Add space groups, fix HLTB scraper, fix quote wall E2EE, improve tarot prompts

Space groups: automatic room grouping via membership overlap percentage.
Rooms with sufficient shared members are grouped together so leaderboards,
trivia scores, and stats aggregate across the community. Uses strict
clique-based algorithm (every room must meet threshold with every other
room in group). Configurable via SPACE_GROUP_THRESHOLD env var. Persisted
to SQLite, recomputed hourly and on startup.

HLTB scraper: rewrote for new howlongtobeat.com API (two-step token auth
via /api/finder/init + /api/finder endpoint).

Quote wall: fix E2EE decrypt flow for reply-to-save (ParseRaw before
Decrypt, skip ParseRaw after Decrypt returns pre-parsed event). Fix
subcommand matching for delete/search. Remove broken star-reaction handler
and old quote handler from user.go.

Other fixes:
- Strip Matrix reply fallback before command detection (main.go)
- Increase Ollama context window to 8192
- Improve tarot spread prompts (~4x longer, narrative arc)
- Add "cards are props" instruction to tarot LLM prompt
- Fix movies.go CommandDef name mismatch
- Add Community category to !help
- Remove daily horoscope broadcast cron
- Update README with all changes

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-03-11 00:45:25 -07:00
parent 1c02732445
commit 0fc15668da
12 changed files with 460 additions and 103 deletions

