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Expedition-aware continue hints; boss win reads as expedition complete
On an expedition the autopilot drives the walk, so the manual Elite/Boss fight close-outs and per-room next-room lines pointed players at the wrong surface (`!zone advance` instead of `!expedition run`). Route every "keep moving" prompt through continueHint(), which picks the verb by mode. Special-case the boss victory to read as the expedition win. (cherry picked from commit 30b51b91445f3bb9680cd252df6c761e3ce61d0a)
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@@ -753,7 +753,7 @@ func (p *AdventurePlugin) formatNextRoomMessage(run *DungeonRun, zone ZoneDefini
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case RoomElite:
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b.WriteString("`!fight` when ready.")
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default:
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b.WriteString("`!zone advance` to continue.")
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b.WriteString(continueHint(id.UserID(run.UserID)))
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}
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return b.String()
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}
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