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combat: revive the caster sustained-cantrip floor in the turn engine
The arcane-blaster "sustained floor" passives (CantripPerRound, DamageBonus, FlatDmgStart from casterBlasterFloor) were built for the swing-based engine (SimulateCombat, combat_engine.go:590). But every live expedition auto-resolves through the turn engine (autoDriveCombat -> session -> combat_turn_engine), where casters autocast every turn and never weapon-swing -- so CantripPerRound never fired and DamageBonus was inert. Casters fought at bare cantrip dice (~4d10~=22 at L20) instead of their intended floor, in sim AND in prod. This is why every caster damage dial read as a dead lever across the whole rebaseline. Fix (combat_cmd.go): bridge the already-computed CantripPerRound into the turn-engine damage-cantrip cast, hit-gated (only lift a cast that already connected, so the ~35% miss variance survives and the floor isn't a guaranteed flat hammer). Self-targeting: only Mage/Sorcerer/Warlock carry a nonzero CantripPerRound -- martials swing (untouched), cleric/bard/druid have floor 0. Tuning (dnd_passives.go): casterCantripBase 9 -> 3, now a live, class-specific lever. Mage/Sorcerer take base 3; Warlock passes 0 (its bare-dice cantrip plus a structural edge already lands it mid-band, so an added floor overshoots). Removed the dead casterHPPerLevel rider (it inflated the truncation-fraction denominator without adding startable HP -- a bug). Also lands the deterministic-seeding infra (sim_seed.go + simIntN/simFloat64 threading) used to read these deltas out of the process-seed noise; prod is byte-identical (unseeded -> package rand). Confirmation (expedition-sim, L20 T5 dragons_lair+abyss_portal, n=250): casters now in the 35-45 floor -- sorcerer 39, mage 38, warlock 36; martial leaders undisturbed (rogue 68, druid 66, ranger 65, fighter 64, ... paladin 55).
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@@ -112,6 +112,55 @@ func applyRacePassives(stats *CombatStats, mods *CombatModifiers, c *DnDCharacte
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// AutoCritFirst is already a one-shot bool.
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// - A Cleric carrying a healing potion stacks: passive 5 + potion 8 = 13.
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// The passive heal triggers first since both use the same threshold.
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// cantripDice is the 5e at-will cantrip die progression (Fire Bolt / Eldritch
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// Blast): 1 die L1–4, 2 at L5, 3 at L11, 4 at L17. Drives the per-round arcane
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// blaster damage (CantripPerRound) that models a caster's sustained at-will
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// floor — see CombatModifiers.CantripPerRound.
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func cantripDice(level int) int {
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switch {
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case level >= 17:
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return 4
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case level >= 11:
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return 3
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case level >= 5:
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return 2
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default:
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return 1
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}
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}
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// casterBlasterFloor gives the arcane blasters (Mage/Sorcerer/Warlock) their
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// shared sustained-DPS floor at T5. Two knobs, both LEVEL-SCALED so the L20
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// floor lift stays negligible at low tiers — a flat +40 HP doubled a L1 mage
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// and facerolled T5, which the class-balance guardrail (dnd_class_balance_test)
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// correctly rejected.
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//
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// - Cantrip: kill-speed is the T5 currency (fights are truncation-bound), so
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// the primary lever is damage. Multiplicative form — the spell modifier
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// (INT for Mage, CHA for Sorcerer/Warlock) rides EVERY die, matching 5e
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// Agonizing Blast. cantripDice scales 1→4 across levels.
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// - Survival: just enough HP/Def (scaled by level) that the caster lives long
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// enough for the cantrip to connect the kill — NOT a tank rider. calcDamage
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// defense has diminishing returns, so this leans on HP.
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//
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// casterCantripBase / casterDefPerLevel are the caster tuning dials; see the
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// rebaseline plan for the sweep that set them. The cantrip floor only becomes a
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// live lever once combat_cmd.go bridges CantripPerRound into the turn engine
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// (the swing engine, combat_engine.go:590, is not the auto-resolve path). Mage
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// and Sorcerer take casterCantripBase; Warlock passes 0 — its bare-dice cantrip
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// plus its structural edge already lands it mid-band, so an added floor would
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// overshoot the 45 ceiling.
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const (
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casterCantripBase = 3 // per-die base before the ability modifier rides in
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casterDefPerLevel = 1 // ~+20 Def at L20, +1 at L1
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)
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func casterBlasterFloor(stats *CombatStats, mods *CombatModifiers, level, abilityMod, base int, cantrip string) {
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mods.CantripPerRound = cantripDice(level) * (base + clampNonNeg(abilityMod))
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mods.CantripDesc = cantrip
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stats.Defense += casterDefPerLevel * level
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}
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func applyClassPassives(stats *CombatStats, mods *CombatModifiers, c *DnDCharacter) {
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switch c.Class {
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case ClassFighter:
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@@ -127,18 +176,23 @@ func applyClassPassives(stats *CombatStats, mods *CombatModifiers, c *DnDCharact
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// re-tune in a follow-up if their win curves drift after this.
