Long expeditions D7-b: drive autopilot camp from SimRunner

maybeAutoCamp / pitchAutopilotCamp / pitchBossSafetyCamp now take a
now time.Time so the sim can inject a synthetic clock; tryAutoRun
still passes time.Now().UTC(). SimRunner.RunExpedition advances simNow
by autoRunCooldown per walk and runs the production camp scheduler
after each soft stop (and pitchBossSafetyCamp on stopBossSafety),
dwelling minAutoCampDwell + breakAutoCampIfDue so the next walk can
proceed. Effect: HP-low mid-day rests, base-camp waypoints, Night-camp
rollovers, and boss-safety holds all fire under the sim; D7-a's
tickEventAnchoredRollover shortcut is retained on TickDay for tests
and the pre-cutoff legacy path.
This commit is contained in:
prosolis
2026-05-27 20:40:04 -07:00
parent a2992ea06c
commit 29cad7972a
6 changed files with 324 additions and 36 deletions

View File

@@ -139,8 +139,10 @@ Each successful background walk now logs a `walk` entry (`appendExpeditionLog(..
**D7-a (shipped 2026-05-27):** `SimRunner.TickDay` now drives event-anchored expeditions. `expedition_sim.go` short-circuits when `isEventAnchored(exp)` is true: instead of calling `deliverBriefing` (whose `deliverBriefingEventAnchored` branch reads `time.Now().UTC()` and would never trip the safety-net under synthetic ticks), it runs `nightRolloverBurn` → optional `applyCampRest(Standard)` if affordable (Rough fallback, skipped on low-SU) → `nightRolloverDrift(briefAt)`. Mirrors `pitchAutopilotCamp` with `Night=true`. Production paths untouched. New `expedition_sim_test.go` covers (i) 3 ticks advancing day 1→4 with supply burn + stamped `LastBriefingAt`, and (ii) the low-SU branch where the rest is skipped but burn/drift still fire. Unblocks D5-d empirical re-baseline of `phase5BDailyBurnRatePct` and the class corpus re-run.
**Remaining work (D7-b+):**
- `cmd/expedition-sim` extensions: multi-day mode CLI, autopilot camp, autopilot boss.
**D7-b (shipped 2026-05-27):** `SimRunner.RunExpedition` now drives the production camp scheduler under a synthetic clock (`simWalkInterval = autoRunCooldown`, 2h per walk). After every soft-stop walk it calls `maybeAutoCamp(exp, simNow)`; `stopBossSafety` routes to `pitchBossSafetyCamp(exp, simNow)`. The helpers (`applyAutoCamp` / `applyAutoCampBossSafety`) advance `simNow` past `minAutoCampDwell` (4h) and break the auto-pitched camp via `breakAutoCampIfDue` so the next walk proceeds. `maybeAutoCamp`, `pitchAutopilotCamp`, and `pitchBossSafetyCamp` gained a `now time.Time` parameter (the only prod caller, `tryAutoRun`, still passes `time.Now().UTC()`). Effect: HP-low mid-day rests, multi-region base-camp waypoints, Night-camp rollovers, and boss-safety holds all fire under the sim — the D7-a `tickEventAnchoredRollover` shortcut is no longer used by RunExpedition (kept on TickDay for tests + the pre-cutoff legacy path). Coverage in `expedition_sim_test.go`: Night-camp day advance, HP-low mid-day rest, boss-safety force-pitch, no-op when neither trigger fires.
**Remaining work (D7-c+):**
- `cmd/expedition-sim` extensions: multi-day mode CLI flag (`-days` / per-day SU/HP/threat snapshots in SimResult).
- Re-run the class win-rate corpus (cross-link `project_class_balance`, `project_j2_sim_artifact`).
- Re-check trailers (bard/cleric per `project_j1_post_sweep_findings`) — autopilot camp pacing may relieve their HP-cliff issue.
