Phase 3a (sweep): elite-bracket + drift sweep, strong partial positive

Wired two harness lever overrides — EliteInterruptThresholdOverride
(live=19) and ThreatDriftBaseOverride (live=3) — into the day-loop in
expedition_balance.go. Live runHarvestInterrupt / dailyThreatDrift are
untouched; the harness re-buckets Standard↔Elite after the live call.

TestExpeditionBalance_Phase3_GlobalLeverSweep walks a 3×3 grid
(elite ∈ {17,19,23} × drift ∈ {1,3,5}) over the Phase 1 matrix at
200 trials/cell. -short skips.

Elite-bracket threshold is the dominant lever for T1–T3. At
e=23/d=1: T1 mean 24.0% (goblin_warrens 40.5%), T2 7.2%
(sunken_temple 14.5%), T3 1.8%. Still well below target bands
(T1 70-90%, T2 62-82%) — the lever moves the needle in the right
direction but cannot land any tier on-band alone.

T4/T5 fingerprint changed but didn't lift. At e=23 dragons_lair
death drops 60% → 24% but starvation climbs to 75% — the fighter
now survives elites long enough to run out of supplies. T4 cells
shift the same way. Indicates a second lever is needed for the
higher tiers (standard-fight survivability or supply margin), to
be swept in Phase 3-B.

Plan doc updated. Renumbered the trailing "per-zone outlier pass"
to Phase 4 and "MAD / second-order" to Phase 5 so the test names
align with phase numbers going forward.

-short suite: same 2 pre-existing failures
(TestAdv2Scenario_ZoneRunGoblinWarrens, TestMageSpellbookLineInRender).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-15 11:00:04 -07:00
parent 9a4a93e72e
commit 235122f2a1
3 changed files with 193 additions and 6 deletions

View File

@@ -103,6 +103,24 @@ type expeditionBalanceProfile struct {
// TestExpeditionBalance_Phase2_LeverSweep.
RetreatThreatBumpOverride int
SurpriseNickDivisorOverride int
// Phase 3 global-lever overrides. Zero means "use live":
//
// EliteInterruptThresholdOverride — total (raw + tier + threat-mod)
// at which the harvest-interrupt bracket promotes from Standard
// to Elite. Live value is 19 (dnd_expedition_combat.go: bracket
// table). Higher = fewer elites; lower = more.
//
// ThreatDriftBaseOverride — daily threat-clock drift base before
// DM-mood mod. Live value is 3 (dnd_expedition_threat.go:
// dailyThreatDrift). Lower = slower AC/init creep + slower
// bracket promotion via the +1/20-over-40 threat-mod path.
//
// Both wired into the harness day loop only; live callers go
// through the shipped constants. See
// TestExpeditionBalance_Phase3_GlobalLeverSweep.
EliteInterruptThresholdOverride int
ThreatDriftBaseOverride int
}
// expeditionTrialResult is the outcome of one simulated expedition.
@@ -243,9 +261,15 @@ func (h *expeditionHarness) advanceExpeditionOneDay() expeditionTrialResult {
// 3. Daily threat drift — math is in dailyThreatDrift (pure);
// applyDailyThreatDrift's DB write is bypassed but the in-memory
// mutation is mirrored here.
// mutation is mirrored here. Phase 3 sweep can override the base
// drift constant via the harness profile.
if !h.exp.BossDefeated {
delta, _ := dailyThreatDrift(h.exp.DMMood)
if h.threatDriftBaseOverride > 0 {
// dailyThreatDrift returns base(3) + mood-mod. Swap the
// base while preserving the mood-mod component.
delta = h.threatDriftBaseOverride + (delta - 3)
}
h.exp.ThreatLevel += delta
if h.exp.ThreatLevel < 0 {
h.exp.ThreatLevel = 0
@@ -258,9 +282,21 @@ func (h *expeditionHarness) advanceExpeditionOneDay() expeditionTrialResult {
// 4. Daytime combat-interrupt rolls.
for i := 0; i < h.rollsPerDay; i++ {
kind, _ := resolveCombatInterrupt(
kind, total := resolveCombatInterrupt(
h.exp.ThreatLevel, int(zone.Tier), h.char.Class, h.exp.ZoneID, h.rng.d20,
)
// Phase 3 lever: re-bucket Standard ↔ Elite using the override
// threshold instead of the live 19+ cutoff. Patrol (≥22) and
// the Noise/None floor are unchanged.
if h.eliteInterruptThresholdOverride > 0 &&
(kind == InterruptStandard || kind == InterruptElite) &&
total < 22 {
if total >= h.eliteInterruptThresholdOverride {
kind = InterruptElite
} else if total >= 15 {
kind = InterruptStandard
}
}
switch kind {
case InterruptNone:
continue
@@ -520,6 +556,10 @@ type expeditionHarness struct {
// live behavior (retreatThreatBump=5, /5 surprise-nick divisor).
retreatThreatBumpOverride int
surpriseNickDivisorOverride int
// Lever overrides for the Phase 3 sweep. Zero ⇒ live behavior
// (eliteInterruptThreshold=19, threatDriftBase=3).
eliteInterruptThresholdOverride int
threatDriftBaseOverride int
// traceFight, if non-nil, is invoked once per fight inside
// runHarnessFight with a human-readable summary. Used by the
// Phase 2 lethality probe to spot whether the nick, the picked
@@ -570,6 +610,8 @@ func runExpeditionBalanceTrial(p expeditionBalanceProfile, seed uint64) expediti
rollsPerDay: rolls,
retreatThreatBumpOverride: p.RetreatThreatBumpOverride,
surpriseNickDivisorOverride: p.SurpriseNickDivisorOverride,
eliteInterruptThresholdOverride: p.EliteInterruptThresholdOverride,
threatDriftBaseOverride: p.ThreatDriftBaseOverride,
}
for {
res := h.advanceExpeditionOneDay()

