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N7/B2: Renown — prestige past the L20 cap
Overflow XP that grantDnDXP used to drop at L20 now accumulates as Renown on player_meta.renown_xp (cumulative, atomic +=; renown_level derived as renown_xp/25000). The reward is prestige-only: a derived rank ladder (Renowned→…→Eternal), a cosmetic ✦N marker on the sheet and leaderboard, a games-room shout on rank promotion, and !level progress once capped. Renown perks are the two combat-neutral economy levers only — +loot / +XP, capped at a streak-30 grant's economic half (+15% / +20%). combat_stats.go reads DeathModifier/SuccessBonus/ExceptionalBonus (which map to Defense/ Attack/CritRate) but never LootQuality/XPMultiplier, so renown pays out even through loadCombatBonuses without moving the golden or the balance corpus. The plan's "-death penalty" perk is deliberately dropped (it would inflate Defense). The overflow→renown conversion and the character save commit in one transaction (saveDnDCharacterExec now takes an executor), so a crash can neither drop the overflow nor double-credit it on the next grant. Schema: renown_xp column, DEFAULT 0 correct for every existing row, no bootstrap (journal_pages/epilogue_cleared pattern). Claude-Session: https://claude.ai/code/session_017mEwUmmS7aQTP2NQXj6rUa
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@@ -332,8 +332,22 @@ func LoadDnDCharacter(userID id.UserID) (*DnDCharacter, error) {
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return c, nil
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}
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// sqlExecer is the subset of *sql.DB / *sql.Tx that saveDnDCharacterExec needs,
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// so the upsert can run either standalone or inside a caller's transaction.
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type sqlExecer interface {
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Exec(query string, args ...any) (sql.Result, error)
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}
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// SaveDnDCharacter upserts the row.
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func SaveDnDCharacter(c *DnDCharacter) error {
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return saveDnDCharacterExec(db.Get(), c)
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}
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// saveDnDCharacterExec runs the dnd_character upsert against any executor. Used
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// directly by SaveDnDCharacter and inside grantDnDXP's overflow→renown
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// transaction (adventure_renown.go), so the character save and the renown
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// credit commit atomically.
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func saveDnDCharacterExec(ex sqlExecer, c *DnDCharacter) error {
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pending := 0
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if c.PendingSetup {
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pending = 1
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@@ -346,7 +360,7 @@ func SaveDnDCharacter(c *DnDCharacter) error {
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if c.OnboardingSent {
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onboard = 1
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}
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_, err := db.Get().Exec(`
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_, err := ex.Exec(`
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INSERT INTO dnd_character (user_id, race, class, dnd_level, dnd_xp,
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str_score, dex_score, con_score, int_score, wis_score, cha_score,
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hp_current, hp_max, temp_hp, armor_class,
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