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gofmt: bring internal/ and cmd/ back to gofmt -l clean
Mechanical `gofmt -w ./internal ./cmd`. Mostly struct-field realignment that had drifted, plus a few trailing-newline fixes. No behaviour change — gofmt is semantics-preserving, and build/vet/test are green either side. Split out from the code-review fixes that follow so those stay reviewable instead of hiding inside a wall of realignment.
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@@ -24,32 +24,32 @@ var allSlots = []EquipmentSlot{SlotWeapon, SlotArmor, SlotHelmet, SlotBoots, Slo
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// ── Core Types ───────────────────────────────────────────────────────────────
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type AdventureCharacter struct {
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UserID id.UserID
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DisplayName string
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CombatLevel int
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MiningSkill int
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ForagingSkill int
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FishingSkill int // v2
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CombatXP int
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MiningXP int
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ForagingXP int
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FishingXP int // v2
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Alive bool
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DeadUntil *time.Time
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ActionTakenToday bool
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HolidayActionTaken bool
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CombatActionsUsed int
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HarvestActionsUsed int
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ArenaWins int // v2
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ArenaLosses int // v2
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InvasionScore int // v2
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Title string // v2
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CurrentStreak int
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BestStreak int
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LastActionDate string
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GrudgeLocation string
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CreatedAt time.Time
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LastActiveAt time.Time
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UserID id.UserID
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DisplayName string
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CombatLevel int
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MiningSkill int
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ForagingSkill int
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FishingSkill int // v2
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CombatXP int
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MiningXP int
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ForagingXP int
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FishingXP int // v2
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Alive bool
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DeadUntil *time.Time
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ActionTakenToday bool
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HolidayActionTaken bool
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CombatActionsUsed int
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HarvestActionsUsed int
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ArenaWins int // v2
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ArenaLosses int // v2
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InvasionScore int // v2
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Title string // v2
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CurrentStreak int
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BestStreak int
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LastActionDate string
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GrudgeLocation string
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CreatedAt time.Time
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LastActiveAt time.Time
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DeathReprieveLast *time.Time
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MasterworkDropsReceived int
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RivalPool int
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@@ -78,27 +78,27 @@ type AdventureCharacter struct {
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HouseAutopay bool
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HouseCurrentRate float64
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// Pets
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PetType string
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PetName string
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PetXP int
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PetLevel int
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PetArmorTier int
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PetChasedAway bool
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PetReactivated bool
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PetArrived bool
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MistyEncounterCount int
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MistyDonatedCount int
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ThomAnimalLineFired bool
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PetType string
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PetName string
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PetXP int
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PetLevel int
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PetArmorTier int
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PetChasedAway bool
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PetReactivated bool
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PetArrived bool
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MistyEncounterCount int
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MistyDonatedCount int
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ThomAnimalLineFired bool
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PetSupplyShopUnlocked bool
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PetLevel10Date string
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PetMorningDefense bool
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AutoBabysit bool
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AutoBabysitFocus string // mining|fishing|foraging — preferred skill for auto-babysit; "" defaults to weakest
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TreasuresLocked bool // when true, treasure drops at cap are refused instead of auto-swapping
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StreakDecayed bool
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CraftsSucceeded int
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DeathSource string // "adventure" | "arena" | "" (legacy/unknown — treated as adventure)
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DeathLocation string // human-readable location of last death; cleared on revive is not required
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PetLevel10Date string
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PetMorningDefense bool
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AutoBabysit bool
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AutoBabysitFocus string // mining|fishing|foraging — preferred skill for auto-babysit; "" defaults to weakest
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TreasuresLocked bool // when true, treasure drops at cap are refused instead of auto-swapping
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StreakDecayed bool
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CraftsSucceeded int
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DeathSource string // "adventure" | "arena" | "" (legacy/unknown — treated as adventure)
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DeathLocation string // human-readable location of last death; cleared on revive is not required
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}
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type AdvEquipment struct {
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