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Adv 2.0 D&D Phase 10 SUB1: subclass selection system
Implements the identity layer of gogobee_subclass_system.md: 15 subclasses (3 per class) selectable at L5 via !subclass. - Schema: new subclass + last_subclass_respec_at columns on dnd_character. - Registry (dnd_subclass.go): 15 entries with class, display, tagline, and TwinBee flavor line; helpers for prompt rendering and input resolution (number, id, or display-name; case/space/hyphen-insensitive). - !subclass command: bare form prints prompt or current; !subclass <name> selects (free first time) or changes (500 euros + 30-day cooldown via separate timestamp from the full !respec wipe). Save-then-debit ordering mirrors !respec audit fix B. - Level-up DM at L5+ now embeds the real selection prompt instead of the Phase 9 placeholder; suppressed once a subclass is set. - Sheet shows the subclass below the class line, or nudges !subclass when unchosen at L5+. - Existing !respec full-wipe also clears subclass + cooldown timestamp. Mechanical effects of L5/7/10/15 subclass abilities deferred to SUB2/SUB3.
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@@ -77,6 +77,13 @@ func renderDnDSheet(c *DnDCharacter, adv *AdventureCharacter, equip map[Equipmen
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name = adv.DisplayName
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}
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b.WriteString(fmt.Sprintf("⚔️ **%s** — Level %d %s %s\n", name, c.Level, ri.Display, ci.Display))
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if c.Subclass != "" {
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if si, ok := subclassInfo(c.Subclass); ok {
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b.WriteString(fmt.Sprintf(" _%s_\n", si.Display))
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}
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} else if c.Level >= dndSubclassMinLevel {
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b.WriteString(" _Subclass: unchosen — run `!subclass`_\n")
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}
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b.WriteString(strings.Repeat("─", 36) + "\n")
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// Vitals
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