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Headless real-character sim + new-feature exercise harness
Run the actual Adventure module against a copy of the prod DB with no Matrix client, to smoke-test before deploy. - expedition-sim: -real-user @mxid runs an EXISTING character loaded from -data's gogobee.db instead of a synthetic build. SimRunner gains PrepareRealCharacter (heals to full + tops up bankroll; keeps real race/class/subclass/level/gear/spells). - plugin.SendReply now honors the MessageSink like SendMessage/SendDM. Reply-based handlers (duels, !town, !rivals, !achievements) previously bypassed the capture seam and hit a nil client under the sink. Prod behavior is unchanged (sink is nil in production). - exercise_prod_test.go (build tag: prodexercise) drives every N-series feature — world boss, duels, Shadow, Renown, achievements, journal, town registries, vault, gifting — against a prod DB copy with all outbound messages captured. Gated on GOGOBEE_PROD_DB_DIR; never runs in normal CI. Claude-Session: https://claude.ai/code/session_017mEwUmmS7aQTP2NQXj6rUa
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@@ -46,6 +46,8 @@ func main() {
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days = flag.Int("days", 0, "stop after N synthetic day rollovers (0 = unbounded; the -cap safety net still applies)")
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dataDir = flag.String("data", "", "data dir for the temp sqlite db (default: OS tempdir; ignored in matrix mode)")
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userTag = flag.String("user", "@sim:expedition", "synthetic user id (single-run mode)")
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realUser = flag.String("real-user", "", "run an EXISTING character loaded from -data's DB instead of building a synthetic one. Pass the real mxid (e.g. @holymachina:parodia.dev). Requires -data to point at a (copy of a) populated gogobee.db dir. Heals the char to full + tops up the bankroll; leaves race/class/level/gear/spells as-is.")
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logFlag = flag.Bool("log", true, "include per-row expedition log in output (single-run default true; matrix default false)")
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matrix = flag.Bool("matrix", false, "matrix mode — sweep over classes × levels × zones × runs")
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@@ -90,9 +92,49 @@ func main() {
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return
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}
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if *realUser != "" {
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if *dataDir == "" {
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fail("-real-user requires -data pointing at a dir containing a populated gogobee.db")
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}
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if *party != 1 {
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fail("-real-user does not support -party yet (would need every seat to be a real, tier-eligible char)")
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}
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runReal(*realUser, *zone, *dataDir, *bank, *cap, *days, *logFlag)
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return
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}
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runSingle(*class, *level, *zone, *userTag, *dataDir, *bank, *cap, *days, *logFlag, followers)
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}
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// runReal drives an existing character loaded from dataDir's gogobee.db through
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// a real expedition. dataDir should be a COPY of prod — db.Init runs additive
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// migrations against it, and the run mutates HP/coin/inventory. Never point this
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// at the live prod file or at ./data.
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func runReal(userTag, zone, dataDir string, bank float64, cap, days int, includeLog bool) {
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runner, err := plugin.NewSimRunner(dataDir)
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if err != nil {
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fail("init runner:", err)
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}
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defer runner.Close()
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uid := id.UserID(userTag)
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c, err := runner.PrepareRealCharacter(uid, bank)
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if err != nil {
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fail("prepare real character:", err)
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}
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res, err := runner.RunExpedition(uid, plugin.ZoneID(zone), cap, days)
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if res != nil {
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res.Class = string(c.Class) // real subclass/race aren't in SimResult; class is the useful key
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if !includeLog {
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res.Log = nil
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}
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emitIndented(res)
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}
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if err != nil {
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fail("run:", err)
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}
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}
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// followerClasses expands -party / -party-classes into the class of each
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// follower seat. An explicit list must name every seat: a party of 3 whose
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// second follower silently defaulted to the leader's class would quietly
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