- D5-d retune of `DailyBurn` / `phase5BDailyBurnRatePct` against measured day-counts.

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@@ -157,7 +157,12 @@ func decideAutopilotCamp(in autoCampInputs) (autoCampDecision, bool) {
// "" if no camp was pitched), along with the decision and an ok flag.
// D4-a uses the Night bit on the decision to switch tryAutoRun's DM
// rendering into end-of-day digest mode.
func (p *AdventurePlugin) maybeAutoCamp(exp *Expedition) (string, autoCampDecision, bool) {
//
// now drives the nightCampWindow check inside decideAutopilotCamp and
// the camp.EstablishedAt / drift timestamps inside pitchAutopilotCamp.
// Production callers pass time.Now().UTC(); the sim injects a synthetic
// clock so multi-day rollovers fire without real-time waits.
func (p *AdventurePlugin) maybeAutoCamp(exp *Expedition, now time.Time) (string, autoCampDecision, bool) {
uid := id.UserID(exp.UserID)
var run *DungeonRun
@@ -190,7 +195,7 @@ func (p *AdventurePlugin) maybeAutoCamp(exp *Expedition) (string, autoCampDecisi
HPCur: hpCur,
HPMax: hpMax,
Supplies: exp.Supplies,
Now: time.Now().UTC(),
Now: now,
EventAnchored: isEventAnchored(exp),
LastBriefingAt: exp.LastBriefingAt,
StartDate: exp.StartDate,
@@ -199,7 +204,7 @@ func (p *AdventurePlugin) maybeAutoCamp(exp *Expedition) (string, autoCampDecisi
if !ok {
return "", autoCampDecision{}, false
}
block, err := p.pitchAutopilotCamp(exp, d)
block, err := p.pitchAutopilotCamp(exp, d, now)
if err != nil {
slog.Warn("autopilot camp: pitch failed", "expedition", exp.ID, "kind", d.Kind, "err", err)
return "", autoCampDecision{}, false
@@ -215,7 +220,7 @@ func (p *AdventurePlugin) maybeAutoCamp(exp *Expedition) (string, autoCampDecisi
// too: nightRolloverBurn before the camp cost (so the burn lands on
// pre-pitch supplies, matching the legacy morning-burn ordering), then
// applyCampRest, then nightRolloverDrift.
func (p *AdventurePlugin) pitchAutopilotCamp(exp *Expedition, d autoCampDecision) (string, error) {
func (p *AdventurePlugin) pitchAutopilotCamp(exp *Expedition, d autoCampDecision, now time.Time) (string, error) {
var (
nightBurn float32
nightTemp []string
@@ -234,7 +239,7 @@ func (p *AdventurePlugin) pitchAutopilotCamp(exp *Expedition, d autoCampDecision
// Starvation during burn is rare (burn alone doesn't trigger
// starvation — that needs supplies <= 0 *after* burn), but
// guard anyway so we don't pitch a camp on an abandoned exp.
drift := p.nightRolloverDrift(exp, time.Now().UTC())
drift := p.nightRolloverDrift(exp, now)
nightTemp = drift.TemporalLines
nightMile = drift.MilestoneLines
nightForce = true
@@ -253,7 +258,7 @@ func (p *AdventurePlugin) pitchAutopilotCamp(exp *Expedition, d autoCampDecision
Active: true,
Type: d.Kind,
RoomIndex: campCurrentRoomIndex(exp),
EstablishedAt: time.Now().UTC(),
EstablishedAt: now,
NightEvents: []string{},
AutoPitched: true,
}
@@ -287,7 +292,7 @@ func (p *AdventurePlugin) pitchAutopilotCamp(exp *Expedition, d autoCampDecision
}
if d.Night {
drift := p.nightRolloverDrift(exp, time.Now().UTC())
drift := p.nightRolloverDrift(exp, now)
nightTemp = drift.TemporalLines
nightMile = drift.MilestoneLines
}
@@ -348,7 +353,7 @@ func renderAutoCampBlock(exp *Expedition, d autoCampDecision, cost float32, flav
// time has elapsed since the last briefing on an event-anchored
// expedition, the pitch carries Night=true and runs the burn/drift
// alongside the rest.
