Adv 2.0 L4c: masterwork migrates MasterworkDropsReceived off AdvCharacter

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-09 10:00:19 -07:00
parent a4b4a74ab4
commit 283f7adf5f
6 changed files with 239 additions and 15 deletions

View File

@@ -209,6 +209,11 @@ func (p *AdventurePlugin) Init() error {
if err := backfillPlayerMetaRivalState(); err != nil {
slog.Error("player_meta: rival state backfill failed", "err", err)
}
// Adv 2.0 Phase L4c — one-shot MasterworkDropsReceived backfill into
// player_meta. Idempotent (only fills zero rows).
if err := backfillPlayerMetaMasterworkDrops(); err != nil {
slog.Error("player_meta: masterwork_drops_received backfill failed", "err", err)
}
// Phase L3 — cancel any open/active legacy coop dungeon runs and
// refund member contributions + unsettled bets. Idempotent.
closeAndRefundLegacyCoopRuns(p.euro)

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@@ -158,7 +158,7 @@ func masterworkDropFlavorText(activity AdvActivityType, tier int) string {
// ── Drop Logic ─────────────────────────────────────────────────────────────
func (p *AdventurePlugin) checkMasterworkDrop(userID id.UserID, char *AdventureCharacter, equip map[EquipmentSlot]*AdvEquipment, loc *AdvLocation, outcome AdvOutcomeType) {
func (p *AdventurePlugin) checkMasterworkDrop(userID id.UserID, equip map[EquipmentSlot]*AdvEquipment, loc *AdvLocation, outcome AdvOutcomeType) {
// Only full-success outcomes drop masterwork (success or exceptional)
if outcome != AdvOutcomeSuccess && outcome != AdvOutcomeExceptional {
return
@@ -193,11 +193,25 @@ func (p *AdventurePlugin) checkMasterworkDrop(userID id.UserID, char *AdventureC
autoEquip = true // genuinely better than what they have
}
// First-drop detection
isFirstDrop := char.MasterworkDropsReceived == 0
char.MasterworkDropsReceived++
if err := saveAdvCharacter(char); err != nil {
slog.Error("adventure: failed to save masterwork counter", "user", userID, "err", err)
// First-drop detection. Read via player_meta (L4c migration); during
// soak it falls back to AdvCharacter for users whose row hasn't been
// dual-written yet.
priorDrops, err := loadMasterworkDrops(userID)
if err != nil {
slog.Error("adventure: failed to load masterwork counter", "user", userID, "err", err)
}
isFirstDrop := priorDrops == 0
newDrops := priorDrops + 1
if err := upsertPlayerMetaMasterworkDrops(userID, newDrops); err != nil {
slog.Error("adventure: failed to save masterwork counter (player_meta)", "user", userID, "err", err)
}
// Dual-write to AdvCharacter during soak. Best-effort: if the row is
// missing the player_meta write above is canonical.
if char, lerr := loadAdvCharacter(userID); lerr == nil {
char.MasterworkDropsReceived = newDrops
if err := saveAdvCharacter(char); err != nil {
slog.Error("adventure: failed to save masterwork counter (legacy)", "user", userID, "err", err)
}
}
if autoEquip {

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@@ -17,12 +17,13 @@ import (
// fields a phase has migrated are meaningful; unmigrated fields stay
// zero-valued and are sourced from AdvCharacter.
type PlayerMeta struct {
UserID id.UserID
ArenaWins int
ArenaLosses int
InvasionScore int
DisplayName string
HospitalVisits int
UserID id.UserID
ArenaWins int
ArenaLosses int
InvasionScore int
DisplayName string
HospitalVisits int
MasterworkDropsReceived int
}
// loadPlayerMeta reads the player_meta row for a user. Returns a
@@ -32,9 +33,9 @@ type PlayerMeta struct {
func loadPlayerMeta(userID id.UserID) (*PlayerMeta, error) {
m := &PlayerMeta{UserID: userID}
err := db.Get().QueryRow(
`SELECT arena_wins, arena_losses, invasion_score, display_name, hospital_visits FROM player_meta WHERE user_id = ?`,
`SELECT arena_wins, arena_losses, invasion_score, display_name, hospital_visits, masterwork_drops_received FROM player_meta WHERE user_id = ?`,
string(userID),
).Scan(&m.ArenaWins, &m.ArenaLosses, &m.InvasionScore, &m.DisplayName, &m.HospitalVisits)
).Scan(&m.ArenaWins, &m.ArenaLosses, &m.InvasionScore, &m.DisplayName, &m.HospitalVisits, &m.MasterworkDropsReceived)
if err == sql.ErrNoRows {
return m, nil
}
@@ -302,6 +303,86 @@ func backfillPlayerMetaRivalState() error {
return nil
}
// upsertPlayerMetaMasterworkDrops writes masterwork_drops_received for a user,
// leaving other columns untouched. Used by the dual-write path during the
// L4c Masterwork migration: every increment on AdvCharacter.MasterworkDropsReceived
// also calls this so player_meta stays in sync until soak completes
// (gogobee_legacy_migration.md §6.3, §11).
func upsertPlayerMetaMasterworkDrops(userID id.UserID, drops int) error {
_, err := db.Get().Exec(
`INSERT INTO player_meta (user_id, masterwork_drops_received) VALUES (?, ?)
ON CONFLICT(user_id) DO UPDATE SET masterwork_drops_received = excluded.masterwork_drops_received`,
string(userID), drops,
)
return err
}
// loadMasterworkDrops returns the player's masterwork drop count from
// player_meta when populated, falling back to adventure_characters during
// the L4c soak window. Zero if the user has no row in either table. Mirrors
// loadHospitalVisits: the legacy column only ever moves up, so taking the
// higher of the two values is safe across the dual-write window.
func loadMasterworkDrops(userID id.UserID) (int, error) {
var drops int
err := db.Get().QueryRow(
`SELECT masterwork_drops_received FROM player_meta WHERE user_id = ?`,
string(userID),
).Scan(&drops)
if err == nil && drops > 0 {
return drops, nil
}
if err != nil && err != sql.ErrNoRows {
return 0, err
}
var legacy int
err = db.Get().QueryRow(
`SELECT masterwork_drops_received FROM adventure_characters WHERE user_id = ?`,
string(userID),
).Scan(&legacy)
if err == sql.ErrNoRows {
return drops, nil
}
if err != nil {
return 0, err
}
if legacy > drops {
return legacy, nil
}
return drops, nil
}
// backfillPlayerMetaMasterworkDrops copies adventure_characters.masterwork_drops_received
// into player_meta.masterwork_drops_received for any row whose value is still
// the default zero. Idempotent: only updates rows that haven't been populated
// yet (via backfill or dual-write).
func backfillPlayerMetaMasterworkDrops() error {
if _, err := db.Get().Exec(`
INSERT OR IGNORE INTO player_meta (user_id)
SELECT user_id FROM adventure_characters
`); err != nil {
return err
}
res, err := db.Get().Exec(`
UPDATE player_meta
SET masterwork_drops_received = (
SELECT masterwork_drops_received FROM adventure_characters
WHERE adventure_characters.user_id = player_meta.user_id
)
WHERE masterwork_drops_received = 0
AND EXISTS (
SELECT 1 FROM adventure_characters
WHERE adventure_characters.user_id = player_meta.user_id
AND adventure_characters.masterwork_drops_received > 0
)
`)
if err != nil {
return err
}
n, _ := res.RowsAffected()
slog.Info("player_meta: masterwork_drops_received backfilled", "rows", n)
return nil
}
// backfillPlayerMetaDisplayName copies adventure_characters.display_name
// into player_meta.display_name for any row whose display_name is still
// the empty default. Idempotent: safe to re-run; only updates rows that

