier.BattleXP
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leveled, newLevel := checkAdvLevelUp(char, "combat")
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if err := saveAdvCharacter(char); err != nil {
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slog.Error("arena: failed to save character after survival", "user", ctx.Sender, "err", err)
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}
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// Build survival message
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text := renderArenaSurvival(tier, run.Round, monster, reward, tier.BattleXP, run.Earnings)
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if leveled {
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text += fmt.Sprintf("\n🎉 **Combat Level %d!**", newLevel)
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}
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// Achievement: first blood
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if run.RoundsSurvived == 1 && p.achievements != nil {
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p.achievements.GrantAchievement(ctx.Sender, "arena_first_blood")
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}
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// Achievement: Omega Mk. Zero defeated (T5R1 survival)
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if run.Tier == 5 && run.Round == 1 && p.achievements != nil {
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p.achievements.GrantAchievement(ctx.Sender, "arena_omega")
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}
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// Check if tier is complete (4 rounds)
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if run.Round >= 4 {
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// Add completion bonus
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run.Earnings += tier.CompletionBonus
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run.Round = 4 // keep at 4 for clarity
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if run.Tier >= 5 {
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// Tier 5 complete — full payout, run ends
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return p.arenaCompleteTier5(ctx, run, char, tier, text)
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}
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// Tier complete, awaiting decision
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run.Status = "awaiting"
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if err := saveArenaRun(run); err != nil {
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slog.Error("arena: failed to save run after tier complete", "user", ctx.Sender, "err", err)
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}
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// Set auto-cashout deadline
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deadline := time.Now().UTC().Add(10 * time.Minute)
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p.arenaDeadlines.Store(string(ctx.Sender), deadline)
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text += "\n\n" + renderArenaTierComplete(tier, tier.CompletionBonus, run.Earnings)
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// Grant tier achievement
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p.grantArenaTierAchievement(ctx.Sender, run.Tier)
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return p.SendDM(ctx.Sender, text)
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}
|
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|
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// Advance to next round
|
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run.Round++
|
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if err := saveArenaRun(run); err != nil {
|
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slog.Error("arena: failed to save run after round", "user", ctx.Sender, "err", err)
|
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}
|
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|
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// Reveal next monster
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nextMonster := arenaGetMonster(run.Tier, run.Round)
|
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if nextMonster != nil {
