Spiritual Weapon: own channel + narration; rest blocked mid-zone

Spiritual Weapon used to ride the pet-attack channel, so a petless
cleric saw "🐾 Your faithful companion" each round and couldn't tell
the spell was firing. Split it to SpiritWeaponProc/Dmg with its own
 flavor; damage now scales with spell mod + upcast.

Rest also fired mid-dungeon — only the autorun honored RestingUntil,
the !rest commands themselves had no gate. Block both short and long
rest when an expedition or combat session is active.
This commit is contained in:
prosolis
2026-05-23 10:14:51 -07:00
parent 9eed921e4b
commit 2e6274c1b7
7 changed files with 102 additions and 5 deletions

View File

@@ -236,6 +236,9 @@ func renderEvent(e CombatEvent, playerName, enemyName string, result CombatResul
case "pet_attack":
return fmt.Sprintf(pickRand(narrativePetAttack), e.Damage)
case "spirit_weapon_strike":
return fmt.Sprintf(pickRand(narrativeSpiritWeapon), e.Damage)
case "pet_deflect":
return pickRand(narrativePetDeflect)
@@ -526,6 +529,13 @@ var narrativePetAttack = []string{
"🐾 Your faithful companion lands a hit for %d damage. More faithful than accurate, but today both applied.",
}
var narrativeSpiritWeapon = []string{
"✨ The spectral mace swings on its own and lands for %d damage. Floating menace, well-balanced.",
"✨ Your spiritual weapon hovers, picks an angle, strikes — %d damage. No grip, all conviction.",
"✨ A glowing weapon arcs in from beside you. %d damage. The enemy keeps trying to track it. Cannot.",
"✨ The spectral blade flickers, then bites. %d damage. It does not tire. It does not blink.",
}
var narrativePetDeflect = []string{
"🐾 Your pet intercepts the blow. Damage halved. Your pet is now your best piece of equipment.",
"🐾 Your pet pushes you aside at the last second. Impact reduced. You did not ask to be pushed. Results speak for themselves.",