gofmt: bring internal/ and cmd/ back to gofmt -l clean

Mechanical `gofmt -w ./internal ./cmd`. Mostly struct-field realignment that
had drifted, plus a few trailing-newline fixes. No behaviour change — gofmt is
semantics-preserving, and build/vet/test are green either side.

Split out from the code-review fixes that follow so those stay reviewable
instead of hiding inside a wall of realignment.
This commit is contained in:
prosolis
2026-07-10 07:18:07 -07:00
parent 08d3053368
commit 3369d7d8fe
108 changed files with 1248 additions and 1260 deletions

View File

@@ -218,8 +218,8 @@ func DeriveDungeonMonsterStats(loc *AdvLocation) (CombatStats, CombatModifiers)
death := loc.BaseDeathPct // 8 to 60
stats := CombatStats{
MaxHP: 12 + int(t*7+death*0.3), // T1≈22, T5≈65 — sized so dnd-scale players can finish a kill within the phase budget
Attack: int(t*1.5) + int(death*0.04), // T1=1, T5=9 — tuned to dnd HP pools (players have 1380 HP, not 100+)
MaxHP: 12 + int(t*7+death*0.3), // T1≈22, T5≈65 — sized so dnd-scale players can finish a kill within the phase budget
Attack: int(t*1.5) + int(death*0.04), // T1=1, T5=9 — tuned to dnd HP pools (players have 1380 HP, not 100+)
Defense: 2 + int(t*1.2),
Speed: 4 + int(t*1.5),
CritRate: 0.03 + death*0.003,