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combat: revive the caster sustained-cantrip floor in the turn engine
The arcane-blaster "sustained floor" passives (CantripPerRound, DamageBonus, FlatDmgStart from casterBlasterFloor) were built for the swing-based engine (SimulateCombat, combat_engine.go:590). But every live expedition auto-resolves through the turn engine (autoDriveCombat -> session -> combat_turn_engine), where casters autocast every turn and never weapon-swing -- so CantripPerRound never fired and DamageBonus was inert. Casters fought at bare cantrip dice (~4d10~=22 at L20) instead of their intended floor, in sim AND in prod. This is why every caster damage dial read as a dead lever across the whole rebaseline. Fix (combat_cmd.go): bridge the already-computed CantripPerRound into the turn-engine damage-cantrip cast, hit-gated (only lift a cast that already connected, so the ~35% miss variance survives and the floor isn't a guaranteed flat hammer). Self-targeting: only Mage/Sorcerer/Warlock carry a nonzero CantripPerRound -- martials swing (untouched), cleric/bard/druid have floor 0. Tuning (dnd_passives.go): casterCantripBase 9 -> 3, now a live, class-specific lever. Mage/Sorcerer take base 3; Warlock passes 0 (its bare-dice cantrip plus a structural edge already lands it mid-band, so an added floor overshoots). Removed the dead casterHPPerLevel rider (it inflated the truncation-fraction denominator without adding startable HP -- a bug). Also lands the deterministic-seeding infra (sim_seed.go + simIntN/simFloat64 threading) used to read these deltas out of the process-seed noise; prod is byte-identical (unseeded -> package rand). Confirmation (expedition-sim, L20 T5 dragons_lair+abyss_portal, n=250): casters now in the 35-45 floor -- sorcerer 39, mage 38, warlock 36; martial leaders undisturbed (rogue 68, druid 66, ranger 65, fighter 64, ... paladin 55).
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@@ -175,6 +175,9 @@ func generateRoomSequence(zone ZoneDefinition, rng *rand.Rand) []RoomType {
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// newRunID — 16-char hex token. Crypto-random; collision-resistant.
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func newRunID() string {
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if simSeedOn() {
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return simHexToken()
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}
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var b [8]byte
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if _, err := cryptorand.Read(b[:]); err != nil {
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// Fall back to math/rand if /dev/urandom is unavailable.
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@@ -240,7 +243,11 @@ func startZoneRun(userID id.UserID, zoneID ZoneID, dndLevel int, rng *rand.Rand)
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}
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if rng == nil {
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rng = rand.New(rand.NewPCG(uint64(time.Now().UnixNano()), uint64(time.Now().UnixMicro())))
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if simSeedOn() {
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rng = simZoneRNG()
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} else {
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rng = rand.New(rand.NewPCG(uint64(time.Now().UnixNano()), uint64(time.Now().UnixMicro())))
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}
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}
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seq := generateRoomSequence(zone, rng)
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