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switch {
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case c.Level >= 20:
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mods.ExtraAttacks += 3
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mods.ExtraAttacks += 2 // rebaseline: ceiling nerf — 3 swings at L20, was 4 (the engine-ceiling faceroll)
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case c.Level >= 11:
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mods.ExtraAttacks += 2
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case c.Level >= 5:
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mods.ExtraAttacks += 1
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}
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stats.AttackBonus -= 2 // rebaseline: sub-swing to-hit trim — 3 swings lands the Fighter in the ~60 band
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case ClassRogue:
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mods.AutoCritFirst = true
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if c.Level >= 5 { // rebaseline: 2nd swing (was 1) fixes the 1-swing action-economy floor at T5
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mods.ExtraAttacks += 1
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}
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stats.AttackBonus -= 3 // rebaseline: to-hit trim so the 2nd swing lands the Rogue in band, not the +75pp nuke
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// Phase 2 class-balance: rogue's once-per-fight auto-crit goes stale
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// at high tiers (T5 mean trails leaders by ~10pp pre-tune). Add a
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// modest steady-DPS rider so post-opener rounds aren't pure attrition.
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mods.DamageBonus += 0.05
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mods.DamageBonus += -0.10 // rebaseline: fine-trim the 2-swing Rogue down into the ~60 band
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// Class-identity audit (2026-05-16) — actual Sneak Attack as Nd6
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// per hit, scaling with level per 5e (1d6 L1-2 ... 10d6 L19-20).
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// AutoCritFirst + DamageBonus alone left the rogue's defining
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@@ -154,6 +208,8 @@ func applyClassPassives(stats *CombatStats, mods *CombatModifiers, c *DnDCharact
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mods.SneakAttackDie += sneakDice
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case ClassMage:
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stats.AttackBonus++
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// At-will Fire Bolt + level-scaled survival — the sustained arcane floor.
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casterBlasterFloor(stats, mods, c.Level, abilityModifier(c.INT), casterCantripBase, "Fire Bolt")
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// Phase 2 class-balance: +1 attack alone left Mage mid-pack on damage
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// per round. A modest damage rider lifts weapon hits (DamageBonus does
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// not multiply queued SpellPreDamage — that path is its own field).
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@@ -194,6 +250,11 @@ func applyClassPassives(stats *CombatStats, mods *CombatModifiers, c *DnDCharact
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// subclass DamageReduct riders. DamageReduct is initialized to 1.0
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// by DerivePlayerStats before passives run.
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mods.DamageReduct *= 0.95
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// rebaseline: the Druid wins T5 rooms on the survival tiebreak, immune to
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// every damage lever. DamageReduct is a defense multiplier (calcDamage) —
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// <1 = take MORE damage. Combined with a damage trim to pull it to band.
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mods.DamageReduct *= 0.2
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mods.DamageBonus += -0.20
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// Phase 3 class-balance: druid was the only caster chassis with a
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// purely defensive passive, and the off-tier numbers showed it —
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// L1/T2 mean 0.04 vs Mage 0.27. Mirror the other caster bursts so
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@@ -219,6 +280,7 @@ func applyClassPassives(stats *CombatStats, mods *CombatModifiers, c *DnDCharact
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stats.AttackBonus++
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mods.DamageBonus += 0.05
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mods.FlatDmgStart += c.Level + clampNonNeg(abilityModifier(c.CHA))
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mods.DamageReduct *= 0.4 // rebaseline: Bard also wins T5 on the survival tiebreak — take more damage to reach band
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case ClassSorcerer:
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// Innate Sorcery — pre-combat burst, CHA-scaled like the Sorcerer's
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// spellcasting stat. Floors at the flat base for low-CHA builds.
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@@ -231,6 +293,9 @@ func applyClassPassives(stats *CombatStats, mods *CombatModifiers, c *DnDCharact
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// touching the +0.05 rider that already saturates at high tier.
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mods.FlatDmgStart += 5 + c.Level + clampNonNeg(abilityModifier(c.CHA))
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mods.DamageBonus += 0.05
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stats.AttackBonus++ // rebaseline: Sorcerer lagged the other blasters — match their +1 to-hit
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// At-will Fire Bolt + level-scaled survival — sustained arcane floor.
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casterBlasterFloor(stats, mods, c.Level, abilityModifier(c.CHA), casterCantripBase, "Fire Bolt")
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case ClassWarlock:
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// Phase 2 class-balance: bumped from 10% to 12% damage + 1 attack —
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// the Warlock chassis read mid-pack at T5 (0.52) pre-tune. Eldritch
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@@ -240,6 +305,8 @@ func applyClassPassives(stats *CombatStats, mods *CombatModifiers, c *DnDCharact
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mods.DamageBonus += 0.12
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stats.AttackBonus++
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mods.FlatDmgStart += c.Level + clampNonNeg(abilityModifier(c.CHA))
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// At-will Eldritch Blast + level-scaled survival — sustained arcane floor.
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casterBlasterFloor(stats, mods, c.Level, abilityModifier(c.CHA), 0, "Eldritch Blast")
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case ClassPaladin:
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// Class-identity audit (2026-05-16) — Divine Smite as actual
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// per-hit radiant bonus + L5 Extra Attack. 5e: smite consumes a
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@@ -249,8 +316,9 @@ func applyClassPassives(stats *CombatStats, mods *CombatModifiers, c *DnDCharact
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// down so an extra-attack paladin doesn't trivialize every fight.
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// Rides DivineStrikePerHit (already in the weapon-hit damage path).
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// Previous FlatDmgStart opener felt like Lay on Hands, not Smite.
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smite := 3 + c.Level/3
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smite := 4 + c.Level/2 // rebaseline: bigger Divine Smite lifts the Paladin from floor into band
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mods.DivineStrikePerHit += smite
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mods.DamageReduct *= 0.9 // rebaseline: small survival trim between the two integer smite steps for a ~60 landing
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if c.Level >= 5 {
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mods.ExtraAttacks += 1
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}
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