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adventure: T6 Amendment (Custodian) + in-combat round-end boss seam (P8)
First in-combat Layer-2 mechanic. applyBossInCombatRoundEnd is a new round-boundary seam called from the turn engine's stepRoundEnd, the counterpart to the pre-combat applyBossRunModifiers. The Custodian snapshots its HP at end of round 3 and rewinds to it once on the phase-2 crossing (refunding front-loaded burst); a soft midnight timer past round 20 climbs its Attack via the existing enemyAtkBuff. New state (EnemyRewindHP/Used) round-trips through CombatStatuses so a suspend/resume can't replay the rewind. Sim A/B (n=120 L20 party): last_meridian fighter 65->37.5% clear, a clean -27.5pp swing attributable to the mechanic; shipped as-is per the opt-in-endgame difficulty call. Claude-Session: https://claude.ai/code/session_0156WqjgsbmSY2U8eQ3Kkb1s
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@@ -443,6 +443,15 @@ type combatState struct {
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enemyFearImmune bool // fear_immune: player control spells (enemy-skip) fizzle against this enemy
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enemyAtkBuff int // ally_buff: flat, accumulating bonus to the enemy's attack damage
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// Amendment (T6 Custodian) — an in-combat Layer-2 hook resolved at round end
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// by applyBossInCombatRoundEnd. enemyRewindHP is the boss's round-3 HP
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// snapshot (0 until captured); enemyRewindUsed gates the once-only rewind
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// that restores it to that snapshot when the boss crosses into phase 2. The
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// soft midnight timer past round 20 rides enemyAtkBuff. Round-tripped through
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// CombatStatuses; zero/false for every non-Custodian fight.
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enemyRewindHP int
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enemyRewindUsed bool
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round int
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events []CombatEvent
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