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Adv 2.0 L2: rip legacy arena combat path; boss flow is the only path
Cancels the planned ARENA_BOSS_FLOW soak. The boss flow is shipped unconditionally with no legacy fallback — boss-flow errors now surface to the player and abort the round rather than silently falling back to the old CombatPower path. Deleted: - runArenaCombat (combat_bridge.go) — legacy CombatPower-vs-Lethality arena combat driver. - RenderCombatLogArena, renderArenaOutcome (combat_narrative.go) — legacy arena renderers. RenderCombatLogArena was a thin alias for RenderCombatLog; renderArenaOutcome was already dead. - renderArenaCombatFinalMessage (combat_bridge.go) — legacy "rewards + closer" trailing text. - arenaWinCloser, arenaLoseCloser (adventure_arena_combat.go) — flavor helpers that only fed the deleted renderers. File now just holds arenaParticipationXP. - arenaBossFlowEnabled + the ARENA_BOSS_FLOW env var (adventure_arena.go, .env.example). The env gate served only the now-removed fallback. - sendArenaCombatMessages (adventure_arena.go) — wrapper that switched pacing between boss flow and legacy. Replaced with direct sendZoneCombatMessages calls at the three call sites. - TestArenaBossFlowEnabled (bossflow test) and TestRenderCombatLogArena_ProducesPhaseMessages (narrative test). Simplified resolveArenaRound / resolveArenaSurvival / resolveArenaDeath: the bossNarr-vs-nil branches collapsed since narration is now always produced by resolveArenaBoss. Equipment degradation and the death-save reprieve hook are unchanged — both already worked off the boss-flow CombatResult. Migration doc (§4) updated to record the cancellation and the remaining tuning approach (playtest-driven, no flag soak window). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -203,8 +203,8 @@ func arenaGetMonster(tier, round int) *ArenaMonster {
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//
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// HP/AC/Attack are first-pass tier-banded values; BaseLethality biases
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// each monster up or down within its tier band so round-1 is the
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// weakest fight and round-4 is the cap. Final tuning happens during
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// the ARENA_BOSS_FLOW flag soak (gogobee_legacy_migration.md §4 Risk).
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// weakest fight and round-4 is the cap. Tuning is ongoing against
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// playtest data (gogobee_legacy_migration.md §4 Risk).
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var arenaBosses = map[string]DnDMonsterTemplate{}
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// arenaBossID composes the canonical arena bestiary key.
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