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Phase 5C (rosters): T3 polish + feywild T4-spread fix
Phase 5-B's exit named two follow-ups: T3 below band (manor 39 /
underforge 47 vs 55-75) and the T4 spread (feywild 59 vs underdark
88, 30pp asymmetry). Phase 5-C re-runs the Phase 4-A trace on the
four affected zones under the shipped Phase 5-B cell and applies
roster knobs only (IsElite + SpawnWeight; no bestiary stat-block
touches).
TestExpeditionBalance_Phase5C_OutlierDiagnostic names the killer
per zone:
manor_blackspire (53%): Vampire Spawn (72% win, 42 kills) +
Revenant (16% win, 31 kills at SW=1, can't go lower). First
attempt trimmed VS SW 3 -> 2 and backfired by concentrating
elite share on Revenant (kills jumped to 48); reverted.
underforge (49.5%): Fire Elemental (57 kills, 61hp/win) +
Salamander (33 kills) carry the lethality; Helmed Horror only
100%-win elite but SW=1, no dilution effect.
feywild_crossing (54%): only 2 elites in the pool; Fomorian
(50% win, SW=1) still pulls 25% of elite picks and owns 65
kills.
underdark (86%): Drow at SW=7 fills nearly half of standard
rolls at 100% win / 1.1hp loss -- free-HP filler.
Roster changes:
manor Banshee promoted to elite SW=2 (was standard SW=3,
99.6% win). Soft 4th elite slot dilutes Revenant share
~14% -> ~11%. Standards collapse to Shadow+Poltergeist
(>=99% win).
underforge Helmed Horror SW 1 -> 3. Three-way elite pool drops
Fire Elemental's share from ~44% to ~33%.
feywild Green Hag promoted to elite SW=2 (was standard SW=4).
Adds soft 3rd elite + removes a 16hp/win standard.
Standards become Redcap+Will-o-Wisp+Quickling.
underdark Drow SW 7 -> 5 (light trim per the user's "lift
trailers, don't nerf leaders" stance). Standards
shift toward Hook Horror / Drow Mage.
Phase 1 matrix after Phase 5-C (200 trials, Fighter @ centerline):
T1 88.5% spread 1.0 (in band 70-90)
T2 74.5% spread 15.0 (in band 62-82)
T3 56.7% spread 0.5 (in band 55-75) +13.5pp
T4 77.0% spread 13.0 (over band 45-65, matches 5-B target;
spread halved from 25.5)
T5 58.0% spread 40.0 (abyss_portal 38% is the residual)
T3 mean lifted +13.5pp; both zones inside band with 0.5pp residual
spread. T4 spread halved (25.5 -> 13.0pp) by lifting feywild
+11.5pp and trimming underdark -4.5pp. T1/T2/T5 untouched.
No test debt -- no production tests pin SpawnWeight or IsElite on
the changed entries (TestMonsterKillTags_GatesKnownMonsters checks
vampire_spawn tags only, unaffected). -short suite green.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -553,6 +553,90 @@ hump and is fine for "some death" tier shape. Remaining work
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(Phase 5-C+) is T3 roster polish + feywild T4-spread fix — separate
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session.
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#### Phase 5-C — T3 polish + T4 spread fix (rosters only)
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Phase 5-B's exit named two follow-ups: T3 below band (manor 39 /
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underforge 47 vs 55-75), and the T4 spread (feywild 59 vs underdark
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88 = 30pp asymmetry). Phase 5-C re-runs the Phase 4-A trace on the
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four affected zones at the shipped Phase 5-B cell
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(`TestExpeditionBalance_Phase5C_OutlierDiagnostic`) and identifies
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which monsters own the lethality budget per zone, then applies the
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Phase 4-B toolset (IsElite toggle + SpawnWeight rebalance only — no
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bestiary stat-block touches).
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Per-zone reads from the diagnostic (200 trials, L9/L13 Fighter,
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e=23 d=1 burn=50):
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manor_blackspire (53% comp): standards all ≥99% win. Elite pool
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is the lethality source — Vampire Spawn (72% win, 42 kills) and
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Revenant (16% win, 31 kills at SW=1) split the kill budget.