func (p *AdventurePlugin) pitchBossSafetyCamp(exp *Expedition) (string, autoCampDecision, bool) {
func (p *AdventurePlugin) pitchBossSafetyCamp(exp *Expedition, now time.Time) (string, autoCampDecision, bool) {
if exp == nil || exp.Status != ExpeditionStatusActive {
return "", autoCampDecision{}, false
}
@@ -371,9 +376,9 @@ func (p *AdventurePlugin) pitchBossSafetyCamp(exp *Expedition) (string, autoCamp
if isEventAnchored(exp) {
var since time.Duration
if exp.LastBriefingAt != nil {
since = time.Since(*exp.LastBriefingAt)
since = now.Sub(*exp.LastBriefingAt)
} else {
since = time.Since(exp.StartDate)
since = now.Sub(exp.StartDate)
}
night = since >= nightCampWindow
}
@@ -382,7 +387,7 @@ func (p *AdventurePlugin) pitchBossSafetyCamp(exp *Expedition) (string, autoCamp
Reason: "boss-safety hold — resting before re-engaging",
Night: night,
}
block, err := p.pitchAutopilotCamp(exp, d)
block, err := p.pitchAutopilotCamp(exp, d, now)
if err != nil {
slog.Warn("autopilot boss-safety camp: pitch failed", "expedition", exp.ID, "kind", kind, "err", err)
return "", autoCampDecision{}, false

View File

@@ -160,7 +160,7 @@ func TestPitchAutopilotCamp_DeductsSuppliesAndRestores(t *testing.T) {
p := &AdventurePlugin{}
block, err := p.pitchAutopilotCamp(exp, autoCampDecision{
Kind: CampTypeStandard, Reason: "test pitch",
})
}, time.Now().UTC())
if err != nil {
t.Fatal(err)
}
@@ -300,7 +300,7 @@ func TestPitchAutopilotCamp_NightRunsProcessNightCamp(t *testing.T) {
p := &AdventurePlugin{}
_, err = p.pitchAutopilotCamp(exp, autoCampDecision{
Kind: CampTypeStandard, Reason: "night-camp test", Night: true,
})
}, time.Now().UTC())
if err != nil {
t.Fatal(err)
}

View File

@@ -198,13 +198,13 @@ func (p *AdventurePlugin) tryAutoRun(e *Expedition, now time.Time) error {
// its RoomBoss block. Next tick past dwell retries the boss.
if fresh, ferr := getExpedition(e.ID); ferr == nil && fresh != nil &&
fresh.Status == ExpeditionStatusActive {
campBlock, campDecision, campPitched = p.pitchBossSafetyCamp(fresh)
campBlock, campDecision, campPitched = p.pitchBossSafetyCamp(fresh, now)
}
} else if r.reason != stopEnded && r.reason != stopComplete &&
r.reason != stopBlocked && r.reason != stopFork {
if fresh, ferr := getExpedition(e.ID); ferr == nil && fresh != nil &&
fresh.Status == ExpeditionStatusActive {
campBlock, campDecision, campPitched = p.maybeAutoCamp(fresh)
campBlock, campDecision, campPitched = p.maybeAutoCamp(fresh, now)
}
}
_ = autoCampBroken // hint reserved for downstream digest tweaks

View File

@@ -350,10 +350,18 @@ type SimLogEntry struct {
TS time.Time
}
// simWalkInterval — how much synthetic time each autopilot walk
// represents. Matches the production autorun cooldown so the
// nightCampWindow check inside decideAutopilotCamp lands on the same
// real-time cadence: ~8 walks ≈ 16h ≈ one Night-camp rollover.
const simWalkInterval = autoRunCooldown
// RunExpedition starts an expedition for uid in zoneID and loops the
// autopilot walk (compact mode, so elite rooms auto-resolve inline)
// until a hard stop fires. Between walks it fast-forwards the day
// cycle so multi-day expeditions complete without real-time waits.
