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adventure: T6 Amendment (Custodian) + in-combat round-end boss seam (P8)
First in-combat Layer-2 mechanic. applyBossInCombatRoundEnd is a new round-boundary seam called from the turn engine's stepRoundEnd, the counterpart to the pre-combat applyBossRunModifiers. The Custodian snapshots its HP at end of round 3 and rewinds to it once on the phase-2 crossing (refunding front-loaded burst); a soft midnight timer past round 20 climbs its Attack via the existing enemyAtkBuff. New state (EnemyRewindHP/Used) round-trips through CombatStatuses so a suspend/resume can't replay the rewind. Sim A/B (n=120 L20 party): last_meridian fighter 65->37.5% clear, a clean -27.5pp swing attributable to the mechanic; shipped as-is per the opt-in-endgame difficulty call. Claude-Session: https://claude.ai/code/session_0156WqjgsbmSY2U8eQ3Kkb1s
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@@ -333,6 +333,10 @@ func renderEvent(e CombatEvent, playerName, enemyName string, result CombatResul
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return pickRand(narrativeSurvive)
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case "phylactery_rebirth":
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return pickRand(narrativePhylacteryRebirth)
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case "amendment_rewind":
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return pickRand(narrativeAmendmentRewind)
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case "midnight_toll":
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return fmt.Sprintf(pickRand(narrativeMidnightToll), e.Damage)
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case "stat_drain":
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return fmt.Sprintf(pickRand(narrativeStatDrain), e.Damage)
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case "debuff":
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@@ -772,6 +776,22 @@ var narrativePhylacteryRebirth = []string{
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"💀 That should have been the end of him. A Verse still hums somewhere in the cathedral, and Valdris simply *begins again*.",
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}
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// narrativeAmendmentRewind fires when the Custodian rewinds itself to its round-3
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// HP snapshot — the once-only Amendment. Each line reads as time being undone so
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// the mechanic (front-loaded burst is partly refunded) teaches itself over a run.
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var narrativeAmendmentRewind = []string{
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"🕰️ The Custodian raises a hand and *edits the last few minutes out of the record.* Wounds close in reverse; the clock-golem stands as it did rounds ago.",
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"🕰️ \"That entry is amended.\" The damage you dealt simply un-happens — the Custodian rewinds to where it was and resumes, unhurried.",
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"🕰️ Verdigris rings spin backward. Time you spent hurting it is refunded to the golem; it returns to its round-three self and keeps working.",
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}
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// narrativeMidnightToll fires past round 20 — the soft closing-time timer, the
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// Custodian's Attack climbing each round a stalled fight refuses to end.
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var narrativeMidnightToll = []string{
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"🔔 A bell tolls somewhere above. Closing time — the Custodian's swings come harder. (+%d attack)",
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"🔔 The hour is nearly spent, and so is its patience; each blow lands with more weight now. (+%d attack)",
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}
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var narrativeStatDrain = []string{
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"🩸 The enemy saps your strength — your swings feel heavier, weaker. (-%d hit damage)",
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"🩸 Something drains out of your limbs. Your hits won't bite as deep now. (-%d damage)",
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