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Add Misty & Arina NPCs, fix tier gating, babysit actions, Robbie filter, streak/scheduler bugs
Misty & Arina: random encounter NPCs triggered by chat message counting (5-10 msg threshold, 7-day cooldown, 7.5% roll). Misty asks for €100 — accept gives 7-day arena buff (20% gourmet food heals gear + 5 enemy dmg), decline gives 7-day debuff (20% crowd revenge damage). Arina asks for €5000 — accept gives 7-day sniper buff (8% instant kill in arena). Effects integrate into arena round resolution after combat roll; sniper overrides death. Other fixes: - Tier gating now uses base skill only — buffs improve success, not access - Babysitter uses all harvest actions (3/day, 4 on holidays) instead of 1 - Robbie collects all non-equipped items, not just slotted gear - Robbie timing: fire on first tick >= target hour, not exact minute match - Streak: dead players who acted still get streak credit - Streak: dead players skip shame DM (use LastDeathDate, not Alive flag) - Midnight ticker: in-memory date cache prevents 1439 wasted DB checks/day - T1 loot values ~3x across all activities to close T1/T2 gap Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -100,6 +100,15 @@ func runMigrations(d *sql.DB) error {
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`ALTER TABLE adventure_characters ADD COLUMN last_pardon_used DATETIME`,
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`ALTER TABLE arena_runs ADD COLUMN tier_earnings INTEGER NOT NULL DEFAULT 0`,
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`ALTER TABLE arena_runs ADD COLUMN xp_accumulated INTEGER NOT NULL DEFAULT 0`,
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`ALTER TABLE adventure_characters ADD COLUMN misty_last_seen DATETIME`,
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`ALTER TABLE adventure_characters ADD COLUMN arina_last_seen DATETIME`,
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`ALTER TABLE adventure_characters ADD COLUMN misty_buff_expires DATETIME`,
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`ALTER TABLE adventure_characters ADD COLUMN misty_debuff_expires DATETIME`,
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`ALTER TABLE adventure_characters ADD COLUMN arina_buff_expires DATETIME`,
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`ALTER TABLE adventure_characters ADD COLUMN npc_msg_count INTEGER NOT NULL DEFAULT 0`,
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`ALTER TABLE adventure_characters ADD COLUMN npc_msg_count_date TEXT NOT NULL DEFAULT ''`,
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`ALTER TABLE adventure_characters ADD COLUMN misty_roll_target INTEGER NOT NULL DEFAULT 0`,
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`ALTER TABLE adventure_characters ADD COLUMN arina_roll_target INTEGER NOT NULL DEFAULT 0`,
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}
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for _, stmt := range columnMigrations {
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if _, err := d.Exec(stmt); err != nil {
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