View File

@@ -608,6 +608,118 @@ func TestExpeditionBalance_Phase2_LeverSweep(t *testing.T) {
}
}
// TestExpeditionBalance_Phase3_GlobalLeverSweep is the global-tuning
// sweep the plan doc's "Phase 3 — global lever tuning" step calls for.
// Phase 2c (roster gate) lifted T1 goblin_warrens off the floor (~3%)
// but every other tier still reads 0% in the post-2c Phase 1 matrix.
// The Phase 2 lever sweep proved the wounded-cascade knobs are inert
// once the clamp is in place — deaths are now fresh-entry elite
// one-shots and multi-day AC/init creep, not chained nicks.
//
// This sweep walks two of the global knobs called out in the plan-doc
// "Phase 3 — global lever tuning" section:
//
// eliteInterruptThreshold (live=19, total roll cutoff for Elite
// bracket) — directly controls how often fresh-entry elite fights
// trigger during the daytime harvest pipeline. Sweep {17, 19, 23}:
// 17 = more elites (slope check below live), 19 = live baseline,
// 23 = elites only when roll+mod ≥ 23 (rare even at T5).
//
// threatDriftBase (live=3, daily threat clock drift before mood-mod)
// — slows the multi-day AC/init/supply-burn creep that compounds
// over a 14-day expedition. Sweep {1, 3, 5}: 1 = nearly flat, 3 =
// live, 5 = harsher.
//
// 3×3 = 9 combos × 10 zones × 200 trials/cell. Diagnostic-only — no
// gates beyond the Phase 1 wiring sanity. -short skips.
func TestExpeditionBalance_Phase3_GlobalLeverSweep(t *testing.T) {
if testing.Short() {
t.Skip("phase 3 global-lever sweep is heavy; -short skips it")
}
const trialsPerCell = 200
const baseSeed uint64 = 0x9101E5
eliteThresholds := []int{17, 19, 23}
driftBases := []int{1, 3, 5}
t.Logf("phase3 global-lever sweep — %d zones × %d elite-thresholds × %d drift-bases × %d trials, Fighter @ tier centerline (rolls=4)",
len(zoneOrder), len(eliteThresholds), len(driftBases), trialsPerCell)
type tierStat struct {
cells int
sumC float64
lo float64
hi float64
}
for _, elite := range eliteThresholds {
for _, drift := range driftBases {
tierStats := map[ZoneTier]*tierStat{}
t.Logf("─── eliteInterruptThreshold=%d threatDriftBase=%d ───", elite, drift)
for i, id := range zoneOrder {
zone, ok := getZone(id)
if !ok {
t.Fatalf("zoneOrder[%d]=%q not in registry", i, id)
}
level, ok := phase1TierCenterline[zone.Tier]
if !ok {
t.Fatalf("zone %q has tier %d with no phase1 centerline mapping", id, zone.Tier)
}
profile := expeditionBalanceProfile{
ZoneID: id,
Class: ClassFighter,
Level: level,
Supplies: makeSupplies(zone.Tier, SupplyPurchase{StandardPacks: 3}),
CampType: CampTypeStandard,
EliteInterruptThresholdOverride: elite,
ThreatDriftBaseOverride: drift,
}
seed := baseSeed + uint64(i)*1_000_003 + uint64(elite)*101 + uint64(drift)*7919
r := runExpeditionBalanceCell(profile, trialsPerCell, seed)
c := r.CompletionRate() * 100
t.Logf("CELL e=%-2d d=%-1d %-18s T%d L%-2d comp=%5.1f%% death=%5.1f%% starve=%5.1f%% med_days=%2d med_threat=%3d encs=%4.1f hp_left=%5.1f%%",
elite, drift, zone.ID, zone.Tier, r.Profile.Level,
c,
r.DeathRate()*100,
float64(r.StarvedOuts)/float64(r.Trials)*100,
r.MedianDays, r.MedianThreatEnd,
r.AvgEncounters, r.AvgHPRemainingPct*100,
)
ts, ok := tierStats[zone.Tier]
if !ok {
ts = &tierStat{lo: math.Inf(1), hi: math.Inf(-1)}
tierStats[zone.Tier] = ts
}
ts.cells++
ts.sumC += c
if c < ts.lo {
ts.lo = c
}
if c > ts.hi {
ts.hi = c
}
}
tiers := []ZoneTier{
ZoneTierBeginner, ZoneTierApprentice, ZoneTierJourneyman,
ZoneTierVeteran, ZoneTierLegendary,
}
for _, tier := range tiers {
ts := tierStats[tier]
if ts == nil || ts.cells == 0 {
continue
}
mean := ts.sumC / float64(ts.cells)
t.Logf("TIER e=%-2d d=%-1d T%d n=%d mean_comp=%5.1f%% spread=%5.1f pp",
elite, drift, tier, ts.cells, mean, ts.hi-ts.lo)
}
}
}
}
// joinZones is a tiny helper kept local to the test file so the
// per-tier log line reads in one logical chunk without pulling in
// strings.Join's import for production code.