// until a hard stop fires. Between walks it advances a synthetic clock
// (simWalkInterval per walk) and calls into the same maybeAutoCamp /
// pitchBossSafetyCamp scheduler the production autorun ticker uses, so
// HP-low mid-day rests + Night-camp rollovers fire under the sim.
//
// walkCap bounds the number of autopilot bursts as a safety net. Each
// burst walks up to autopilotRoomCap rooms.
@@ -385,7 +393,13 @@ func (s *SimRunner) RunExpedition(uid id.UserID, zoneID ZoneID, walkCap int) (*S
}
res.SUStart = exp.Supplies.Current
// Synthetic clock — anchored on the expedition's real start_date so
// nightCampWindow / nightSafetyNet comparisons against LastBriefingAt
// stay coherent with the rows the autopilot scheduler reads.
simNow := exp.StartDate
for i := 0; i < walkCap; i++ {
simNow = simNow.Add(simWalkInterval)
walk := s.P.runAutopilotWalk(ctx, autopilotRoomCap, true)
if walk.initErr != "" {
res.Outcome = "halted"
@@ -467,24 +481,53 @@ func (s *SimRunner) RunExpedition(uid id.UserID, zoneID ZoneID, walkCap int) (*S
case stopBlocked:
res.Outcome = "blocked"
i = walkCap
default:
// stopOK / stopPreflight / stopHarvestCombat — soft stops.
// Fast-forward a day so the next walk has fresh supplies
// budgeted, HP that overnight camp may have healed, and
// threat drift recorded.
if exp, _ = getActiveExpedition(uid); exp == nil {
case stopBossSafety:
// Compact autopilot bailed before the boss (HP/SU gate). Mirror
// the production autorun: force-pitch a rest camp, dwell, then
// break it so the next walk re-engages the boss.
fresh, _ := getActiveExpedition(uid)
if fresh == nil {
res.Outcome = "extracted"
i = walkCap
break
}
if err := s.TickDay(exp); err != nil {
advanced, err := s.applyAutoCampBossSafety(fresh, &simNow)
if err != nil {
res.Outcome = "halted"
res.StopCode = "tick:" + err.Error()
res.StopCode = "boss_safety_camp:" + err.Error()
i = walkCap
break
}
res.DayTicks++
// TickDay may have force-extracted (starvation). Re-check.
if advanced {
res.DayTicks++
}
if exp, _ = getActiveExpedition(uid); exp == nil {
res.Outcome = "extracted"
i = walkCap
}
default:
// stopOK / stopPreflight / stopHarvestCombat — soft stops.
// Run the same camp scheduler the production autorun fires
// after every walk. With simNow past nightCampWindow the
// pitch is a Night camp and drives the day rollover; below
// that, an HP-low rest may fire mid-day.
fresh, _ := getActiveExpedition(uid)
if fresh == nil {
res.Outcome = "extracted"
i = walkCap
break
}
advanced, err := s.applyAutoCamp(fresh, &simNow)
if err != nil {
res.Outcome = "halted"
res.StopCode = "auto_camp:" + err.Error()
i = walkCap
break
}
if advanced {
res.DayTicks++
}
// maybeAutoCamp's drift step may have force-extracted (starvation).
if exp, _ = getActiveExpedition(uid); exp == nil {
res.Outcome = "extracted"
i = walkCap
@@ -839,6 +882,47 @@ func simPickSpell(c *DnDCharacter, uid id.UserID) string {
return cands[0].id
}
// applyAutoCamp drives the production camp scheduler under the sim's
// synthetic clock: call maybeAutoCamp with *simNow, then if a camp
// pitched, advance *simNow past minAutoCampDwell and break the camp so
// the next walk can proceed. Returns whether the pitch was a Night
// camp (i.e. a day rollover fired).
