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Adv 2.0 L2: rip legacy arena combat path; boss flow is the only path
Cancels the planned ARENA_BOSS_FLOW soak. The boss flow is shipped unconditionally with no legacy fallback — boss-flow errors now surface to the player and abort the round rather than silently falling back to the old CombatPower path. Deleted: - runArenaCombat (combat_bridge.go) — legacy CombatPower-vs-Lethality arena combat driver. - RenderCombatLogArena, renderArenaOutcome (combat_narrative.go) — legacy arena renderers. RenderCombatLogArena was a thin alias for RenderCombatLog; renderArenaOutcome was already dead. - renderArenaCombatFinalMessage (combat_bridge.go) — legacy "rewards + closer" trailing text. - arenaWinCloser, arenaLoseCloser (adventure_arena_combat.go) — flavor helpers that only fed the deleted renderers. File now just holds arenaParticipationXP. - arenaBossFlowEnabled + the ARENA_BOSS_FLOW env var (adventure_arena.go, .env.example). The env gate served only the now-removed fallback. - sendArenaCombatMessages (adventure_arena.go) — wrapper that switched pacing between boss flow and legacy. Replaced with direct sendZoneCombatMessages calls at the three call sites. - TestArenaBossFlowEnabled (bossflow test) and TestRenderCombatLogArena_ProducesPhaseMessages (narrative test). Simplified resolveArenaRound / resolveArenaSurvival / resolveArenaDeath: the bossNarr-vs-nil branches collapsed since narration is now always produced by resolveArenaBoss. Equipment degradation and the death-save reprieve hook are unchanged — both already worked off the boss-flow CombatResult. Migration doc (§4) updated to record the cancellation and the remaining tuning approach (playtest-driven, no flag soak window). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1,36 +1,3 @@
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package plugin
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import (
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"fmt"
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"math/rand/v2"
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)
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const arenaParticipationXP = 60
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// ── Closer Lines ───────────────────────────────────────────────────────────
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func arenaWinCloser(loserName string, lastRound int) string {
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closers := []string{
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"%s fought. It counts.",
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"%s will be back. The arena keeps score.",
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fmt.Sprintf("%%s has until tomorrow to think about round %d.", lastRound),
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"%s gave you more trouble than you'd like to admit. They don't need to know that.",
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"%s loses this one. The next one is an open question.",
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"%s came here to fight and did. The result is a separate matter.",
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"%s is already planning the rematch. You can feel it.",
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}
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return fmt.Sprintf(closers[rand.IntN(len(closers))], loserName)
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}
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func arenaLoseCloser(winnerName string, lastRound int) string {
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closers := []string{
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"You fought. It counts.",
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"You'll be back. The arena keeps score.",
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fmt.Sprintf("You have until tomorrow to think about round %d.", lastRound),
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fmt.Sprintf("You gave %s more trouble than they'd like to admit. Small comfort. Still comfort.", winnerName),
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"You lose this one. The next one is an open question.",
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"You came here to fight and did. The result is a separate matter.",
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fmt.Sprintf("%s won this one. You're already planning the rematch.", winnerName),
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}
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return closers[rand.IntN(len(closers))]
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}
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