Add Misty & Arina NPCs, fix tier gating, babysit actions, Robbie filter, streak/scheduler bugs

Misty & Arina: random encounter NPCs triggered by chat message counting
(5-10 msg threshold, 7-day cooldown, 7.5% roll). Misty asks for €100 —
accept gives 7-day arena buff (20% gourmet food heals gear + 5 enemy dmg),
decline gives 7-day debuff (20% crowd revenge damage). Arina asks for €5000 —
accept gives 7-day sniper buff (8% instant kill in arena). Effects integrate
into arena round resolution after combat roll; sniper overrides death.

Other fixes:
- Tier gating now uses base skill only — buffs improve success, not access
- Babysitter uses all harvest actions (3/day, 4 on holidays) instead of 1
- Robbie collects all non-equipped items, not just slotted gear
- Robbie timing: fire on first tick >= target hour, not exact minute match
- Streak: dead players who acted still get streak credit
- Streak: dead players skip shame DM (use LastDeathDate, not Alive flag)
- Midnight ticker: in-memory date cache prevents 1439 wasted DB checks/day
- T1 loot values ~3x across all activities to close T1/T2 gap

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-04-08 22:41:21 -07:00
parent 1b825498bd
commit 2ef7a29f02
12 changed files with 672 additions and 69 deletions

View File

@@ -13,6 +13,7 @@ type ArenaCombatLog struct {
PlayerHP int
EnemyHP int
PlayerWon bool
NPCText string // Misty/Arina effect text, appended to round log
}
type ArenaCombatRound struct {
@@ -377,6 +378,11 @@ func renderArenaCombatLog(log *ArenaCombatLog, monster *ArenaMonster, won bool,
sb.WriteString(fmt.Sprintf("+%d XP (participation) | Back tomorrow.\n", arenaParticipationXP))
}
if log.NPCText != "" {
sb.WriteString(log.NPCText)
sb.WriteString("\n")
}
return sb.String()
}