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Expedition-aware continue hints; boss win reads as expedition complete
On an expedition the autopilot drives the walk, so the manual Elite/Boss fight close-outs and per-room next-room lines pointed players at the wrong surface (`!zone advance` instead of `!expedition run`). Route every "keep moving" prompt through continueHint(), which picks the verb by mode. Special-case the boss victory to read as the expedition win. (cherry picked from commit 30b51b91445f3bb9680cd252df6c761e3ce61d0a)
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@@ -169,7 +169,7 @@ func (p *AdventurePlugin) zoneCmdGo(ctx MessageContext, rest string) error {
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return p.SendDM(ctx.Sender, "Couldn't decode pending fork: "+derr.Error())
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}
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if pf == nil {
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return p.SendDM(ctx.Sender, "No fork pending. Use `!zone advance` to continue.")
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return p.SendDM(ctx.Sender, "No fork pending. Use "+continueHint(ctx.Sender))
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}
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rest = strings.TrimSpace(rest)
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if rest == "" {
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@@ -207,7 +207,14 @@ func (p *AdventurePlugin) zoneCmdGo(ctx MessageContext, rest string) error {
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b.WriteString("\n\n")
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}
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}
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b.WriteString(fmt.Sprintf("**Room %d/%d — %s.** `!zone advance` to continue.",
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nextIdx+1, run.TotalRooms, prettyRoomType(nextRoom)))
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b.WriteString(fmt.Sprintf("**Room %d/%d — %s.** ", nextIdx+1, run.TotalRooms, prettyRoomType(nextRoom)))
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switch nextRoom {
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case RoomBoss:
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b.WriteString("`!fight` when you're ready for the boss.")
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case RoomElite:
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b.WriteString("`!fight` when ready.")
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default:
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b.WriteString(continueHint(ctx.Sender))
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}
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return p.SendDM(ctx.Sender, b.String())
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}
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