|
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text += fmt.Sprintf("\n\n─────────────────────────────\n\n")
|
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text += fmt.Sprintf("**Round %d/4 — %s**\n", run.Round, nextMonster.Name)
|
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text += fmt.Sprintf("_%s_\n\n", nextMonster.Flavor)
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text += "`!arena fight` — Face this opponent"
|
||||
}
|
||||
|
||||
return p.SendDM(ctx.Sender, text)
|
||||
}
|
||||
|
||||
func (p *AdventurePlugin) resolveArenaDeath(ctx MessageContext, run *ArenaRun, char *AdventureCharacter, tier *ArenaTier, monster *ArenaMonster) error {
|
||||
lostEarnings := run.Earnings
|
||||
run.LastMonster = monster.Name
|
||||
|
||||
// Kill the character (locked out until next midnight UTC)
|
||||
char.Alive = false
|
||||
now := time.Now().UTC()
|
||||
deadUntil := time.Date(now.Year(), now.Month(), now.Day()+1, 0, 0, 0, 0, time.UTC)
|
||||
char.DeadUntil = &deadUntil
|
||||
char.ArenaLosses++
|
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if err := saveAdvCharacter(char); err != nil {
|
||||
slog.Error("arena: failed to save character after death", "user", ctx.Sender, "err", err)
|
||||
}
|
||||
|
||||
// End the run
|
||||
run.Status = "dead"
|
||||
run.Earnings = 0
|
||||
run.EndedAt = &now
|
||||
if err := saveArenaRun(run); err != nil {
|
||||
slog.Error("arena: failed to end arena run", "user", ctx.Sender, "err", err)
|
||||
}
|
||||
|
||||
// Insert history
|
||||
insertArenaHistory(run.UserID, run.StartTier, run.Tier, run.RoundsSurvived, 0, "dead", monster.Name)
|
||||
|
||||
// Update stats
|
||||
upsertArenaStats(run.UserID, 0, true, run.Tier)
|
||||
|
||||
// Achievement: death in T5
|
||||
if run.Tier == 5 && p.achievements != nil {
|
||||
p.achievements.GrantAchievement(ctx.Sender, "arena_death_t5")
|
||||
}
|
||||
|
||||
// Pick death message
|
||||
deathMsg := arenaPickDeathMessage(monster, run.Tier, run.Round)
|
||||
|
||||
text := renderArenaDeath(tier, run.Round, monster, lostEarnings, deathMsg)
|
||||
return p.SendDM(ctx.Sender, text)
|
||||
}
|
||||
|
||||
func (p *AdventurePlugin) arenaCompleteTier5(ctx MessageContext, run *ArenaRun, char *AdventureCharacter, tier *ArenaTier, prefixText string) error {
|
||||
// Credit earnings
|
||||
p.euro.Credit(run.UserID, float64(run.Earnings), "arena_tier5_complete")
|
||||
char.ArenaWins++
|
||||
if err := saveAdvCharacter(char); err != nil {
|
||||
slog.Error("arena: failed to save character after T5 complete", "user", ctx.Sender, "err", err)
|
||||
}
|
||||
|
||||
// End run
|
||||
now := time.Now().UTC()
|
||||
run.Status = "completed"
|
||||
run.EndedAt = &now
|
||||
if err := saveArenaRun(run); err != nil {
|
||||
slog.Error("arena: failed to end arena run after T5", "user", ctx.Sender, "err", err)
|
||||
}
|
||||
|
||||
// History and stats
|
||||
insertArenaHistory(run.UserID, run.StartTier, 5, run.RoundsSurvived, run.Earnings, "completed", "That Which Has Always Been")
|
||||
upsertArenaStats(run.UserID, run.Earnings, false, 5)
|
||||
|
||||
// Grant achievements
|
||||
p.grantArenaTierAchievement(ctx.Sender, 5)
|
||||
if run.StartTier == 1 && p.achievements != nil {
|
||||
p.achievements.GrantAchievement(ctx.Sender, "arena_full_run")
|
||||
}
|
||||
|
||||
// Room announcement
|
||||
gr := gamesRoom()
|
||||
if gr != "" {
|
||||
announce := fmt.Sprintf("🏆 **%s has conquered the Arena.** Tier 5 cleared. €%d earned. That Which Has Always Been has fallen.",
|
||||
char.DisplayName, run.Earnings)
|
||||
p.SendMessage(id.RoomID(gr), announce)
|
||||
}
|
||||
|
||||
text := prefixText + "\n\n" + renderArenaTier5Complete(run.Earnings, run.StartTier)
|
||||
return p.SendDM(ctx.Sender, text)
|
||||
}
|
||||
|
||||
func (p *AdventurePlugin) arenaCompleteCashout(userID id.UserID, run *ArenaRun, isAuto bool) error {
|
||||
// Clear deadline
|
||||
p.arenaDeadlines.Delete(string(userID))
|
||||
|
||||
// Credit earnings
|
||||
p.euro.Credit(userID, float64(run.Earnings), "arena_cashout")
|
||||
|
||||
// Load char to update wins
|
||||
char, err := loadAdvCharacter(userID)
|
||||
if err == nil {
|
||||
char.ArenaWins++
|
||||
saveAdvCharacter(char)
|
||||
}
|
||||
|
||||
// End run
|
||||
now := time.Now().UTC()
|
||||
run.Status = "cashed_out"
|
||||
run.EndedAt = &now
|
||||
