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Pets: per-round attack + wire deflect/whiff into the turn engine
The live turn engine only struck once per fight and never rolled pet deflect or whiff, so pet armor (deflect-only) bought nothing in real runs. Roll pet attack each player turn and roll deflect/whiff per enemy turn, mirroring the auto-resolve engine; retire the one-shot pet-proc machinery (rollCombatSessionPetProc / PetProcReady). (cherry picked from commit a0e41c97801e500efad13c7e9a06be4c345e464e)
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@@ -319,10 +319,6 @@ type combatState struct {
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// the enemy would otherwise attack).
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enemySkipFirst bool
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// Phase 13 turn-based — pet attack decided once at fight start; the pet
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// strikes once on the player's first acting turn, which clears this.
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petProcReady bool
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// Phase 10 SUB2a-ii first-attack one-shots.
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firstAttackBonusUsed bool
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assassinateRerollUsed bool
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