View File

@@ -423,3 +423,113 @@ func TestCreateAdvCharacter_DualWritesDisplayName(t *testing.T) {
t.Errorf("create dual-write: got %q want %q", got, "FreshName")
}
}
// Phase L4c — Masterwork migration. Backfill is idempotent and only touches
// zero-valued rows; the upsert helper round-trips; loadMasterworkDrops falls
// back to AdvCharacter when player_meta hasn't been populated yet.
func TestPlayerMetaMasterworkDropsBackfill_Idempotent(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-mw-bf:example")
if err := createAdvCharacter(uid, "Dropper"); err != nil {
t.Fatalf("createAdvCharacter: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE adventure_characters SET masterwork_drops_received = ? WHERE user_id = ?`,
3, string(uid),
); err != nil {
t.Fatalf("seed: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE player_meta SET masterwork_drops_received = 0 WHERE user_id = ?`,
string(uid),
); err != nil {
t.Fatalf("clear: %v", err)
}
if err := backfillPlayerMetaMasterworkDrops(); err != nil {
t.Fatalf("backfill 1: %v", err)
}
got, err := loadMasterworkDrops(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if got != 3 {
t.Errorf("after backfill: got %d want 3", got)
}
// Layer a dual-write increment. Backfill re-run must NOT clobber it
// back (only touches rows whose masterwork_drops_received is still zero).
if err := upsertPlayerMetaMasterworkDrops(uid, 4); err != nil {
t.Fatalf("dual-write: %v", err)
}
if err := backfillPlayerMetaMasterworkDrops(); err != nil {
t.Fatalf("backfill 2: %v", err)
}
got2, _ := loadMasterworkDrops(uid)
if got2 != 4 {
t.Errorf("backfill clobbered dual-write: got %d want 4", got2)
}
}
func TestLoadMasterworkDrops_FallsBackToAdvCharacter(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-mw-fb:example")
if err := createAdvCharacter(uid, "MWFallback"); err != nil {
t.Fatalf("createAdvCharacter: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE adventure_characters SET masterwork_drops_received = ? WHERE user_id = ?`,
2, string(uid),
); err != nil {
t.Fatalf("seed: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE player_meta SET masterwork_drops_received = 0 WHERE user_id = ?`,
string(uid),
); err != nil {
t.Fatalf("clear: %v", err)
}
got, err := loadMasterworkDrops(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if got != 2 {
t.Errorf("fallback: got %d want 2", got)
}
// Unknown user → 0, no error.
got2, err := loadMasterworkDrops(id.UserID("@meta-mw-nobody:example"))
if err != nil {
t.Fatalf("load missing: %v", err)
}
if got2 != 0 {
t.Errorf("missing user: got %d want 0", got2)
}
}
func TestUpsertPlayerMetaMasterworkDrops_RoundTrip(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-mw-rt:example")
if err := upsertPlayerMetaMasterworkDrops(uid, 1); err != nil {
t.Fatalf("upsert insert: %v", err)
}
got, err := loadMasterworkDrops(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if got != 1 {
t.Errorf("round-trip: got %d want 1", got)
}
if err := upsertPlayerMetaMasterworkDrops(uid, 9); err != nil {
t.Fatalf("upsert update: %v", err)
}
got2, _ := loadMasterworkDrops(uid)
if got2 != 9 {
t.Errorf("update: got %d want 9", got2)
}
}