func (s *SimRunner) applyAutoCamp(exp *Expedition, simNow *time.Time) (bool, error) {
_, d, ok := s.P.maybeAutoCamp(exp, *simNow)
if !ok {
return false, nil
}
return s.dwellAndBreakAutoCamp(exp, simNow, d.Night)
}
// applyAutoCampBossSafety mirrors applyAutoCamp for the stopBossSafety
// gate — the camp is force-pitched even when the regular HP threshold
// hasn't tripped (decideAutopilotCamp also blocks pitches at boss
// rooms, which is exactly where this one belongs).
func (s *SimRunner) applyAutoCampBossSafety(exp *Expedition, simNow *time.Time) (bool, error) {
_, d, ok := s.P.pitchBossSafetyCamp(exp, *simNow)
if !ok {
return false, nil
}
return s.dwellAndBreakAutoCamp(exp, simNow, d.Night)
}
// dwellAndBreakAutoCamp advances *simNow past minAutoCampDwell and
// breaks the auto-pitched camp. Reloads exp from the DB first so the
// camp row reflects the just-applied pitch. Returns the night flag
// passed in (for the DayTicks counter).
func (s *SimRunner) dwellAndBreakAutoCamp(exp *Expedition, simNow *time.Time, night bool) (bool, error) {
*simNow = simNow.Add(minAutoCampDwell)
fresh, err := getExpedition(exp.ID)
if err != nil {
return night, err
}
if fresh != nil {
_ = breakAutoCampIfDue(fresh, *simNow)
}
return night, nil
}
// TickDay drives one synthetic day rollover for exp: 21:00 recap of
// the current day, then 06:00 briefing of the next day. The briefing
// is what bumps current_day and applies supply burn / overnight camp /
@@ -849,13 +933,11 @@ func simPickSpell(c *DnDCharacter, uid id.UserID) string {
// real-day per call regardless of wall-clock time when the sim runs.
//
// Event-anchored expeditions (D2-b) own the rollover inside the
// autopilot's night-camp pitch, which the sim doesn't drive on a
// synthetic clock. To keep TickDay's contract ("one call = one day")
// we short-circuit: fire processNightCamp directly + apply a Standard
// rest if affordable (mirroring pitchAutopilotCamp with Night=true),
// then stamp last_briefing_at at the synthetic threshold. deliverBriefing
// is skipped — its event-anchored branch reads wall-clock time and
// would never see "enough" elapsed time to force-fire under the sim.
// autopilot's night-camp pitch — RunExpedition exercises that path via
// applyAutoCamp; TickDay is retained for tests and the legacy
// non-event-anchored fallback. The event-anchored branch here short-
// circuits to processNightCamp so callers that DO invoke TickDay on a
// post-cutoff expedition still see one-call-one-day semantics.
func (s *SimRunner) TickDay(exp *Expedition) error {
if exp == nil {
return fmt.Errorf("nil expedition")

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@@ -7,6 +7,205 @@ import (
"maunium.net/go/mautrix/id"
)
// D7-b: applyAutoCamp drives maybeAutoCamp under the sim's synthetic
// clock. When simNow is past the nightCampWindow on an event-anchored
// expedition, the scheduler pitches a Night camp — current_day++,
// supplies burn, last_briefing_at stamped. The helper then advances
// simNow past minAutoCampDwell and breaks the camp so the next walk
// proceeds.
