Add market plugin, arena, holidays, UNO stacking fix, and multiple UX improvements

- Market plugin (#49): daily index snapshots (Yahoo Finance + Finnhub fallback),
  Ollama-generated summaries, !howsthemarket, !marketstatus, !marketreport commands,
  exchange hours with DST support, 30-min room cooldown
- Adventure arena: 5-tier combat gauntlet with 20 monsters, risk-reward cashout,
  death lockout changed from 24h to midnight UTC across all code and flavor text
- Adventure holidays: double daily actions on holidays
- Adventure DM fix: 15-minute response window prevents bare numbers from triggering
  adventure during UNO games
- Adventure scheduler: jitter between morning DMs to avoid Matrix rate limits
- Adventure revive: wire up adv_revived achievement on admin revive
- Column migration system for existing databases (holiday_action_taken)
- Fix italic markdown rendering after newlines
- Fix holdem DMs broken by space groups including DM rooms
- UNO No Mercy: remove stacking escalation rule (any draw card stacks on any other)
- UNO multiplayer: add turn announcements after stack absorption and turn passes,
  jitter between rapid-fire messages with safe mutex handling
- Birthday: add €1,000 gift and 10 XP + €100 community celebration bonus
- Market: guard against division by zero, nil pointer, and timezone errors
- README updates: plugin count 48→49, all new commands, feature flags, architecture

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-03-27 21:26:19 -07:00
parent 81e6cecad9
commit 0d3485c7c2
22 changed files with 4327 additions and 116 deletions

View File

@@ -37,8 +37,9 @@ type AdventureCharacter struct {
FishingXP int // v2
Alive bool
DeadUntil *time.Time
ActionTakenToday bool
ArenaWins int // v2
ActionTakenToday bool
HolidayActionTaken bool
ArenaWins int // v2
ArenaLosses int // v2
InvasionScore int // v2
Title string // v2
@@ -213,14 +214,14 @@ func checkAdvLevelUp(char *AdventureCharacter, skill string) (bool, int) {
func loadAdvCharacter(userID id.UserID) (*AdventureCharacter, error) {
d := db.Get()
c := &AdventureCharacter{}
var alive, actionTaken int
var alive, actionTaken, holidayTaken int
var deadUntil sql.NullTime
err := d.QueryRow(`
SELECT user_id, display_name,
combat_level, mining_skill, foraging_skill, fishing_skill,
combat_xp, mining_xp, foraging_xp, fishing_xp,
alive, dead_until, action_taken_today,
alive, dead_until, action_taken_today, holiday_action_taken,
arena_wins, arena_losses, invasion_score, title,
current_streak, best_streak, last_action_date, grudge_location,
created_at, last_active_at
@@ -228,7 +229,7 @@ func loadAdvCharacter(userID id.UserID) (*AdventureCharacter, error) {
&c.UserID, &c.DisplayName,
&c.CombatLevel, &c.MiningSkill, &c.ForagingSkill, &c.FishingSkill,
&c.CombatXP, &c.MiningXP, &c.ForagingXP, &c.FishingXP,
&alive, &deadUntil, &actionTaken,
&alive, &deadUntil, &actionTaken, &holidayTaken,
&c.ArenaWins, &c.ArenaLosses, &c.InvasionScore, &c.Title,
&c.CurrentStreak, &c.BestStreak, &c.LastActionDate, &c.GrudgeLocation,
&c.CreatedAt, &c.LastActiveAt,
@@ -238,6 +239,7 @@ func loadAdvCharacter(userID id.UserID) (*AdventureCharacter, error) {
}
c.Alive = alive == 1
c.ActionTakenToday = actionTaken == 1
c.HolidayActionTaken = holidayTaken == 1
if deadUntil.Valid {
c.DeadUntil = &deadUntil.Time
}
@@ -283,19 +285,23 @@ func saveAdvCharacter(char *AdventureCharacter) error {
if char.ActionTakenToday {
actionTaken = 1
}
holidayTaken := 0
if char.HolidayActionTaken {
holidayTaken = 1
}
_, err := d.Exec(`
UPDATE adventure_characters SET
display_name = ?, combat_level = ?, mining_skill = ?, foraging_skill = ?, fishing_skill = ?,
combat_xp = ?, mining_xp = ?, foraging_xp = ?, fishing_xp = ?,
alive = ?, dead_until = ?, action_taken_today = ?,
alive = ?, dead_until = ?, action_taken_today = ?, holiday_action_taken = ?,
arena_wins = ?, arena_losses = ?, invasion_score = ?, title = ?,
current_streak = ?, best_streak = ?, last_action_date = ?, grudge_location = ?,
last_active_at = CURRENT_TIMESTAMP
WHERE user_id = ?`,
char.DisplayName, char.CombatLevel, char.MiningSkill, char.ForagingSkill, char.FishingSkill,
char.CombatXP, char.MiningXP, char.ForagingXP, char.FishingXP,
alive, char.DeadUntil, actionTaken,
alive, char.DeadUntil, actionTaken, holidayTaken,
char.ArenaWins, char.ArenaLosses, char.InvasionScore, char.Title,
char.CurrentStreak, char.BestStreak, char.LastActionDate, char.GrudgeLocation,
string(char.UserID),
@@ -400,7 +406,7 @@ func loadAllAdvCharacters() ([]AdventureCharacter, error) {
SELECT user_id, display_name,
combat_level, mining_skill, foraging_skill, fishing_skill,
combat_xp, mining_xp, foraging_xp, fishing_xp,
alive, dead_until, action_taken_today,
alive, dead_until, action_taken_today, holiday_action_taken,
arena_wins, arena_losses, invasion_score, title,
current_streak, best_streak, last_action_date, grudge_location,
created_at, last_active_at
@@ -413,13 +419,13 @@ func loadAllAdvCharacters() ([]AdventureCharacter, error) {
var chars []AdventureCharacter
for rows.Next() {
c := AdventureCharacter{}
var alive, actionTaken int
var alive, actionTaken, holidayTaken int
var deadUntil sql.NullTime
if err := rows.Scan(
&c.UserID, &c.DisplayName,
&c.CombatLevel, &c.MiningSkill, &c.ForagingSkill, &c.FishingSkill,
&c.CombatXP, &c.MiningXP, &c.ForagingXP, &c.FishingXP,
&alive, &deadUntil, &actionTaken,
&alive, &deadUntil, &actionTaken, &holidayTaken,
&c.ArenaWins, &c.ArenaLosses, &c.InvasionScore, &c.Title,
&c.CurrentStreak, &c.BestStreak, &c.LastActionDate, &c.GrudgeLocation,
&c.CreatedAt, &c.LastActiveAt,
@@ -428,6 +434,7 @@ func loadAllAdvCharacters() ([]AdventureCharacter, error) {
}
c.Alive = alive == 1
c.ActionTakenToday = actionTaken == 1
c.HolidayActionTaken = holidayTaken == 1
if deadUntil.Valid {
c.DeadUntil = &deadUntil.Time
}
@@ -441,7 +448,7 @@ func resetAllAdvDailyActions() error {
// Only reset actions taken before today — protects against race if a player
// resolves their action at exactly midnight.
today := time.Now().UTC().Format("2006-01-02")
_, err := d.Exec(`UPDATE adventure_characters SET action_taken_today = 0 WHERE last_action_date < ? OR last_action_date IS NULL`, today)
_, err := d.Exec(`UPDATE adventure_characters SET action_taken_today = 0, holiday_action_taken = 0 WHERE last_action_date < ? OR last_action_date IS NULL`, today)
return err
}