if err := saveArenaRun(run); err != nil {
|
||||
slog.Error("arena: failed to end arena run on cashout", "user", userID, "err", err)
|
||||
}
|
||||
|
||||
// History and stats
|
||||
insertArenaHistory(userID, run.StartTier, run.Tier, run.RoundsSurvived, run.Earnings, "cashed_out", run.LastMonster)
|
||||
upsertArenaStats(userID, run.Earnings, false, run.Tier)
|
||||
|
||||
// Achievement: big cashout
|
||||
if run.Earnings >= 10000 && p.achievements != nil {
|
||||
p.achievements.GrantAchievement(userID, "arena_cashout_big")
|
||||
}
|
||||
|
||||
if isAuto {
|
||||
return p.SendDM(userID, renderArenaAutoCashout(run.Earnings))
|
||||
}
|
||||
return p.SendDM(userID, renderArenaCashout(run.Earnings, run.Tier))
|
||||
}
|
||||
|
||||
// ── Combat Math ─────────────────────────────────────────────────────────────
|
||||
|
||||
func arenaDeathChance(monster *ArenaMonster, char *AdventureCharacter, equip map[EquipmentSlot]*AdvEquipment) float64 {
|
||||
baseDeath := monster.BaseLethality
|
||||
levelMod := float64(monster.ThreatLevel-char.CombatLevel) * 0.015
|
||||
skillMod := math.Max(0, 0.25-float64(char.CombatLevel)*0.008)
|
||||
|
||||
// Average equipment tier → up to 15% reduction at max gear (tier 5 avg = 0.15)
|
||||
var totalTier float64
|
||||
count := 0
|
||||
for _, slot := range allSlots {
|
||||
if eq, ok := equip[slot]; ok {
|
||||
totalTier += float64(eq.Tier)
|
||||
count++
|
||||
}
|
||||
}
|
||||
avgTier := 0.0
|
||||
if count > 0 {
|
||||
avgTier = totalTier / float64(count)
|
||||
}
|
||||
equipMod := avgTier * 0.03 // 0 at tier 0, 0.15 at tier 5
|
||||
|
||||
deathChance := baseDeath + levelMod - equipMod + skillMod
|
||||
return math.Max(0.01, math.Min(0.98, deathChance))
|
||||
}
|
||||
|
||||
func arenaRoundReward(tier *ArenaTier, round int, battleSkill int) int64 {
|
||||
base := tier.BasePayout * int64(round)
|
||||
skillBonus := int64(float64(battleSkill) * tier.SkillMultiplier)
|
||||
return base + skillBonus
|
||||
}
|
||||
|
||||
// ── Achievement Helpers ─────────────────────────────────────────────────────
|
||||
|
||||
func (p *AdventurePlugin) grantArenaTierAchievement(userID id.UserID, tier int) {
|
||||
if p.achievements == nil {
|
||||
return
|
||||
}
|
||||
ids := map[int]string{
|
||||
1: "arena_tier1",
|
||||
2: "arena_tier2",
|
||||
3: "arena_tier3",
|
||||
4: "arena_tier4",
|
||||
5: "arena_tier5",
|
||||
}
|
||||
if achID, ok := ids[tier]; ok {
|
||||
p.achievements.GrantAchievement(userID, achID)
|
||||
}
|
||||
}
|
||||
|
||||
// ── Death Message Selection ─────────────────────────────────────────────────
|
||||
|
||||
func arenaPickDeathMessage(monster *ArenaMonster, tier, round int) string {
|
||||
// 50% chance of generic, 50% monster-specific
|
||||
if rand.IntN(2) == 0 {
|
||||
return arenaDeathMessages[rand.IntN(len(arenaDeathMessages))]
|
||||
}
|
||||
|
||||
template := arenaMonsterDeathMessages[rand.IntN(len(arenaMonsterDeathMessages))]
|
||||
r := strings.NewReplacer(
|
||||
"{monster}", monster.Name,
|
||||
"{tier}", strconv.Itoa(tier),
|
||||
"{round}", strconv.Itoa(round),
|
||||
)
|
||||
return r.Replace(template)
|
||||
}
|
||||
|
||||
// ── Auto-Cashout Ticker ─────────────────────────────────────────────────────
|
||||
|
||||
func (p *AdventurePlugin) arenaAutoCashoutTicker() {
|
||||
ticker := time.NewTicker(30 * time.Second)
|
||||
defer ticker.Stop()
|
||||
|
||||
for range ticker.C {
|
||||
now := time.Now().UTC()
|
||||
p.arenaDeadlines.Range(func(key, value any) bool {
|
||||
userIDStr := key.(string)
|
||||
deadline := value.(time.Time)
|
||||
if now.After(deadline) {
|
||||
p.arenaDeadlines.Delete(userIDStr)
|
||||
go p.autoCollectArena(id.UserID(userIDStr))
|
||||
}
|
||||
return true
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func (p *AdventurePlugin) autoCollectArena(userID id.UserID) {
|
||||
userMu := p.advUserLock(userID)
|
||||
userMu.Lock()
|
||||
defer userMu.Unlock()
|
||||
|
||||
run, err := loadActiveArenaRun(userID)
|
||||
if err != nil || run == nil || run.Status != "awaiting" {
|
||||
return
|
||||
}
|
||||
|
||||
if err := p.arenaCompleteCashout(userID, run, true); err != nil {
|
||||
slog.Error("arena: auto-cashout failed", "user", userID, "err", err)
|
||||
}
|
||||
}
|
||||
|
||||
// arenaCleanupStaleRuns auto-cashes out any runs left in 'awaiting' status
|
||||
// (e.g. from a bot restart). Called during Init().
