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D&D: import Open5e SRD magic items as a vendored reference registry
fetch/gen magicitems subcommands vendor data/open5e/magicitems.json (237 SRD items) and classify them into a generated registry. magic_items.go holds the MagicItem struct + Kind enum + an init-time overlay merge where a hand-authored entry wins on ID collision, mirroring the spell and bestiary imports. Not yet wired into zone loot or the shop — that integration is a deliberate follow-up.
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@@ -9,9 +9,8 @@
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// open5e-import fetch bestiary # vendor data/open5e/monsters.json from the API
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// open5e-import gen bestiary # classify → internal/plugin/bestiary_srd_data.go
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// open5e-import gen tuned # tuning formula → internal/plugin/bestiary_tuned_data.go
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//
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// `equipment` subcommands are planned; the dispatch below is structured to
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// grow into them without reshuffling.
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// open5e-import fetch magicitems # vendor data/open5e/magicitems.json from the API
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// open5e-import gen magicitems # classify → internal/plugin/magic_items_srd_data.go
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package main
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import (
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@@ -33,6 +32,10 @@ const (
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monstersJSON = "data/open5e/monsters.json"
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bestiaryGenGo = "internal/plugin/bestiary_srd_data.go"
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tunedGenGo = "internal/plugin/bestiary_tuned_data.go"
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magicItemsAPIBase = "https://api.open5e.com/v1/magicitems/?document__slug=wotc-srd&limit=50"
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magicItemsJSON = "data/open5e/magicitems.json"
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magicItemsGenGo = "internal/plugin/magic_items_srd_data.go"
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)
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func main() {
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@@ -47,6 +50,8 @@ func main() {
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must(fetchSpells())
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case "bestiary":
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must(fetchMonsters())
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case "magicitems":
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must(fetchMagicItems())
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default:
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usage()
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}
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@@ -58,6 +63,8 @@ func main() {
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must(genBestiary())
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case "tuned":
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must(genTuned())
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case "magicitems":
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must(genMagicItems())
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default:
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usage()
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}
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@@ -67,7 +74,7 @@ func main() {
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}
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func usage() {
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fmt.Fprintln(os.Stderr, "usage: open5e-import fetch (spells|bestiary) | gen (spells|bestiary|tuned)")
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fmt.Fprintln(os.Stderr, "usage: open5e-import fetch (spells|bestiary|magicitems) | gen (spells|bestiary|tuned|magicitems)")
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os.Exit(2)
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}
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