N7/B2: Renown — prestige past the L20 cap

Overflow XP that grantDnDXP used to drop at L20 now accumulates as Renown
on player_meta.renown_xp (cumulative, atomic +=; renown_level derived as
renown_xp/25000). The reward is prestige-only: a derived rank ladder
(Renowned→…→Eternal), a cosmetic ✦N marker on the sheet and leaderboard,
a games-room shout on rank promotion, and !level progress once capped.

Renown perks are the two combat-neutral economy levers only — +loot / +XP,
capped at a streak-30 grant's economic half (+15% / +20%). combat_stats.go
reads DeathModifier/SuccessBonus/ExceptionalBonus (which map to Defense/
Attack/CritRate) but never LootQuality/XPMultiplier, so renown pays out even
through loadCombatBonuses without moving the golden or the balance corpus.
The plan's "-death penalty" perk is deliberately dropped (it would inflate
Defense).

The overflow→renown conversion and the character save commit in one
transaction (saveDnDCharacterExec now takes an executor), so a crash can
neither drop the overflow nor double-credit it on the next grant.

Schema: renown_xp column, DEFAULT 0 correct for every existing row, no
bootstrap (journal_pages/epilogue_cleared pattern).

Claude-Session: https://claude.ai/code/session_017mEwUmmS7aQTP2NQXj6rUa
This commit is contained in:
prosolis
2026-07-10 19:48:49 -07:00
parent 401b17c3bb
commit 38a3693832
13 changed files with 559 additions and 9 deletions

View File

@@ -393,6 +393,14 @@ func runMigrations(d *sql.DB) error {
// character save, so a monotonic false→true flag can't be clobbered.
// DEFAULT 0 correct for every pre-existing row, so no bootstrap.
`ALTER TABLE player_meta ADD COLUMN epilogue_cleared INTEGER NOT NULL DEFAULT 0`,
// N7/B2 Renown (gogobee_engagement_plan.md §B2). At the L20 cap, overflow
// XP that grantDnDXP used to drop instead accumulates here as cumulative
// prestige XP. renown_xp is monotonic and written by an atomic += (the
// journal_pages pattern), never the bulk character save; renown_level is
// DERIVED from it (renown_xp / renownXPPerLevel) rather than stored, so
// there is no read-modify-write race and no second field to disagree.
// DEFAULT 0 == "no renown", correct for every pre-existing row, no bootstrap.
`ALTER TABLE player_meta ADD COLUMN renown_xp INTEGER NOT NULL DEFAULT 0`,
}
for _, stmt := range columnMigrations {
if _, err := d.Exec(stmt); err != nil {