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Expedition autopilot Phase 4 + rogue sneak attack + TwinBee voice sweep
Tedium-removal pass driven by live play feedback. Three big threads: Expedition autopilot Phase 4 — background auto-run + harvest-until-dry: - New expeditionAutoRunTicker walks active expeditions every 15min (5min tick, per-expedition CAS on new last_autorun_at column). Skips combat sessions, briefing/recap quiet windows, expeditions <30min old. - Walks up to 3 rooms/tick with compact narration; suppresses DMs when 0 rooms walked or just hitting the per-tick cap (no "stretch complete" filler). Player only hears from the bot when a real decision is needed. - Compact mode: one-line combat narration for trash/elite, auto-resolves elite doorways via the forward-sim engine (boss still pauses). Threaded via new advanceOnceWithOpts → resolveRoom → resolveCombatRoom. - Auto-harvest now grinds each Common/Uncommon node until dry (cap at 8 attempts/visit), mirroring manual !scavenge retries. Rare+ still pauses. - Ambient ticker: anti-repeat by Kind via new last_ambient_kind column (avoids two pack_rat DMs in a row when the pool only has 6 lines). - !expedition go <n> now routes to the fork-choice handler when active + numeric; fork footer rewritten to suggest !expedition go instead of !zone go. Boss/Elite doorway: formatNextRoomMessage routes the action hint by next room type and autopilot loop breaks via new nextRoomType field so "Room X/Y — Boss" doesn't double-print with contradictory hints (!zone advance vs !fight). - runAutopilotWalk extracted from expeditionCmdRun so foreground and background share the loop body. Rogue Sneak Attack actually exists now: - Audit found the rogue's "Sneak Attack" passive was AutoCritFirst + 5% damage rider. No Nd6, ever. Phase 2 Monte Carlo masked this with a small flat buff; the class's defining mechanic never matched its tooltip or 5e identity. - Added SneakAttackDie int to CombatModifiers, per-hit Nd6 in combat_primitives.go (same lane as DivineStrikePerHit). Scales with level: 1d6 at L1-2 ... 4d6 at L7-8 ... capped at 10d6 at L19-20. - AutoCritFirst + 5% rider retained as bonuses on top of working sneak attack — preserves the opener-burst feel. - L7 rogue expected per-hit ~8 → ~22 damage. Valdris fight math goes from "16 rounds to kill, die in 8" to winnable. TwinBee voice sweep (Phase B3): - ~530 line changes across 24 files replacing third-person "TwinBee notes/files/tracks/respects/..." constructions with first-person inside flavor string literals. Code identifiers (TwinBeeLine, twinBeeLine, etc.), chat-prefix labels (🎭 **TwinBee:**), item names (TwinBee's Bell), achievements, and game-title references in fun.go (Konami TwinBee ship) left intact. - Catches a real bug: Valdris fight rendered "TwinBee marks the Legendary Resistance" mid-combat in third person, contradicting the Phase B2 convention. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -442,7 +442,7 @@ var SummaryResting = []string{
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"Resting today. XP: zero. Loot: zero. Alive: yes.",
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"No action. Hovel. Wall. Nothing. Home.",
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"Sat this one out. The dungeons noticed. The dungeons don't care.",
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"Rest day. TwinBee noticed.",
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"Rest day. I noticed.",
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}
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var SummaryDead = []string{
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@@ -487,8 +487,8 @@ var SummaryStandoutHornets = []string{
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var TwinBeeSummarySuccess = []string{
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"Visited {location}. Retrieved {loot} worth €{value}. Returned in excellent condition.",
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"{location}: success. {loot} recovered at €{value}. Standard operation.",
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"Cleared {location}. {loot}, €{value}. TwinBee has reported this as typical.",
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"{loot} worth €{value} from {location}. TwinBee is unsurprised.",
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"Cleared {location}. {loot}, €{value}. I have reported this as typical.",
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"{loot} worth €{value} from {location}. I am unsurprised.",
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"Professional operation in {location}. {loot}, €{value}. No further comment.",
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}
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@@ -497,11 +497,11 @@ var TwinBeeSummaryWithdrawal = []string{
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"{location}: early departure. Strategic positioning. Returns tomorrow.",
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"Reconnaissance of {location} complete. Phase Two: tomorrow.",
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"Withdrew from {location} on schedule. The schedule has been updated.",
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"{location} assessed. TwinBee returns tomorrow. The {location} has been warned.",
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"{location} assessed. I return tomorrow. The {location} has been warned.",
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}
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var TwinBeeSummaryEmpty = []string{
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"Visited {location}. Nothing there today. TwinBee notes this for the record.",
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"{location}: empty. The dungeon has failed to provide. TwinBee has noted it.",
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"Nothing found in {location}. TwinBee is filing feedback with the dungeon.",
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"Visited {location}. Nothing there today. I note this for the record.",
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"{location}: empty. The dungeon has failed to provide. I have noted it.",
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"Nothing found in {location}. I am filing feedback with the dungeon.",
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}
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