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Add WOTD language rotation, fancy word detection, arena improvements, and death consolidation
- Rotate WOTD between Portuguese, French, and English daily with cognate filtering - Replace LLM-based fancy word detection with DreamDict frequency data (batch API + cache) - Track fancy word usage per user and add Wordsmith archetype - Restore full arena combat flavor text and add player miss actions - Consolidate death logic into Kill() method with 2-hour lockout - Fix arena death XP grant missing level-up check - Fix LLM wotd_used classification by injecting actual WOTD into prompt Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -195,6 +195,13 @@ func (c *AdventureCharacter) DeathReprieveAvailable() bool {
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return time.Since(*c.DeathReprieveLast) >= 168*time.Hour
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}
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// Kill marks the character as dead with a 2-hour respawn timer.
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func (c *AdventureCharacter) Kill() {
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c.Alive = false
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deadUntil := time.Now().UTC().Add(2 * time.Hour)
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c.DeadUntil = &deadUntil
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}
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// ── Equipment Score ──────────────────────────────────────────────────────────
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func advEquipmentScore(equip map[EquipmentSlot]*AdvEquipment) int {
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