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Add WOTD language rotation, fancy word detection, arena improvements, and death consolidation
- Rotate WOTD between Portuguese, French, and English daily with cognate filtering - Replace LLM-based fancy word detection with DreamDict frequency data (batch API + cache) - Track fancy word usage per user and add Wordsmith archetype - Restore full arena combat flavor text and add player miss actions - Consolidate death logic into Kill() method with 2-hour lockout - Fix arena death XP grant missing level-up check - Fix LLM wotd_used classification by injecting actual WOTD into prompt Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -675,10 +675,7 @@ func (p *AdventurePlugin) resolveActivity(ctx MessageContext, char *AdventureCha
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p.SendMessage(gr, renderArenaDeathReprieve(char.DisplayName, loc.Name, nextWindow))
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}
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} else {
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char.Alive = false
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now := time.Now().UTC()
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deadUntil := time.Date(now.Year(), now.Month(), now.Day()+1, 0, 0, 0, 0, time.UTC)
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char.DeadUntil = &deadUntil
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char.Kill()
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char.GrudgeLocation = loc.Name
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}
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} else if hasGrudge && (result.Outcome == AdvOutcomeSuccess || result.Outcome == AdvOutcomeExceptional) {
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