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Pete news code-review fixes: realm-first ordering, parked-row reap, death-emit gate
- emitZoneClearNews: claim realm-first before the name guard so an unnamed straggler's first clear seeds news_realm_firsts (else the next named clearer is mis-announced as first-ever). Mirrors backfillZoneFirsts. - RunMaintenance: reap permanently-parked pete_emit_queue rows (unsent, >30d) so a durable Pete outage can't accrete rows forever. - emitDeathNews: gate on Enabled()/newsEmissionOn() before the char DB reads; markAdventureDead fires per-member on party wipes + in the sim.
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@@ -583,6 +583,11 @@ func markAdventureDead(userID id.UserID, source, location string) {
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// unless the seam is enabled. Uses the character name (never the Matrix handle);
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// skips silently if the name is unknown.
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func emitDeathNews(userID id.UserID, location string) {
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// Gate before the char lookups: markAdventureDead fires per-member on a
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// party wipe and in the sim harness, so skip the DB reads when disabled.
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if !peteclient.Enabled() || !newsEmissionOn() {
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return
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}
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name := charName(userID)
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if name == "" {
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return
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