gofmt: bring internal/ and cmd/ back to gofmt -l clean

Mechanical `gofmt -w ./internal ./cmd`. Mostly struct-field realignment that
had drifted, plus a few trailing-newline fixes. No behaviour change — gofmt is
semantics-preserving, and build/vet/test are green either side.

Split out from the code-review fixes that follow so those stay reviewable
instead of hiding inside a wall of realignment.
This commit is contained in:
prosolis
2026-07-10 07:18:07 -07:00
parent 08d3053368
commit 3369d7d8fe
108 changed files with 1248 additions and 1260 deletions

View File

@@ -9,9 +9,9 @@ import (
func TestDecideAutopilotCamp_SkipsWhenCamped(t *testing.T) {
in := autoCampInputs{
Camp: &CampState{Active: true, Type: CampTypeRough},
Run: &DungeonRun{CurrentRoom: 0, RoomsCleared: []int{0}},
HPCur: 1, HPMax: 20, // very low — would otherwise camp
Camp: &CampState{Active: true, Type: CampTypeRough},
Run: &DungeonRun{CurrentRoom: 0, RoomsCleared: []int{0}},
HPCur: 1, HPMax: 20, // very low — would otherwise camp
Supplies: ExpeditionSupplies{Current: 5, Max: 5, DailyBurn: 1},
}
if _, ok := decideAutopilotCamp(in); ok {
@@ -21,8 +21,8 @@ func TestDecideAutopilotCamp_SkipsWhenCamped(t *testing.T) {
func TestDecideAutopilotCamp_SkipsHealthyHP(t *testing.T) {
in := autoCampInputs{
Run: &DungeonRun{CurrentRoom: 0, RoomsCleared: []int{0}},
HPCur: 20, HPMax: 20,
Run: &DungeonRun{CurrentRoom: 0, RoomsCleared: []int{0}},
HPCur: 20, HPMax: 20,
Supplies: ExpeditionSupplies{Current: 5, Max: 5, DailyBurn: 1},
}
if _, ok := decideAutopilotCamp(in); ok {
@@ -32,8 +32,8 @@ func TestDecideAutopilotCamp_SkipsHealthyHP(t *testing.T) {
func TestDecideAutopilotCamp_LowHPClearedPitchesStandard(t *testing.T) {
in := autoCampInputs{
Run: &DungeonRun{CurrentRoom: 1, RoomsCleared: []int{0, 1}},
HPCur: 5, HPMax: 20, // 25% — below 55% threshold
Run: &DungeonRun{CurrentRoom: 1, RoomsCleared: []int{0, 1}},
HPCur: 5, HPMax: 20, // 25% — below 55% threshold
Supplies: ExpeditionSupplies{Current: 5, Max: 5, DailyBurn: 1},
}
d, ok := decideAutopilotCamp(in)
@@ -44,8 +44,8 @@ func TestDecideAutopilotCamp_LowHPClearedPitchesStandard(t *testing.T) {
func TestDecideAutopilotCamp_LowHPUnclearedPitchesRough(t *testing.T) {
in := autoCampInputs{
Run: &DungeonRun{CurrentRoom: 2, RoomsCleared: []int{0, 1}},
HPCur: 5, HPMax: 20,
Run: &DungeonRun{CurrentRoom: 2, RoomsCleared: []int{0, 1}},
HPCur: 5, HPMax: 20,
Supplies: ExpeditionSupplies{Current: 5, Max: 5, DailyBurn: 1},
}
d, ok := decideAutopilotCamp(in)
@@ -56,8 +56,8 @@ func TestDecideAutopilotCamp_LowHPUnclearedPitchesRough(t *testing.T) {
func TestDecideAutopilotCamp_DowngradesWhenSuppliesTight(t *testing.T) {
in := autoCampInputs{
Run: &DungeonRun{CurrentRoom: 1, RoomsCleared: []int{0, 1}},
HPCur: 5, HPMax: 20,
Run: &DungeonRun{CurrentRoom: 1, RoomsCleared: []int{0, 1}},
HPCur: 5, HPMax: 20,
Supplies: ExpeditionSupplies{Current: 0.6, Max: 5, DailyBurn: 1}, // can't afford 1.0
}
d, ok := decideAutopilotCamp(in)
@@ -227,8 +227,8 @@ func TestDecideAutopilotCamp_NightTriggerOnEventAnchored(t *testing.T) {
now := time.Now().UTC()
stale := now.Add(-(nightCampWindow + time.Hour))
in := autoCampInputs{
Run: &DungeonRun{CurrentRoom: 1, RoomsCleared: []int{0, 1}},
HPCur: 20, HPMax: 20, // healthy — only the night window should pitch
Run: &DungeonRun{CurrentRoom: 1, RoomsCleared: []int{0, 1}},
HPCur: 20, HPMax: 20, // healthy — only the night window should pitch
Supplies: ExpeditionSupplies{Current: 5, Max: 5, DailyBurn: 1},
Now: now,
EventAnchored: true,
@@ -250,8 +250,8 @@ func TestDecideAutopilotCamp_NightSkippedOnLegacy(t *testing.T) {
now := time.Now().UTC()
stale := now.Add(-24 * time.Hour)
in := autoCampInputs{
Run: &DungeonRun{CurrentRoom: 1, RoomsCleared: []int{0, 1}},
HPCur: 20, HPMax: 20,
Run: &DungeonRun{CurrentRoom: 1, RoomsCleared: []int{0, 1}},
HPCur: 20, HPMax: 20,
Supplies: ExpeditionSupplies{Current: 5, Max: 5, DailyBurn: 1},
Now: now,
EventAnchored: false, // legacy — only HP-low triggers
@@ -266,8 +266,8 @@ func TestDecideAutopilotCamp_NightFlagSetEvenOnHPLow(t *testing.T) {
now := time.Now().UTC()
stale := now.Add(-(nightCampWindow + time.Hour))
in := autoCampInputs{
Run: &DungeonRun{CurrentRoom: 1, RoomsCleared: []int{0, 1}},
HPCur: 5, HPMax: 20, // also low
Run: &DungeonRun{CurrentRoom: 1, RoomsCleared: []int{0, 1}},
HPCur: 5, HPMax: 20, // also low
Supplies: ExpeditionSupplies{Current: 5, Max: 5, DailyBurn: 1},
Now: now,
EventAnchored: true,