func TestSimRunner_ApplyAutoCamp_NightCampAdvancesDay(t *testing.T) {
setupZoneRunTestDB(t)
uid := id.UserID("@sim-applycamp-night:example")
campTestCharacter(t, uid, 3)
defer cleanupExpeditions(uid)
run, err := startZoneRun(uid, ZoneGoblinWarrens, 3, nil)
if err != nil {
t.Fatalf("startZoneRun: %v", err)
}
exp, err := startExpedition(uid, ZoneGoblinWarrens, run.RunID,
ExpeditionSupplies{Current: 20, Max: 20, DailyBurn: 2, HarshMod: 1})
if err != nil {
t.Fatal(err)
}
useEventAnchored(t, exp)
sim := &SimRunner{P: &AdventurePlugin{}}
// Park simNow past the night-camp window so decideAutopilotCamp
// flags Night=true on a healthy character.
simNow := exp.StartDate.Add(nightCampWindow + time.Hour)
startDay := exp.CurrentDay
startSU := exp.Supplies.Current
before := simNow
night, err := sim.applyAutoCamp(exp, &simNow)
if err != nil {
t.Fatalf("applyAutoCamp: %v", err)
}
if !night {
t.Fatal("expected Night=true beyond nightCampWindow")
}
if simNow.Sub(before) < minAutoCampDwell {
t.Errorf("simNow advanced %v, want >= %v", simNow.Sub(before), minAutoCampDwell)
}
got, _ := getExpedition(exp.ID)
if got == nil {
t.Fatal("expedition missing after night camp")
}
if got.CurrentDay != startDay+1 {
t.Errorf("CurrentDay = %d, want %d", got.CurrentDay, startDay+1)
}
if got.Supplies.Current >= startSU {
t.Errorf("Supplies.Current = %v, want < %v (burn should have landed)", got.Supplies.Current, startSU)
}
if got.Camp != nil && got.Camp.Active {
t.Errorf("camp should have been broken after dwell, got %+v", got.Camp)
}
}
// HP-low mid-day rest: under nightCampWindow with a hurt character,
// maybeAutoCamp pitches a Standard camp (cleared room → standard) but
// doesn't advance the day. HP gets restored by applyCampRest; DayTicks
// stays untouched.
func TestSimRunner_ApplyAutoCamp_HPLowMidDayRest(t *testing.T) {
setupZoneRunTestDB(t)
uid := id.UserID("@sim-applycamp-hp:example")
campTestCharacter(t, uid, 3)
c, _ := LoadDnDCharacter(uid)
c.HPCurrent = 1 // far below autoCampHPPct (55%)
_ = SaveDnDCharacter(c)
defer cleanupExpeditions(uid)
run, err := startZoneRun(uid, ZoneGoblinWarrens, 3, nil)
if err != nil {
t.Fatalf("startZoneRun: %v", err)
}
exp, err := startExpedition(uid, ZoneGoblinWarrens, run.RunID,
ExpeditionSupplies{Current: 10, Max: 10, DailyBurn: 1, HarshMod: 1})
if err != nil {
t.Fatal(err)
}
useEventAnchored(t, exp)
sim := &SimRunner{P: &AdventurePlugin{}}
// simNow well inside the active-day window — no Night pitch.
simNow := exp.StartDate.Add(2 * time.Hour)
startDay := exp.CurrentDay
startHP := c.HPCurrent
night, err := sim.applyAutoCamp(exp, &simNow)
if err != nil {
t.Fatalf("applyAutoCamp: %v", err)
}
if night {
t.Error("expected non-Night pitch within active-day window")
}
got, _ := getExpedition(exp.ID)
if got == nil {
t.Fatal("expedition missing")
}
if got.CurrentDay != startDay {
t.Errorf("CurrentDay = %d, want %d (no day advance on HP rest)", got.CurrentDay, startDay)
}
c2, _ := LoadDnDCharacter(uid)
if c2 == nil || c2.HPCurrent <= startHP {
t.Errorf("HPCurrent = %v, want > %v (rest should heal)", c2.HPCurrent, startHP)
}
if got.Camp != nil && got.Camp.Active {
t.Errorf("camp should have been broken after dwell, got %+v", got.Camp)
}
}
// stopBossSafety: pitchBossSafetyCamp force-pitches a camp regardless
// of the regular HP threshold or the boss-room block in decideAutopilotCamp.
