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adventure: T6 Amendment (Custodian) + in-combat round-end boss seam (P8)
First in-combat Layer-2 mechanic. applyBossInCombatRoundEnd is a new round-boundary seam called from the turn engine's stepRoundEnd, the counterpart to the pre-combat applyBossRunModifiers. The Custodian snapshots its HP at end of round 3 and rewinds to it once on the phase-2 crossing (refunding front-loaded burst); a soft midnight timer past round 20 climbs its Attack via the existing enemyAtkBuff. New state (EnemyRewindHP/Used) round-trips through CombatStatuses so a suspend/resume can't replay the rewind. Sim A/B (n=120 L20 party): last_meridian fighter 65->37.5% clear, a clean -27.5pp swing attributable to the mechanic; shipped as-is per the opt-in-endgame difficulty call. Claude-Session: https://claude.ai/code/session_0156WqjgsbmSY2U8eQ3Kkb1s
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@@ -370,7 +370,10 @@ func resumeTurnEngine(sess *CombatSession, players []*Combatant, enemy *Combatan
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enemyRevealNext: sess.Statuses.EnemyRevealNext,
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enemyFearImmune: sess.Statuses.EnemyFearImmune,
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enemyAtkBuff: sess.Statuses.EnemyAtkBuff,
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rng: rng,
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// Amendment (T6 Custodian) — round-3 snapshot + once-only rewind.
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enemyRewindHP: sess.Statuses.EnemyRewindHP,
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enemyRewindUsed: sess.Statuses.EnemyRewindUsed,
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rng: rng,
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}
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order := turnOrder(sess, sess.Round, players, enemy)
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sess.Statuses.TurnIdx = turnIdxForPhase(order, sess.Statuses.TurnIdx, sess.Phase)
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@@ -879,6 +882,14 @@ func (te *turnEngine) stepRoundEnd() {
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Damage: st.enemyRegen, PlayerHP: st.playerHP, EnemyHP: st.enemyHP,
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})
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}
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// Tier-6 in-combat Layer-2 boss hooks (Amendment): round-3 HP snapshot +
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// once-only phase-2 rewind + soft midnight timer, resolved on the round that
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// just finished. A no-op for every enemy but the hooked bosses, and only
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// while the enemy still stands, so it is safe to call unconditionally here
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// after the round's damage has settled.
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if st.enemyHP > 0 {
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applyBossInCombatRoundEnd(st, te.sess.EnemyID, te.enemy.Stats.MaxHP)
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}
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st.round++
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// Initiative is re-rolled each round, so the next round's order is derived
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// here — off st.round, since commit has not yet pushed it onto the session.
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@@ -939,6 +950,8 @@ func (te *turnEngine) commit() {
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s.EnemyRevealNext = st.enemyRevealNext
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s.EnemyFearImmune = st.enemyFearImmune
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s.EnemyAtkBuff = st.enemyAtkBuff
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s.EnemyRewindHP = st.enemyRewindHP
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s.EnemyRewindUsed = st.enemyRewindUsed
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te.sess.TurnLog = append(te.sess.TurnLog, st.events...)
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}
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