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adventure: give tier 6 a treasure rate, and stop it lying about near misses
advTreasureDropRates stopped at tier 5, so every Mythic-zone roll returned nil before it reached a pool: postgame zones have dropped no treasure at all since T6 shipped. Add the rate, deliberately above T5's rather than continuing the downward curve — a Mythic run is gated behind L18 and both T5 bosses, so the same declining rate would mean a postgame player never sees one. The rate alone drops nothing: there is no advAllTreasures[6] yet, and writing those four items is content work, not a code fix. TODO in place where the pool goes, and a test that goes red the day it lands. An empty pool now reports a zero rate instead of the configured one. The caller reads a close roll as "treasure: just missed" — with a rate but no pool that DM fires on the rolls the player actually won, for a treasure that cannot be won. Better to say nothing until there is something to win.
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@@ -66,6 +66,36 @@ func TestAdvTreasureDropDetailed_ForcedRollGrantsTreasure(t *testing.T) {
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}
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}
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// TestAdvTreasureTier6_PoolStillMissing pins the known tier 6 gap: Mythic zones
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// carry a drop rate but no treasure pool, so a forced roll yields nothing and
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// the player is told nothing either (a "just missed" DM for an unwinnable
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// treasure would be a lie).
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//
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// This test is the reminder. Writing advAllTreasures[6] — see TODO(t6-treasures)
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// in adventure_treasure.go — turns it red, and the fix is to delete it and
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// assert the tier 6 drop instead, the way ForcedRollGrantsTreasure does for
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// tier 1.
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func TestAdvTreasureTier6_PoolStillMissing(t *testing.T) {
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if err := db.Init(t.TempDir()); err != nil {
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t.Fatalf("db.Init: %v", err)
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}
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if _, ok := advAllTreasures[6]; ok {
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t.Fatal("a tier 6 treasure pool now exists — drop this test and assert the drop instead")
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}
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// The rate is configured and waiting, so the gap is the pool alone.
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if advTreasureDropRates[6] == 0 {
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t.Error("tier 6 drop rate went missing; a Mythic pool would be unreachable")
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}
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drop, roll, rate := rollAdvTreasureDropDetailed(6, "@mythic:example.org", 0, 1000)
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if drop != nil {
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t.Fatalf("tier 6 produced a drop from an empty pool: %+v", drop.Def)
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}
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// Zeroed, not merely no-drop: this is what keeps the near-miss DM quiet.
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if roll != 0 || rate != 0 {
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t.Errorf("empty pool reported roll=%v rate=%v, want 0/0 so no near-miss fires", roll, rate)
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}
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}
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// The treasure and masterwork systems predate zones and speak AdvLocation.
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func TestAdvLocForZone(t *testing.T) {
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loc := advLocForZone(ZoneGoblinWarrens)
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