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gofmt: bring internal/ and cmd/ back to gofmt -l clean
Mechanical `gofmt -w ./internal ./cmd`. Mostly struct-field realignment that had drifted, plus a few trailing-newline fixes. No behaviour change — gofmt is semantics-preserving, and build/vet/test are green either side. Split out from the code-review fixes that follow so those stay reviewable instead of hiding inside a wall of realignment.
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@@ -316,12 +316,12 @@ func petStateFromAdvChar(c *AdventureCharacter) PetState {
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// payment, autopay toggle, weekly tick, rate refresh), so the helper takes
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// the whole struct rather than splitting per-field.
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type HouseState struct {
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Tier int
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LoanBalance int
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LoanFrozen bool
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MissedPayments int
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Autopay bool
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CurrentRate float64
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Tier int
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LoanBalance int
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LoanFrozen bool
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MissedPayments int
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Autopay bool
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CurrentRate float64
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}
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// HasHouse mirrors AdventureCharacter.HasHouse: a player counts as housed
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@@ -830,9 +830,9 @@ func upsertPlayerMetaLifecycleState(userID id.UserID, s LifecycleState) error {
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// loadLifecycleState returns lifecycle state from player_meta.
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func loadLifecycleState(userID id.UserID) (LifecycleState, error) {
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var (
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s LifecycleState
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s LifecycleState
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streakDecayed, actionTaken, holidayTaken int
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createdAt, lastActiveAt sql.NullTime
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createdAt, lastActiveAt sql.NullTime
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)
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err := db.Get().QueryRow(
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`SELECT current_streak, best_streak, last_action_date, streak_decayed,
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@@ -1038,9 +1038,9 @@ func deathStateFromAdvChar(c *AdventureCharacter) DeathState {
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// `saveAdvCharacter` alongside the L5e death state, since these fields
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// either rarely mutate or already mutate at every save site.
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type MiscState struct {
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Title string
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TreasuresLocked bool
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CraftsSucceeded int
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Title string
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TreasuresLocked bool
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CraftsSucceeded int
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}
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func upsertPlayerMetaMiscState(userID id.UserID, s MiscState) error {
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