|
||||
func (p *AdventurePlugin) arenaCleanupStaleRuns() {
|
||||
runs, err := loadAwaitingArenaRuns()
|
||||
if err != nil {
|
||||
slog.Error("arena: failed to load stale runs", "err", err)
|
||||
return
|
||||
}
|
||||
for _, run := range runs {
|
||||
run := run
|
||||
slog.Info("arena: auto-cashing out stale awaiting run", "user", run.UserID, "earnings", run.Earnings)
|
||||
if err := p.arenaCompleteCashout(run.UserID, &run, true); err != nil {
|
||||
slog.Error("arena: stale run cashout failed", "user", run.UserID, "err", err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ── DB CRUD ─────────────────────────────────────────────────────────────────
|
||||
|
||||
func loadActiveArenaRun(userID id.UserID) (*ArenaRun, error) {
|
||||
d := db.Get()
|
||||
run := &ArenaRun{}
|
||||
var startedAt int64
|
||||
var endedAt *int64
|
||||
err := d.QueryRow(`
|
||||
SELECT id, user_id, room_id, start_tier, tier, round, status, earnings,
|
||||
rounds_survived, last_monster, started_at, ended_at
|
||||
FROM arena_runs
|
||||
WHERE user_id = ? AND status IN ('active', 'awaiting')
|
||||
ORDER BY id DESC LIMIT 1`, string(userID)).Scan(
|
||||
&run.ID, &run.UserID, &run.RoomID, &run.StartTier, &run.Tier, &run.Round,
|
||||
&run.Status, &run.Earnings, &run.RoundsSurvived, &run.LastMonster,
|
||||
&startedAt, &endedAt,
|
||||
)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
run.StartedAt = time.Unix(startedAt, 0).UTC()
|
||||
if endedAt != nil {
|
||||
t := time.Unix(*endedAt, 0).UTC()
|
||||
run.EndedAt = &t
|
||||
}
|
||||
return run, nil
|
||||
}
|
||||
|
||||
func loadAwaitingArenaRuns() ([]ArenaRun, error) {
|
||||
d := db.Get()
|
||||
rows, err := d.Query(`
|
||||
SELECT id, user_id, room_id, start_tier, tier, round, status, earnings,
|
||||
rounds_survived, last_monster, started_at, ended_at
|
||||
FROM arena_runs WHERE status = 'awaiting'`)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
|
||||
var runs []ArenaRun
|
||||
for rows.Next() {
|
||||
var r ArenaRun
|
||||
var startedAt int64
|
||||
var endedAt *int64
|
||||
if err := rows.Scan(
|
||||
&r.ID, &r.UserID, &r.RoomID, &r.StartTier, &r.Tier, &r.Round,
|
||||
&r.Status, &r.Earnings, &r.RoundsSurvived, &r.LastMonster,
|
||||
&startedAt, &endedAt,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
r.StartedAt = time.Unix(startedAt, 0).UTC()
|
||||
if endedAt != nil {
|
||||
t := time.Unix(*endedAt, 0).UTC()
|
||||
r.EndedAt = &t
|
||||
}
|
||||
runs = append(runs, r)
|
||||
}
|
||||
return runs, rows.Err()
|
||||
}
|
||||
|
||||
func createArenaRun(run *ArenaRun) error {
|
||||
d := db.Get()
|
||||
result, err := d.Exec(`
|
||||
INSERT INTO arena_runs (user_id, room_id, start_tier, tier, round, status, earnings,
|
||||
rounds_survived, last_monster, started_at)
|
||||
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`,
|
||||
string(run.UserID), string(run.RoomID), run.StartTier, run.Tier, run.Round,
|
||||
run.Status, run.Earnings, run.RoundsSurvived, run.LastMonster,
|
||||
run.StartedAt.Unix(),
|
||||
)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
run.ID, _ = result.LastInsertId()
|
||||
return nil
|
||||
}
|
||||
|
||||
func saveArenaRun(run *ArenaRun) error {
|
||||
d := db.Get()
|
||||
var endedAt interface{}
|
||||
if run.EndedAt != nil {
|
||||
endedAt = run.EndedAt.Unix()
|
||||
}
|
||||
_, err := d.Exec(`
|
||||
UPDATE arena_runs SET
|
||||
tier = ?, round = ?, status = ?, earnings = ?,
|
||||
rounds_survived = ?, last_monster = ?, ended_at = ?
