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gofmt: bring internal/ and cmd/ back to gofmt -l clean
Mechanical `gofmt -w ./internal ./cmd`. Mostly struct-field realignment that had drifted, plus a few trailing-newline fixes. No behaviour change — gofmt is semantics-preserving, and build/vet/test are green either side. Split out from the code-review fixes that follow so those stay reviewable instead of hiding inside a wall of realignment.
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@@ -16,11 +16,11 @@ import (
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// ── NPC Constants ──────────────────────────────────────────────────────────
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const (
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mistyCost = 100
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arinaCost = 5000
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npcCooldownDays = 7
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mistyCost = 100
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arinaCost = 5000
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npcCooldownDays = 7
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npcEncounterChance = 0.075 // 7.5%
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npcBuffDuration = 7 * 24 * time.Hour
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npcBuffDuration = 7 * 24 * time.Hour
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// Arena effect chances per round
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mistyEffectChance = 0.20 // 20%
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@@ -337,10 +337,10 @@ func (p *AdventurePlugin) resolveArina(ctx MessageContext, char *AdventureCharac
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// Returns: extra text to append to round log, enemy HP modifier, player damage taken.
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type npcArenaResult struct {
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Text string
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EnemyDmg int // damage dealt to enemy
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PlayerDmg int // damage dealt to player
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SniperKill bool // enemy instant kill
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CondRepair int // equipment condition repair amount
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EnemyDmg int // damage dealt to enemy
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PlayerDmg int // damage dealt to player
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SniperKill bool // enemy instant kill
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CondRepair int // equipment condition repair amount
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}
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func npcCheckArenaEffects(char *AdventureCharacter, monsterName string) *npcArenaResult {
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