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N5/D2: NPC arcs — Misty stages, Robbie's gift, Thom's final letter
Three flavor arcs on existing per-player counters (no schema, golden byte-identical): - Misty: 3 deepening dialogue beats at MistyEncounterCount 5/15/30, prepended to the encounter opening the one time the counter lands on a threshold. Fiction only — no copy ties a donation to the hidden arena effects. - Robbie: every 10th visit he leaves a consumable "for the trouble," drawn from the dungeon pool at a level-matched tier. - Thom: paying off the Tier-4 mortgage (no next tier) sends a final letter instead of the stock payoff line, plus an inert pet-treat keepsake if the player keeps a pet. Claude-Session: https://claude.ai/code/session_017mEwUmmS7aQTP2NQXj6rUa
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@@ -164,16 +164,25 @@ func (p *AdventurePlugin) robbieVisitPlayer(userID id.UserID, displayName string
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gaveCard = true
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}
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// Update visit count
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// Update visit count, and every 10th visit leave a small consumable
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// "for the trouble" (D2 NPC arc).
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var leftGift *AdvItem
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char, err := loadAdvCharacter(userID)
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if err == nil {
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char.RobbieVisitCount++
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if char.RobbieVisitCount%robbieGiftEveryNVisits == 0 {
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if gifts := consumableCache(robbieGiftTier(char.CombatLevel), 1); len(gifts) > 0 {
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if err := addAdvInventoryItem(userID, gifts[0]); err == nil {
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leftGift = &gifts[0]
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}
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}
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}
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_ = saveAdvCharacter(char)
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_ = upsertPlayerMetaNPCState(userID, npcStateFromAdvChar(char))
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}
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// Send DM
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dm := renderRobbieDM(userID, takenItems, totalPayout, masterworkTaken, gaveCard)
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dm := renderRobbieDM(userID, takenItems, totalPayout, masterworkTaken, gaveCard, leftGift)
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if err := p.SendDM(userID, dm); err != nil {
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slog.Error("adventure: robbie: failed to send DM", "user", userID, "err", err)
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}
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@@ -243,7 +252,27 @@ func robbiePlayerHasCard(userID id.UserID) bool {
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// ── DM Rendering ─────────────────────────────────────────────────────────────
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func renderRobbieDM(userID id.UserID, items []AdvItem, total int64, mwTaken, gaveCard bool) string {
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// robbieGiftEveryNVisits is how often Robbie leaves a consumable behind.
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const robbieGiftEveryNVisits = 10
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// robbieGiftTier maps a player's combat level to a consumable tier, matching
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// the arena tier bands (1–3 / 4–7 / 8–12 / 13–17 / 18+).
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func robbieGiftTier(level int) int {
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switch {
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case level >= 18:
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return 5
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case level >= 13:
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return 4
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case level >= 8:
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return 3
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case level >= 4:
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return 2
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default:
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return 1
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}
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}
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func renderRobbieDM(userID id.UserID, items []AdvItem, total int64, mwTaken, gaveCard bool, leftGift *AdvItem) string {
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var sb strings.Builder
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// Opening
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@@ -290,6 +319,12 @@ func renderRobbieDM(userID id.UserID, items []AdvItem, total int64, mwTaken, gav
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}
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sb.WriteString("\n\n")
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// Every-10th-visit consumable (D2).
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if leftGift != nil {
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sb.WriteString(fmt.Sprintf(robbieLeftConsumable, leftGift.Name))
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sb.WriteString("\n\n")
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}
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// Closing
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closing, _ := advPickFlavor(robbieClosings, userID, "robbie_closing")
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sb.WriteString(closing)
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