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gofmt: bring internal/ and cmd/ back to gofmt -l clean
Mechanical `gofmt -w ./internal ./cmd`. Mostly struct-field realignment that had drifted, plus a few trailing-newline fixes. No behaviour change — gofmt is semantics-preserving, and build/vet/test are green either side. Split out from the code-review fixes that follow so those stay reviewable instead of hiding inside a wall of realignment.
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@@ -1010,10 +1010,10 @@ func (p *AdventurePlugin) resolveRoom(userID id.UserID, run *DungeonRun, zone Zo
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// runs combat, persists side effects, fires nat-1/nat-20 mood deltas,
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// and renders the staged narration. Returns:
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//
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// intro — pre-combat block (TwinBee combat-start + monster stat block)
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// phases — RenderCombatLog output, streamed with delays by the caller
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// outcome — post-combat block: nat20/nat1 flavor, kill line, loot, d20 summary
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// ended — true when the player went down (caller skips next-room teaser)
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// intro — pre-combat block (TwinBee combat-start + monster stat block)
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// phases — RenderCombatLog output, streamed with delays by the caller
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// outcome — post-combat block: nat20/nat1 flavor, kill line, loot, d20 summary
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// ended — true when the player went down (caller skips next-room teaser)
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//
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// Phases will be nil only on a "no roster" skip — caller treats that as a
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// non-paced fallthrough.
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