Auto-walk: cross region boundaries in multi-region zones

Extract regionCmdTravel's transit core into advanceToNextRegion (shared
by manual !region travel), then have runAutopilotWalk auto-advance into
the next region on a mid-zone stopComplete instead of dead-stopping the
walk. Transit cost (day + supplies + wandering check) is identical on
both paths.

(cherry picked from commit 8ac09cf3b059a086c431859c8aaaf046aa992342)
This commit is contained in:
prosolis
2026-05-19 22:04:15 -07:00
parent f6a457ae84
commit 100a4f1054
2 changed files with 55 additions and 12 deletions

View File

@@ -625,6 +625,34 @@ func (p *AdventurePlugin) runAutopilotWalk(ctx MessageContext, maxRooms int, com
rooms++
}
// Multi-region auto-advance: a mid-zone region clear completes the
// region's run (stopComplete) but leaves the wrapping expedition
// active. Rather than dead-stopping the walk at every region
// boundary, cross into the next region — burning the transit day +
// supplies exactly like manual `!region travel` — and keep walking
// within the remaining room budget. A full zone clear instead flips
// the expedition to 'complete' (getActiveExpedition → nil) and falls
// through to the normal stop below.
if res.reason == stopComplete {
if fresh, ferr := getActiveExpedition(ctx.Sender); ferr == nil && fresh != nil &&
IsMultiRegionZone(fresh.ZoneID) {
if cur, ok := CurrentRegion(fresh); ok {
if next, ok := nextRegion(fresh.ZoneID, cur.ID); ok {
stream = append(stream, res.final)
transit, terr := p.advanceToNextRegion(ctx.Sender, fresh, cur, next)
if terr != nil {
finalMsg = res.final + "\n\n⏸ **Autopilot paused — region transit failed.** `!region travel` to cross over manually."
reason = stopComplete
break
}
stream = append(stream, transit)
exp = fresh
continue
}
}
}
}
if res.reason != stopOK {
footer := autopilotFooter(res.reason, rooms)
if footer != "" {