mirror of
https://github.com/prosolis/gogobee.git
synced 2026-07-15 08:32:41 +00:00
Phase 3b (sweep): nick-floor + supply-burn sweep, T5 supply unlock
Wired SurpriseNickFloorOverride and SupplyBurnRatePctOverride into the
harness day-loop via two new parameterized helpers (surpriseRoundNickF,
applyDailyBurnP). Live callers go through the existing constants;
sweep test sits on top of the Phase 3-A best cell (e=23, d=1).
TestExpeditionBalance_Phase3B_NickSupplySweep walks 3×3 (floor ∈ {0, 1,
tier=live}) × (burn% ∈ {50, 75, 100=live}) × 10 zones × 200 trials.
Strong partial T5 positive; nick-floor lever inert.
- Supply burn is the T5 unlock: dragons_lair 0% → ~55% at burn=50.
Fighter survives elites; burn=75 isn't enough margin.
- T4 peaks at burn=75 (~12% underdark/feywild); burn=50 dips T4
slightly (more elites survived into).
- Nick-floor inert across tiers (≤3pp swing); wounded-clamp already
eats the chip-damage budget. Recommend dropping from live-tuning
candidates.
- T2-T3 wall persists: forest_shadows, manor_blackspire,
abyss_portal stuck at ~0% across every combo — outliers, not
addressable by global levers.
Global levers wrung out. Plan-doc Phase 3-B section + memory pointers
updated; next is Phase 4 (per-zone outlier pass). -short shows the
same two pre-existing failures (TestAdv2Scenario_ZoneRunGoblinWarrens,
TestMageSpellbookLineInRender).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -253,6 +253,61 @@ density) or supply margin.
|
||||
on top of e=23/d=1 to push T1-T3 toward target band and lift T4-T5
|
||||
off the floor.
|
||||
|
||||
#### Phase 3-B — nick-floor + supply-burn sweep (shipped)
|
||||
|
||||
Wired two more harness overrides (`SurpriseNickFloorOverride`,
|
||||
`SupplyBurnRatePctOverride`) and swept a 3×3 grid (floor ∈ {0, 1, tier
|
||||
(=live)} × burn% ∈ {50, 75, 100 (=live)}) on top of the Phase 3-A best
|
||||
cell (e=23, d=1). Test: `TestExpeditionBalance_Phase3B_NickSupplySweep`.
|
||||
|
||||
**Strong partial positive for T5 supply margin; nick-floor lever inert.**
|
||||
|
||||
Tier-mean completion (Fighter, centerline level, 10 zones × 200 trials):
|
||||
|
||||
| (floor, burn%) | T1 mean | T2 | T3 | T4 | T5 |
|
||||
|----------------|--------:|----:|----:|-----:|-----:|
|
||||
| 0, 50 | 20.8% | 5.0%| 3.8%| 7.5% | 29.5%|
|
||||
| 0, 75 | 26.5% | 6.0%| 2.8%| 9.0% | 0.0% |
|
||||
| 0, 100 | 25.8% | 5.0%| 3.0%| 0.0% | 0.0% |
|
||||
| 1, 50 | 25.5% | 6.5%| 1.8%| 8.5% | 27.8%|
|
||||
| 1, 75 | 28.5% | 6.2%| 4.0%|11.5% | 0.0% |
|
||||
| 1, 100 | 26.8% | 7.5%| 2.5%| 0.0% | 0.0% |
|
||||
| tier, 50 | 26.8% | 6.2%| 2.5%| 7.8% | 27.5%|
|
||||
| tier, 75 (live floor) | **29.5%** | **7.8%** | 3.0% | **12.8%** | 0.0% |
|
||||
| tier,100 (live)| 28.5% | 6.8%| 3.0%| 0.0% | 0.0% |
|
||||
|
||||
Three readings:
|
||||
|
||||
1. **Supply burn is the T5 unlock.** dragons_lair completes ~55% at
|
||||
burn=50 (versus 0% at burn=75/100) — the fighter survives elites
|
||||
but starves en route. burn=75 isn't enough margin; burn=50
|
||||
converts the starvation-out into a completion.
|
||||
2. **Supply burn is the T4 modulator.** underdark/feywild step from
|
||||
0% (burn=100) → 12% (burn=75) → 8% (burn=50). The burn=75 peak is
|
||||
the sweet spot; halving further leaves the fighter alive *into*
|
||||
more elite fights, where it dies in combat instead.
|
||||
3. **Nick-floor lever is inert.** Across all burn levels, dropping
|
||||
the surprise-round floor from `tier` → `1` → `0` moves T1-T3
|
||||
means by at most ~3pp. The wounded-clamp (Phase 2b,
|
||||
`clampSurpriseNick`) already eats the chip-damage budget on
|
||||
repeat entries; the raw floor only matters on the first fresh-HP
|
||||
swing, which the engine recovers from. **Recommendation: discard
|
||||
this lever from the live-tuning candidate list.**
|
||||
|
||||
**T2-T3 wall persists.** Even at the best (floor=tier, burn=75) cell:
|
||||
T2 reads 7.8% (target 62-82%) and T3 reads 3.0% (target 54-74%).
|
||||
forest_shadows T2, manor_blackspire T3, and abyss_portal T5 sit at
|
||||
~0% across every combo — these are zone-specific outliers, not
|
||||
addressable by any global lever. **Phase 4 (per-zone outlier pass)
|
||||
is the next move.**
|
||||
|
||||
**Next:** Phase 4 walks the matrix zone-by-zone. The shipped Phase 3
|
||||
sweep already names the worst offenders (forest_shadows T2,
|
||||
manor_blackspire T3, abyss_portal T5, crypt_valdris T1); each needs a
|
||||
diagnostic trace (boss stat-block, roster mix, supply DC) to pick the
|
||||
right per-zone tool from `Phase 4`'s list. Optional: revisit shipping
|
||||
the burn=75 global if Phase 4 outlier fixes leave T4 still stuck.
|
||||
|
||||
### Phase 4 — per-zone outlier pass
|
||||
|
||||
After globals settle, the matrix will name outlier zones — tiers
|
||||
|
||||
Reference in New Issue
Block a user