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J3 D11: T5 difficulty lift (leaders-define-band) + empty-EnemyID combat guard
Boss-only tuning at the L15/L16 mid-range (D8-f #2 had tested T5 at the L12 floor where everything walls). The two T5 zones needed opposite treatment: - dragons_lair (infernax): impossible wall, leaders 0-2% -> HP 546->405, AC 22->20, frightful-presence stun 0.80->0.40, multiattack 49->42. - abyss_portal (belaxath): leader faceroll 88-92% -> HP 262->300, AC 19->20, multiattack 40->41. Final n=50: leaders 61% at L15 (both zones), 72-79% at L16 -- same leaders-define-band shape as T4; casters ~0% (J3 caster-track gap, not monster-tunable). Bosses are the sole binding lever (every run decided at the boss; standard/elite pools already survivable). Also harden handleFightCmd: a malformed bestiary entry with an empty ID was silently persisting an enemy-less combat session that spun to autoDriveCombat's 200-round cap. Now treated as a bestiary miss (fail loud). Writeup: sim_results/t5_findings.md (gitignored).
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@@ -88,14 +88,14 @@ var srdProfiles = map[string]SRDProfile{
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{Name: "Thorned Lash", AttackBonus: 9, Damage: 12},
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{Name: "Thorned Lash", AttackBonus: 9, Damage: 11},
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}},
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"boss_infernax": {Attacks: []SRDAttack{ // Attack 38 → ~49
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{Name: "Bite", AttackBonus: 11, Damage: 19},
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{Name: "Claw", AttackBonus: 11, Damage: 15},
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{Name: "Claw", AttackBonus: 11, Damage: 15},
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"boss_infernax": {Attacks: []SRDAttack{ // D11 T5 lift: 49 → ~42 (nerf; was an impossible wall at L15-16)
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{Name: "Bite", AttackBonus: 11, Damage: 16},
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{Name: "Claw", AttackBonus: 11, Damage: 13},
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{Name: "Claw", AttackBonus: 11, Damage: 13},
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}},
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"boss_belaxath": {Attacks: []SRDAttack{ // Attack 31 → ~40
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"boss_belaxath": {Attacks: []SRDAttack{ // D11 T5 lift: 40 → ~41 (buff; was a leader faceroll)
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{Name: "Longsword", AttackBonus: 11, Damage: 24},
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{Name: "Whip", AttackBonus: 11, Damage: 16},
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{Name: "Whip", AttackBonus: 11, Damage: 17},
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}},
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// ── Multiattack elites ───────────────────────────────────────────────
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