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Add Misty & Arina NPCs, fix tier gating, babysit actions, Robbie filter, streak/scheduler bugs
Misty & Arina: random encounter NPCs triggered by chat message counting (5-10 msg threshold, 7-day cooldown, 7.5% roll). Misty asks for €100 — accept gives 7-day arena buff (20% gourmet food heals gear + 5 enemy dmg), decline gives 7-day debuff (20% crowd revenge damage). Arina asks for €5000 — accept gives 7-day sniper buff (8% instant kill in arena). Effects integrate into arena round resolution after combat roll; sniper overrides death. Other fixes: - Tier gating now uses base skill only — buffs improve success, not access - Babysitter uses all harvest actions (3/day, 4 on holidays) instead of 1 - Robbie collects all non-equipped items, not just slotted gear - Robbie timing: fire on first tick >= target hour, not exact minute match - Streak: dead players who acted still get streak credit - Streak: dead players skip shame DM (use LastDeathDate, not Alive flag) - Midnight ticker: in-memory date cache prevents 1439 wasted DB checks/day - T1 loot values ~3x across all activities to close T1/T2 gap Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -13,6 +13,7 @@ type ArenaCombatLog struct {
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PlayerHP int
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EnemyHP int
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PlayerWon bool
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NPCText string // Misty/Arina effect text, appended to round log
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}
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type ArenaCombatRound struct {
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@@ -377,6 +378,11 @@ func renderArenaCombatLog(log *ArenaCombatLog, monster *ArenaMonster, won bool,
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sb.WriteString(fmt.Sprintf("+%d XP (participation) | Back tomorrow.\n", arenaParticipationXP))
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}
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if log.NPCText != "" {
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sb.WriteString(log.NPCText)
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sb.WriteString("\n")
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}
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return sb.String()
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}
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