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Add Misty & Arina NPCs, fix tier gating, babysit actions, Robbie filter, streak/scheduler bugs
Misty & Arina: random encounter NPCs triggered by chat message counting (5-10 msg threshold, 7-day cooldown, 7.5% roll). Misty asks for €100 — accept gives 7-day arena buff (20% gourmet food heals gear + 5 enemy dmg), decline gives 7-day debuff (20% crowd revenge damage). Arina asks for €5000 — accept gives 7-day sniper buff (8% instant kill in arena). Effects integrate into arena round resolution after combat roll; sniper overrides death. Other fixes: - Tier gating now uses base skill only — buffs improve success, not access - Babysitter uses all harvest actions (3/day, 4 on holidays) instead of 1 - Robbie collects all non-equipped items, not just slotted gear - Robbie timing: fire on first tick >= target hour, not exact minute match - Streak: dead players who acted still get streak credit - Streak: dead players skip shame DM (use LastDeathDate, not Alive flag) - Midnight ticker: in-memory date cache prevents 1439 wasted DB checks/day - T1 loot values ~3x across all activities to close T1/T2 gap Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -186,7 +186,14 @@ func (p *AdventurePlugin) OnMessage(ctx MessageContext) error {
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return p.handleDMReply(ctx)
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}
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// 3. Command dispatch
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// 3. NPC encounter tracking — count room messages from adventure players
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if !isDM && !strings.HasPrefix(ctx.Body, "!") {
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safeGo("npc-track", func() {
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p.npcTrackMessage(ctx.Sender)
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})
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}
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// 4. Command dispatch
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if !p.IsCommand(ctx.Body, "adventure") && !p.IsCommand(ctx.Body, "adv") {
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return nil
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}
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@@ -559,6 +566,8 @@ func (p *AdventurePlugin) resolvePendingInteraction(ctx MessageContext, interact
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return p.resolveShopConfirm(ctx, interaction)
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case "hospital_pay":
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return p.resolveHospitalPay(ctx, interaction)
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case "npc_encounter":
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return p.resolveNPCEncounter(ctx, interaction)
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}
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return nil
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}
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