Adv 2.0 L4c: masterwork migrates MasterworkDropsReceived off AdvCharacter

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-09 10:00:19 -07:00
parent a4b4a74ab4
commit 283f7adf5f
6 changed files with 239 additions and 15 deletions

View File

@@ -17,12 +17,13 @@ import (
// fields a phase has migrated are meaningful; unmigrated fields stay
// zero-valued and are sourced from AdvCharacter.
type PlayerMeta struct {
UserID id.UserID
ArenaWins int
ArenaLosses int
InvasionScore int
DisplayName string
HospitalVisits int
UserID id.UserID
ArenaWins int
ArenaLosses int
InvasionScore int
DisplayName string
HospitalVisits int
MasterworkDropsReceived int
}
// loadPlayerMeta reads the player_meta row for a user. Returns a
@@ -32,9 +33,9 @@ type PlayerMeta struct {
func loadPlayerMeta(userID id.UserID) (*PlayerMeta, error) {
m := &PlayerMeta{UserID: userID}
err := db.Get().QueryRow(
`SELECT arena_wins, arena_losses, invasion_score, display_name, hospital_visits FROM player_meta WHERE user_id = ?`,
`SELECT arena_wins, arena_losses, invasion_score, display_name, hospital_visits, masterwork_drops_received FROM player_meta WHERE user_id = ?`,
string(userID),
).Scan(&m.ArenaWins, &m.ArenaLosses, &m.InvasionScore, &m.DisplayName, &m.HospitalVisits)
).Scan(&m.ArenaWins, &m.ArenaLosses, &m.InvasionScore, &m.DisplayName, &m.HospitalVisits, &m.MasterworkDropsReceived)
if err == sql.ErrNoRows {
return m, nil
}
@@ -302,6 +303,86 @@ func backfillPlayerMetaRivalState() error {
return nil
}
// upsertPlayerMetaMasterworkDrops writes masterwork_drops_received for a user,
// leaving other columns untouched. Used by the dual-write path during the
// L4c Masterwork migration: every increment on AdvCharacter.MasterworkDropsReceived
// also calls this so player_meta stays in sync until soak completes
// (gogobee_legacy_migration.md §6.3, §11).
func upsertPlayerMetaMasterworkDrops(userID id.UserID, drops int) error {
_, err := db.Get().Exec(
`INSERT INTO player_meta (user_id, masterwork_drops_received) VALUES (?, ?)
ON CONFLICT(user_id) DO UPDATE SET masterwork_drops_received = excluded.masterwork_drops_received`,
string(userID), drops,
)
return err
}
// loadMasterworkDrops returns the player's masterwork drop count from
// player_meta when populated, falling back to adventure_characters during
// the L4c soak window. Zero if the user has no row in either table. Mirrors
// loadHospitalVisits: the legacy column only ever moves up, so taking the
// higher of the two values is safe across the dual-write window.
func loadMasterworkDrops(userID id.UserID) (int, error) {
var drops int
err := db.Get().QueryRow(
`SELECT masterwork_drops_received FROM player_meta WHERE user_id = ?`,
string(userID),
).Scan(&drops)
if err == nil && drops > 0 {
return drops, nil
}
if err != nil && err != sql.ErrNoRows {
return 0, err
}
var legacy int
err = db.Get().QueryRow(
`SELECT masterwork_drops_received FROM adventure_characters WHERE user_id = ?`,
string(userID),
).Scan(&legacy)
if err == sql.ErrNoRows {
return drops, nil
}
if err != nil {
return 0, err
}
if legacy > drops {
return legacy, nil
}
return drops, nil
}
// backfillPlayerMetaMasterworkDrops copies adventure_characters.masterwork_drops_received
// into player_meta.masterwork_drops_received for any row whose value is still
// the default zero. Idempotent: only updates rows that haven't been populated
// yet (via backfill or dual-write).
func backfillPlayerMetaMasterworkDrops() error {
if _, err := db.Get().Exec(`
INSERT OR IGNORE INTO player_meta (user_id)
SELECT user_id FROM adventure_characters
`); err != nil {
return err
}
res, err := db.Get().Exec(`
UPDATE player_meta
SET masterwork_drops_received = (
SELECT masterwork_drops_received FROM adventure_characters
WHERE adventure_characters.user_id = player_meta.user_id
)
WHERE masterwork_drops_received = 0
AND EXISTS (
SELECT 1 FROM adventure_characters
WHERE adventure_characters.user_id = player_meta.user_id
AND adventure_characters.masterwork_drops_received > 0
)
`)
if err != nil {
return err
}
n, _ := res.RowsAffected()
slog.Info("player_meta: masterwork_drops_received backfilled", "rows", n)
return nil
}
// backfillPlayerMetaDisplayName copies adventure_characters.display_name
// into player_meta.display_name for any row whose display_name is still
// the empty default. Idempotent: safe to re-run; only updates rows that