// applyAutoCampBossSafety wraps that and runs the same dwell/break dance.
func TestSimRunner_ApplyAutoCampBossSafety_PitchesAndHeals(t *testing.T) {
setupZoneRunTestDB(t)
uid := id.UserID("@sim-bosssafety:example")
campTestCharacter(t, uid, 3)
c, _ := LoadDnDCharacter(uid)
// HP at 80% — above autoCampHPPct so maybeAutoCamp would NOT fire,
// but the boss-safety path should still pitch.
c.HPCurrent = (c.HPMax * 80) / 100
if c.HPCurrent < 1 {
c.HPCurrent = 1
}
_ = SaveDnDCharacter(c)
defer cleanupExpeditions(uid)
run, err := startZoneRun(uid, ZoneGoblinWarrens, 3, nil)
if err != nil {
t.Fatalf("startZoneRun: %v", err)
}
exp, err := startExpedition(uid, ZoneGoblinWarrens, run.RunID,
ExpeditionSupplies{Current: 5, Max: 5, DailyBurn: 1, HarshMod: 1})
if err != nil {
t.Fatal(err)
}
useEventAnchored(t, exp)
sim := &SimRunner{P: &AdventurePlugin{}}
simNow := exp.StartDate.Add(2 * time.Hour)
startSU := exp.Supplies.Current
startHP := c.HPCurrent
before := simNow
if _, err := sim.applyAutoCampBossSafety(exp, &simNow); err != nil {
t.Fatalf("applyAutoCampBossSafety: %v", err)
}
if simNow.Sub(before) < minAutoCampDwell {
t.Errorf("simNow advanced %v, want >= %v", simNow.Sub(before), minAutoCampDwell)
}
got, _ := getExpedition(exp.ID)
if got == nil {
t.Fatal("expedition missing after boss-safety pitch")
}
if got.Supplies.Current >= startSU {
t.Errorf("Supplies.Current = %v, want < %v (camp cost should have debited)", got.Supplies.Current, startSU)
}
c2, _ := LoadDnDCharacter(uid)
if c2 == nil || c2.HPCurrent <= startHP {
t.Errorf("HPCurrent = %v, want > %v (rest should heal)", c2.HPCurrent, startHP)
}
if got.Camp != nil && got.Camp.Active {
t.Errorf("camp should have been broken after dwell, got %+v", got.Camp)
}
}
// No trigger → no pitch: healthy HP, fresh simNow, no region cleared.
// maybeAutoCamp should bail and applyAutoCamp returns (false, nil).
func TestSimRunner_ApplyAutoCamp_NoTriggerIsNoop(t *testing.T) {
setupZoneRunTestDB(t)
uid := id.UserID("@sim-applycamp-noop:example")
campTestCharacter(t, uid, 3)
defer cleanupExpeditions(uid)
exp, err := startExpedition(uid, ZoneGoblinWarrens, "",
ExpeditionSupplies{Current: 10, Max: 10, DailyBurn: 1, HarshMod: 1})
if err != nil {
t.Fatal(err)
}
useEventAnchored(t, exp)
sim := &SimRunner{P: &AdventurePlugin{}}
simNow := exp.StartDate.Add(time.Hour)
before := simNow
night, err := sim.applyAutoCamp(exp, &simNow)
if err != nil {
t.Fatalf("applyAutoCamp: %v", err)
}
if night {
t.Error("expected no Night pitch from no-op call")
}
if !simNow.Equal(before) {
t.Errorf("simNow advanced %v on no-op call", simNow.Sub(before))
}
}
// D7-a: SimRunner.TickDay must advance event-anchored expeditions. The
// production deliverBriefing branch reads wall-clock time for its safety-
// net check, so the sim path short-circuits to processNightCamp + a