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Revenant can't drop below SW=1, and trimming Vampire Spawn
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(first attempt: SW 3 → 2) backfired by shifting elite share onto
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Revenant — kills jumped to 48 and completion fell to 44.5%.
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underforge (49.5% comp): Fire Elemental (57 kills, 61hp/win) +
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Salamander (33 kills) own elite share. Helmed Horror was the
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only 100%-win elite but sat at SW=1, providing almost no
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dilution.
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feywild_crossing (54% comp): Fomorian alone (65 kills, 50% win,
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SW=1) owns the elite kill budget — only 2 elites in the pool
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(Night Hag SW=3 + Fomorian SW=1), so Fomorian still gets 25% of
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elite picks despite the low weight.
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underdark (86% comp): Drow at SW=7 (1801/4164 standard rolls,
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100% win / 1.1hp loss) is a free-HP filler dominating the
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standard pool.
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Roster changes shipped (`dnd_zone.go`):
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manor_blackspire — Banshee promoted to elite at SW=2 (was SW=3
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standard, 99.6% win, 11hp loss): adds a soft 4th elite slot,
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dropping Revenant's elite share ~14% → 11% without changing
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its presence. Standard floor collapses to Shadow + Poltergeist,
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both ≥99% win at ≤5hp loss.
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underforge — Helmed Horror SW 1 → 3 (98%+ win, 15hp loss): three
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roughly-equal elite slots (Salamander 3 + Fire Elemental 3 +
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Helmed Horror 3), reducing Fire Elemental's elite share from
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~44% to ~33%.
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feywild_crossing — Green Hag promoted to elite at SW=2 (was SW=4
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standard, 98% win, 16hp loss): adds a softer 3rd elite slot,
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diluting Fomorian's share, AND pulls a moderate-attrition fight
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out of the standard pool. Standard floor becomes Redcap +
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Will-o-Wisp + Quickling (all ≥99% win, ≤11hp loss).
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underdark (light trim per user's "lift trailers, don't nerf
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leaders" stance) — Drow SW 7 → 5: standards shift toward Hook
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Horror (17.8hp/win) and Drow Mage (16.4hp/win), still safe but
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with real attrition.
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Phase 1 matrix after Phase 5-C (200 trials, Fighter @ centerline):
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```
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T1 88.5% spread 1.0 (crypt 89, goblin 88) ⬆ band 70-90 — IN BAND
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T2 74.5% spread 15.0 (forest 82, sunken 67) ⬆ band 62-82 — IN BAND
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T3 56.7% spread 0.5 (manor 57, underforge 56.5) ⬆ band 55-75 — IN BAND ⬆ +13.5pp
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T4 77.0% spread 13.0 (feywild 70.5, underdark 83.5) ⬆ band 45-65 — OVER (matches 5-B target)
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T5 58.0% spread 40.0 (abyss 38, dragons 78) ⬆ band 35-55 — borderline (abyss the residual)
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```
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T3 mean lifted +13.5pp; both zones land inside the band with a
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0.5pp residual spread. T4 spread halved (25.5 → 13.0pp) by lifting
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feywild +11.5pp and trimming underdark -4.5pp, matching the user's
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chosen "lift mostly, trim lightly" direction. T1/T2/T5 untouched.
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**Test debt:** none — no production tests pinned the changed
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SpawnWeight or IsElite values. `TestMonsterKillTags_GatesKnownMonsters`
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checks `vampire_spawn` tags but is unaffected by weight.
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**Exit:** T1-T4 all in or above band; T5's abyss_portal (38%) is
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the only remaining sub-band cell and is a tier-asymmetry residual,
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not a per-zone outlier. Phase 5-D could revisit abyss specifically,
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but it's optional — the user's "breezy with some death" target is
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hit across the live tier ladder.
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### Phase 6 — optional MAD / second-order
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If post-Phase-3 the bands hold but feel wrong subjectively
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