View File

@@ -5,7 +5,9 @@ import (
"fmt"
"log/slog"
"os"
"strconv"
"strings"
"sync"
"gogobee/internal/db"
"gogobee/internal/util"
@@ -88,9 +90,16 @@ func (b *Base) IsAdmin(userID id.UserID) bool {
return false
}
// RoomMembers returns the set of user IDs in a room. Used to scope leaderboards
// to only show users present in the room where the command was issued.
// RoomMembers returns the set of user IDs visible from a room. If space groups
// are enabled, this returns the union of all members across rooms in the same
// space group. Otherwise falls back to the single room's membership.
func (b *Base) RoomMembers(roomID id.RoomID) map[id.UserID]bool {
if spaceGroupMgr != nil {
if members := spaceGroupMgr.GetGroupMembers(roomID); members != nil {
return members
}
}
// Fallback: direct API call
resp, err := b.Client.JoinedMembers(context.Background(), roomID)
if err != nil {
slog.Error("failed to get room members", "room", roomID, "err", err)
@@ -103,6 +112,246 @@ func (b *Base) RoomMembers(roomID id.RoomID) map[id.UserID]bool {
return members
}
// ---- Space Group Manager ----
var spaceGroupMgr *SpaceGroupManager
// SpaceGroupManager automatically groups rooms with overlapping membership
// so that leaderboards and other scoped queries show the full community.
type SpaceGroupManager struct {
mu sync.RWMutex
client *mautrix.Client
threshold int // overlap percentage (0-100)
roomToGroup map[id.RoomID]int
groupMembers map[int]map[id.UserID]bool
}
// InitSpaceGroups creates and initializes the space group manager.
func InitSpaceGroups(client *mautrix.Client) {
threshold := 50
if v := os.Getenv("SPACE_GROUP_THRESHOLD"); v != "" {
if n, err := strconv.Atoi(v); err == nil && n > 0 && n <= 100 {
threshold = n
}
}
sg := &SpaceGroupManager{
client: client,
threshold: threshold,
roomToGroup: make(map[id.RoomID]int),
groupMembers: make(map[int]map[id.UserID]bool),
}
// Always compute fresh groups on startup to pick up threshold changes
sg.Refresh()
spaceGroupMgr = sg
slog.Info("space_groups: initialized", "threshold", threshold)
}
// RefreshSpaceGroups triggers a refresh of space group mappings.
func RefreshSpaceGroups() {
if spaceGroupMgr != nil {
spaceGroupMgr.Refresh()
}
}
// GetGroupMembers returns the union of all members across rooms in the same
// space group as roomID. Returns nil if the room is not tracked.
func (sg *SpaceGroupManager) GetGroupMembers(roomID id.RoomID) map[id.UserID]bool {
sg.mu.RLock()
defer sg.mu.RUnlock()
gid, ok := sg.roomToGroup[roomID]
if !ok {
return nil
}
return sg.groupMembers[gid]
}
// Refresh recomputes space groups from live room membership data.
func (sg *SpaceGroupManager) Refresh() {
ctx := context.Background()
// Get all rooms the bot is in
joinedResp, err := sg.client.JoinedRooms(ctx)
if err != nil {
slog.Error("space_groups: failed to get joined rooms", "err", err)
return
}
rooms := joinedResp.JoinedRooms
if len(rooms) == 0 {
slog.Warn("space_groups: bot is not in any rooms")
return
}
// Fetch members for each room
roomMembers := make(map[id.RoomID]map[id.UserID]bool, len(rooms))
for _, roomID := range rooms {
resp, err := sg.client.JoinedMembers(ctx, roomID)
if err != nil {
slog.Warn("space_groups: failed to get members", "room", roomID, "err", err)
continue
}
members := make(map[id.UserID]bool, len(resp.Joined))
for uid := range resp.Joined {
members[uid] = true
}
roomMembers[roomID] = members
}
// Strict grouping: a room only joins a group if it meets the overlap
// threshold with EVERY room already in that group (no transitive chaining).
roomList := make([]id.RoomID, 0, len(roomMembers))
for r := range roomMembers {
roomList = append(roomList, r)
}
// Precompute pairwise overlap pass/fail
meetsThreshold := func(a, b id.RoomID) bool {
membersA, membersB := roomMembers[a], roomMembers[b]
smallerSize := len(membersA)
if len(membersB) < smallerSize {
smallerSize = len(membersB)
}
if smallerSize == 0 {
return false
}
overlap := 0
if len(membersA) <= len(membersB) {
for uid := range membersA {
if membersB[uid] {
overlap++
}
}
} else {
for uid := range membersB {
if membersA[uid] {
overlap++
}
}
}
return overlap*100 >= smallerSize*sg.threshold
}
// Build groups: try to add each room to an existing group where it
// meets the threshold with every member. Otherwise start a new group.
var groups [][]id.RoomID
for _, r := range roomList {
placed := false
for gi, group := range groups {
fitsAll := true
for _, member := range group {
if !meetsThreshold(r, member) {
fitsAll = false
break
}
}
if fitsAll {
groups[gi] = append(groups[gi], r)
placed = true
break
}
}
if !placed {
groups = append(groups, []id.RoomID{r})
}
}
// Assign group IDs
newRoomToGroup := make(map[id.RoomID]int, len(roomList))
for gid, group := range groups {
for _, r := range group {
newRoomToGroup[r] = gid + 1
}
}
// Build group member unions
newGroupMembers := make(map[int]map[id.UserID]bool)
for r, gid := range newRoomToGroup {
if newGroupMembers[gid] == nil {
newGroupMembers[gid] = make(map[id.UserID]bool)
}
for uid := range roomMembers[r] {
newGroupMembers[gid][uid] = true
}
}
// Persist to DB — only replace rows for rooms we successfully fetched
d := db.Get()
tx, err := d.Begin()
if err != nil {
slog.Error("space_groups: begin tx", "err", err)
return
}
// Delete only rooms we have fresh data for (preserve entries for rooms that failed to fetch)
for r := range newRoomToGroup {
if _, err := tx.Exec(`DELETE FROM space_groups WHERE room_id = ?`, string(r)); err != nil {
slog.Error("space_groups: delete row", "room", r, "err", err)
tx.Rollback()
return
}
}
for r, gid := range newRoomToGroup {
if _, err := tx.Exec(`INSERT INTO space_groups (room_id, group_id, updated_at) VALUES (?, ?, CURRENT_TIMESTAMP)`,
string(r), gid); err != nil {
slog.Error("space_groups: insert row", "room", r, "err", err)
tx.Rollback()
return
}
}
if err := tx.Commit(); err != nil {
slog.Error("space_groups: commit", "err", err)
return
}
// Swap cache under write lock
sg.mu.Lock()
sg.roomToGroup = newRoomToGroup
sg.groupMembers = newGroupMembers
sg.mu.Unlock()
// Log summary
groupCounts := make(map[int]int)
for _, gid := range newRoomToGroup {
groupCounts[gid]++
}
multiRoom := 0
for _, count := range groupCounts {
if count > 1 {
multiRoom++
}
}
slog.Info("space_groups: refresh complete",
"rooms", len(newRoomToGroup),
"groups", len(groupCounts),
"multi_room_groups", multiRoom,
"threshold", sg.threshold)
}
// rebuildMemberCache fetches live membership for rooms in stored groups.
func (sg *SpaceGroupManager) rebuildMemberCache() {
ctx := context.Background()
newGroupMembers := make(map[int]map[id.UserID]bool)
for roomID, gid := range sg.roomToGroup {
resp, err := sg.client.JoinedMembers(ctx, roomID)
if err != nil {
slog.Warn("space_groups: rebuild cache failed for room", "room", roomID, "err", err)
continue
}
if newGroupMembers[gid] == nil {
newGroupMembers[gid] = make(map[id.UserID]bool)
}
for uid := range resp.Joined {
newGroupMembers[gid][uid] = true
}
}
sg.mu.Lock()
sg.groupMembers = newGroupMembers
sg.mu.Unlock()
}
// ResolveUser resolves a partial username or display name to a full Matrix user ID.
// Accepts any of: "@user:server", "user:server", "user", display name, or partial match.
// Uses room membership to match against display names when a localpart match isn't found.