|
||||
WHERE id = ?`,
|
||||
run.Tier, run.Round, run.Status, run.Earnings,
|
||||
run.RoundsSurvived, run.LastMonster, endedAt,
|
||||
run.ID,
|
||||
)
|
||||
return err
|
||||
}
|
||||
|
||||
func insertArenaHistory(userID id.UserID, startTier, tier, roundsSurvived int, earnings int64, outcome, monsterName string) {
|
||||
db.Exec("arena: insert history",
|
||||
`INSERT INTO arena_history (user_id, start_tier, tier, rounds_survived, earnings, outcome, monster_name, created_at)
|
||||
VALUES (?, ?, ?, ?, ?, ?, ?, ?)`,
|
||||
string(userID), startTier, tier, roundsSurvived, earnings, outcome, monsterName, time.Now().Unix(),
|
||||
)
|
||||
}
|
||||
|
||||
func upsertArenaStats(userID id.UserID, earnings int64, died bool, highestTier int) {
|
||||
d := db.Get()
|
||||
now := time.Now().Unix()
|
||||
|
||||
deathInc := 0
|
||||
if died {
|
||||
deathInc = 1
|
||||
}
|
||||
|
||||
t5Inc := 0
|
||||
if highestTier == 5 && !died {
|
||||
t5Inc = 1
|
||||
}
|
||||
|
||||
_, err := d.Exec(`
|
||||
INSERT INTO arena_stats (user_id, total_runs, total_earnings, total_deaths, highest_tier, tier5_completions, updated_at)
|
||||
VALUES (?, 1, ?, ?, ?, ?, ?)
|
||||
ON CONFLICT(user_id) DO UPDATE SET
|
||||
total_runs = total_runs + 1,
|
||||
total_earnings = total_earnings + ?,
|
||||
total_deaths = total_deaths + ?,
|
||||
highest_tier = MAX(highest_tier, ?),
|
||||
tier5_completions = tier5_completions + ?,
|
||||
updated_at = ?`,
|
||||
string(userID), earnings, deathInc, highestTier, t5Inc, now,
|
||||
earnings, deathInc, highestTier, t5Inc, now,
|
||||
)
|
||||
if err != nil {
|
||||
slog.Error("arena: failed to upsert stats", "user", userID, "err", err)
|
||||
}
|
||||
}
|
||||
|
||||
func loadArenaLeaderboard() ([]ArenaLeaderboardEntry, error) {
|
||||
d := db.Get()
|
||||
rows, err := d.Query(`
|
||||
SELECT s.user_id, COALESCE(c.display_name, s.user_id),
|
||||
s.total_earnings, s.highest_tier, s.tier5_completions,
|
||||
s.total_runs, s.total_deaths
|
||||
FROM arena_stats s
|
||||
LEFT JOIN adventure_characters c ON c.user_id = s.user_id
|
||||
ORDER BY s.total_earnings DESC
|
||||
LIMIT 10`)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
|
||||
var entries []ArenaLeaderboardEntry
|
||||
for rows.Next() {
|
||||
var e ArenaLeaderboardEntry
|
||||
var uid string
|
||||
if err := rows.Scan(&uid, &e.DisplayName, &e.TotalEarnings, &e.HighestTier,
|
||||
&e.Tier5Completions, &e.TotalRuns, &e.TotalDeaths); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
entries = append(entries, e)
|
||||
}
|
||||
return entries, rows.Err()
|
||||
}
|
||||
|
||||
func loadArenaPersonalStats(userID id.UserID) *ArenaPersonalStats {
|
||||
d := db.Get()
|
||||
stats := &ArenaPersonalStats{}
|
||||
err := d.QueryRow(`
|
||||
SELECT total_runs, total_earnings, total_deaths, highest_tier, tier5_completions
|
||||
FROM arena_stats WHERE user_id = ?`, string(userID)).Scan(
|
||||
&stats.TotalRuns, &stats.TotalEarnings, &stats.TotalDeaths,
|
||||
&stats.HighestTier, &stats.Tier5Completions,
|
||||
)
|
||||
if err != nil {
|
||||
return nil
|
||||
}
|
||||
return stats
|
||||
}
|
||||
Reference in New Issue
Block a user