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Expedition autopilot Phase 4 + rogue sneak attack + TwinBee voice sweep
Tedium-removal pass driven by live play feedback. Three big threads: Expedition autopilot Phase 4 — background auto-run + harvest-until-dry: - New expeditionAutoRunTicker walks active expeditions every 15min (5min tick, per-expedition CAS on new last_autorun_at column). Skips combat sessions, briefing/recap quiet windows, expeditions <30min old. - Walks up to 3 rooms/tick with compact narration; suppresses DMs when 0 rooms walked or just hitting the per-tick cap (no "stretch complete" filler). Player only hears from the bot when a real decision is needed. - Compact mode: one-line combat narration for trash/elite, auto-resolves elite doorways via the forward-sim engine (boss still pauses). Threaded via new advanceOnceWithOpts → resolveRoom → resolveCombatRoom. - Auto-harvest now grinds each Common/Uncommon node until dry (cap at 8 attempts/visit), mirroring manual !scavenge retries. Rare+ still pauses. - Ambient ticker: anti-repeat by Kind via new last_ambient_kind column (avoids two pack_rat DMs in a row when the pool only has 6 lines). - !expedition go <n> now routes to the fork-choice handler when active + numeric; fork footer rewritten to suggest !expedition go instead of !zone go. Boss/Elite doorway: formatNextRoomMessage routes the action hint by next room type and autopilot loop breaks via new nextRoomType field so "Room X/Y — Boss" doesn't double-print with contradictory hints (!zone advance vs !fight). - runAutopilotWalk extracted from expeditionCmdRun so foreground and background share the loop body. Rogue Sneak Attack actually exists now: - Audit found the rogue's "Sneak Attack" passive was AutoCritFirst + 5% damage rider. No Nd6, ever. Phase 2 Monte Carlo masked this with a small flat buff; the class's defining mechanic never matched its tooltip or 5e identity. - Added SneakAttackDie int to CombatModifiers, per-hit Nd6 in combat_primitives.go (same lane as DivineStrikePerHit). Scales with level: 1d6 at L1-2 ... 4d6 at L7-8 ... capped at 10d6 at L19-20. - AutoCritFirst + 5% rider retained as bonuses on top of working sneak attack — preserves the opener-burst feel. - L7 rogue expected per-hit ~8 → ~22 damage. Valdris fight math goes from "16 rounds to kill, die in 8" to winnable. TwinBee voice sweep (Phase B3): - ~530 line changes across 24 files replacing third-person "TwinBee notes/files/tracks/respects/..." constructions with first-person inside flavor string literals. Code identifiers (TwinBeeLine, twinBeeLine, etc.), chat-prefix labels (🎭 **TwinBee:**), item names (TwinBee's Bell), achievements, and game-title references in fun.go (Konami TwinBee ship) left intact. - Catches a real bug: Valdris fight rendered "TwinBee marks the Legendary Resistance" mid-combat in third person, contradicting the Phase B2 convention. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -154,7 +154,7 @@ var PeteZoneUnlock = []string{
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}
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var PeteTier5Complete = []string{
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"📣 Pete: {player_name} has completed {zone_name}. Expedition duration: {days} days. Boss defeated. Legendary loot confirmed. TwinBee has noted this one.",
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"📣 Pete: {player_name} has completed {zone_name}. Expedition duration: {days} days. Boss defeated. Legendary loot confirmed. I have noted this one.",
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"📣 Pete: {zone_name} cleared by {player_name} on Day {day}. The {boss_name} is down. Community achievement recorded.",
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}
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@@ -165,7 +165,7 @@ var PeteStreakMilestone = []string{
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var PeteCommunityBoost = []string{
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"📣 Pete: Community activity this week has been strong. TwinBee's mood is elevated. Dungeon drop rates and milestone rewards have been adjusted upward for 48 hours.",
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"📣 Pete: TwinBee is in a good mood. Reasons cited: community engagement, a particularly impressive nat 20, and general satisfaction with how things have been going. Enhanced rewards active through Sunday.",
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"📣 Pete: I am in a good mood. Reasons cited: community engagement, a particularly impressive nat 20, and general satisfaction with how things have been going. Enhanced rewards active through Sunday.",
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}
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var PeteMaintenance = []string{
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@@ -174,12 +174,12 @@ var PeteMaintenance = []string{
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}
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var PeteExpeditionBulletin = []string{
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"📣 Pete: Expedition update — {count} active expeditions in progress across {zones}. Longest running: Day {max_day}. TwinBee is busy.",
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"📣 Pete: Expedition update — {count} active expeditions in progress across {zones}. Longest running: Day {max_day}. I am busy.",
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"📣 Pete: Current expedition activity: {count} players in the field. The dungeon is occupied. Good.",
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}
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var PetePatchNotes = []string{
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"📣 Pete: Update deployed. Changes: {summary}. Full notes available on request. TwinBee has been briefed.",
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"📣 Pete: Update deployed. Changes: {summary}. Full notes available on request. I have been briefed.",
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}
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var PeteMortgageRate = []string{
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