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J3 D8-a: caster picker data fixes + Spiritual Weapon pick
Bard L1 += thunderwave, L2 += heat_metal; cleric L1 += inflict_wounds; shatter overlay Classes broadened (defensive — mergeClassList already unioned). New simPickSpiritualWeapon runs before simPickSpell so a cleric with an L2 slot opens fights with the BuffSelf-tagged spell that the regular picker (damage-effects only) was skipping; existing spiritWeaponStrike per-round mace path lights up. Measured L10 n=100/zone: cleric 21.0 → 23.2% (+2.2pp), bard within noise. T3+ wall unchanged — picker upcasting + concentration-damage modeling (D8-b/c) are the bigger levers, queued in plan §8.
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@@ -190,7 +190,7 @@ func buildSpellList() []SpellDefinition {
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Description: "A foe locks rigid mid-step. Anything you hit them with next lands devastatingly well.",
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Upcast: "+1 target per slot above 2nd"},
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{ID: "shatter", Name: "Shatter", Level: 2, School: "evocation",
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Classes: mage, Effect: EffectDamageSave, CastTime: CastAction,
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Classes: []DnDClass{ClassMage, ClassBard, ClassSorcerer}, Effect: EffectDamageSave, CastTime: CastAction,
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SaveStat: "CON", DamageDice: "3d8", DamageType: "thunder", AOE: true,
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Description: "An invisible chord rings, then snaps — everything brittle nearby cracks at once.",
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Upcast: "louder per slot above 2nd"},
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