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gofmt: bring internal/ and cmd/ back to gofmt -l clean
Mechanical `gofmt -w ./internal ./cmd`. Mostly struct-field realignment that had drifted, plus a few trailing-newline fixes. No behaviour change — gofmt is semantics-preserving, and build/vet/test are green either side. Split out from the code-review fixes that follow so those stay reviewable instead of hiding inside a wall of realignment.
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@@ -3,17 +3,20 @@
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// outcomes mirror what live players hit.
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//
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// Single run:
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// expedition-sim [-class fighter] [-level 5] [-zone goblin_warrens]
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// [-bank 1000] [-cap 50] [-log] [-data DIR]
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//
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// expedition-sim [-class fighter] [-level 5] [-zone goblin_warrens]
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// [-bank 1000] [-cap 50] [-log] [-data DIR]
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//
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// Party run (N3/P7 — the leader is -class; followers clone it unless named):
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// expedition-sim -party 3 -level 15 -zone dragons_lair
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// expedition-sim -party 2 -class cleric -party-classes fighter -level 16 ...
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//
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// expedition-sim -party 3 -level 15 -zone dragons_lair
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// expedition-sim -party 2 -class cleric -party-classes fighter -level 16 ...
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//
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// Matrix mode (cartesian sweep over classes × levels × zones × N runs,
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// one JSON object per stdout line, log suppressed by default):
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// expedition-sim -matrix -classes fighter,mage -levels 5,10 \
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// -zones goblin_warrens,wolf_den -runs 20
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//
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// expedition-sim -matrix -classes fighter,mage -levels 5,10 \
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// -zones goblin_warrens,wolf_den -runs 20
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package main
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import (
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@@ -269,7 +272,6 @@ func matrixWorker(exe string, in <-chan matrixJob, out chan<- *plugin.SimResult,
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}
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}
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func runOne(dataDir string, uid id.UserID, class plugin.DnDClass, level int, zone plugin.ZoneID, bank float64, cap, days int, followers []string) (*plugin.SimResult, error) {
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runner, err := plugin.NewSimRunner(dataDir)
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if err != nil {
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